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GWF - Come and Get It rework ideas

wondraswondras Member Posts: 9 Arc User
edited August 2013 in The Militia Barracks
this is what would like to see Come and Get It look like:



Come and Get It / Dreadful Roar1)
Encounter



30'-60' range



18s cooldown


???-???2)physical damage


Come and Get It: Hold the button to prepare a powerful sweep that grows in strength and range the longer you charge it up. You can move at reduced speed while charging this attack and after releasing it deals damage and pulls enemies from wide area allowing you cast Dreadful Roar within next 2 seconds.


Dreadful Roar: Your voice briefly Paralyze3) nearby enemies generating additional Threat equal to damage dealt with Come and Get It.




tl;dr Simply press the button for "old" CaGI with minor damage added OR charge for double range and more damage + option to press again for taunt.

1) the name can be anything, just had to name it. The sencond skill is allowed within few second after first and its not nessesary to be cast.
2) damage with non-chargd should be somewhere near Not So Fast and range 30' , whith fully charged it should do a bit less damage then IBS and range 60'.
3) 100% slow decaying to 0% over duration.




Goals
More explanation for this change:
[LIST=0]
[*]This skill is aimed to be both wide damaging encounter and taunt, depending on players choice
[*]Slowing character moment while charging is for not-to be abused in PvP - can be clearly seen from distance and 2-3 seconds charge time to do full damage gives enemy chance to dodge it
[*]The second cast is soft taunt and its optional, allowing DPS GWFs not-to draw unwanted aggro
[*]Intimidation feat from Sentinel tree should be changed to give 3-15% damage ressistance and hard taunt at 5/5, allowing Sentinels to be full-time tanks
[*]This should should fix both lack of damaging AoE encounters and Taunt mechanic, patching both major flaws in GWF design
[/LIST]

Feedback
Make sure you post you idea about fixing GWF desing flaws here,
Why this shouldnt be made?
What else should be changed?
Why is fine Sentinel doesnt have Taunt?
Would this make GWF too OP?
....and answers to any related questions.
The more posts and views, the better chance to GWF be fixed! ;)

...dont forget to post why you voted
Post edited by Unknown User on

Comments

  • chudovishyechudovishye Member Posts: 0 Arc User
    edited August 2013
    Come and Get It has always sucked. Here's what it needs.

    1. Greater pull radius.

    2. Longer time of buff.

    3. CC immunity for at least until the draw is complete, if not during the entire buff.
  • durandurahandurandurahan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    I will say it loud and clear.

    NO MORE HOLD THE BUTTON!!! YOU FAILED AT REAPING STRIKE AND YOU WILL WILL WILL FAIL TOO AT THIS ONE!
  • wondraswondras Member Posts: 9 Arc User
    edited August 2013
    I will say it loud and clear.

    NO MORE HOLD THE BUTTON!!! YOU FAILED AT REAPING STRIKE AND YOU WILL WILL WILL FAIL TOO AT THIS ONE!

    Ever played Zerk in TERA? You basicly want to run as fast as you can when you see Zerk charging :D It can work if the damage reward is higher then autoattack DPS meanwhile... which is where this game failed - they are afraid of giving us damage in trade for lenghty charging.

    I would personaly LOVE reaping strike, if the damage was serious and not another AoE joke - it should hit as hard as encounter.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited August 2013
    The concept of CAGI is pretty cool unfortunately implementation sucks. When you do CAGI mobs barely move. I like the concept of where the longer you hold down the charge button the more powerful the vacuum effect on the mob (kinda like arcane singularity). Of course while charging you cannot move or attack as a downside to this skill. This would make it a very interesting utility skill. Maybe the cooldown can be longer too (18 seconds?).
  • brunhildhabrunhildha Member, NW M9 Playtest Posts: 9 Arc User
    edited August 2013
    CAGI is actually a very decent power and I don't want to see it changed to Hold the Button Charging power. It does however need a buff with bigger range and a slight increase in damage.
  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    The concept of CaGI is great, but its current effect is beyond crappy. I stopped putting points into it, quite a few respecs ago.

    I like the idea in the OP, minus the charging effect. It should similar to roar/daring shout in its animation, not longer.
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  • wondraswondras Member Posts: 9 Arc User
    edited August 2013
    brunhildha wrote: »
    CAGI is actually a very decent power and I don't want to see it changed to Hold the Button Charging power. It does however need a buff with bigger range and a slight increase in damage.

    Well this concept allows you simply press the button for old GaGI with minor damage added, you dont NEED to charge it.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited August 2013
    I just want 2 things from it

    1. Taunt/threat

    2. larger radius.
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