I'd really like to see the PvP Point System reward those who actually PvP, rather than capture nodes. The current system rewards those who capture nodes with the largest distribution of points - 300 per captured node. Killing a player rewards 50 per kill. I'd like to suggest a new point system for PvP. It goes like this:
Per Kill: 200
Per Assist: 100
Tower Defended: 75
Tower Captured: 50
Here is another suggestion:
If people like the current PvP Point Distribution, make another queue option, giving people the choice of the current one, or the new one.
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We are definitely dominating, and we are always about to win.
I agree some revamping is needed but as long as the timers running is the main thing, getting to the base and stopping their timer will be number one priority. Right now fighting off the platforms happens alot, I run and stop timers as that is the point for a pvp win. Now that I need nothing for pvp ie glory, gear etc... I run to stop timers for those that may need it on my team. I would much rather just engage in fights and have fun though.
For personal score I would love the points for the kill be higher though, but for the team you must take bases, where will the desire be to do that if not for those points.
Edit to add:
I like the idea of option 1. Capture the flag (current mode) and option 2. Slaughter fest