So did the fixes work?
Foundry
- Teleporters should no longer be dropping players in unexpected locations.
- The pregenerated Farmlands map 1 should now have an appropriate amount of trees populating its countryside again.
I'm a little worried that the name of the map they said they fixed doesn't match the one with the known problem, but maybe that's just a semantics thing...
Comments
[UGC] Kolde Acres (Discontinued)
/10characters
[UGC] Kolde Acres (Discontinued)
Makes sense, thanks for the clarification!
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This usually happens for a few hours after a patch is applied. It takes a while for the foundry to come back online.
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Fingers crossed.
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Ouch! 910
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A toast to you, sir!
Well I used my rogue alt to deftstrike to my companion and looked around.
The good:
Fewer trees than the original map, definitely no more jungle. Most assets are only minimally affected. I will be placing more trees to get back to the original feel.
The Bad:
--2 Big tree trunks inside my custom built cave. Not sure how I will be going about fixing that since I was using the natural terrain as part of the cave.
--My teleporters did not get fixed. I'm not sure if the dev's used Coordinate mapping to Zero or Terrain, but my teleporters are still too low. I used zero as my reference.
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