I agree that the temp HP from unstoppable should go away when unstoppable goes away, but there is a bug right now that makes it so that when the temp HP goes away so does unstoppable, so if you pop it to try to survive anything, you will still die because the temp HP goes away and then your damage reduction goes away and you can get 1 shot by everything. Way to break this game. I cannot even do Idris with an 11k GS without dieing now. Since unstoppable cant save me from HAMSTER.
Thats what im seeing to on my gwf alt...
As soon as the Temp. hitpoints goes away,the Unstoppable ends, even if i still have half bar left on it..
Gwf loosing Temp.HP when unstoppable ends is one thing and i agree with that change too, but this is probably a bug because its working in reverse...
because hitting Unstoppable for it to end in 2 hits from any class is ridiculous...
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rojorMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 178Bounty Hunter
edited August 2013
i was under impression that gwf's were going to get some love in the fey update going off an interview with a dev a little while ago, but after reading the patchnotes and playing my gwf this is quite obviously not the case, infact they seem to have gone the other direction with it and swung the nerf bat virtually across the board. Step it up Cryptic.
darkstorn42Member, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
The tooltip says a different amount of damage reduction then I remember as well. I hope everyone in pvp enjoys not seeing many GWF for a while. Until they fix this bug at least. I can say though, I like the buff to spinning strike. Now if only crescendo could get a PvE buff.
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degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
Regen Sents are still boss in PVP. Took 3-4 of us to take one down in a PVP match tonight. Stack HP and blue regen gear, you'll do just fine.
Sounds good. GWFs have gotten to troll PvP for too long with their being ridiculously hard to kill and then just running away for potions when they get too close to the edge.
Once again proof that PVP whines are ruining gaming experience for PVE players.
when my friends wanted to migrate to ff14, i was holding the fort and stayed to play neverwinter with my gwf. After the patch, out of all the playing times since open beta, i declined to do a 2nd rnd dungeon during dd; it is just pure frustration seeing your signature skill bugged and your class reaches new low. I mean full bar of determination, tab to activate unstoppable, then bam, you are knock back and OUT of unstoppable. How can you play this game anymore? I think I have lost 90% of my interest in this game over the past 2 days. I am near 100% lack of confidence of the dev team after seeing the bugs in preview, and the report of bugs in preview, and the indifference of the bugs NOT being fixed. I seriously doubt the quality control aspect of this dev team, and if the members are even qualify to further improve this game. This is even worst then D3, which to me, is one of the biggest disaster in gaming history. This is simply BAD.
One round of PvP and I am now convinced GWF class will disappear from the game. Unstoppable stops in 2-3 secs? WTF?
Already we were tagged as useless in PvE and would never get invites. But now we cannot even do PvPs without dying every 30 secs in combat.
Hey Cryptic, might as well remove this class from the game and concentrate on making other classes and content better.
:mad::rolleyes::(
many gwfs still did not understand what the dev meant for them. good for me, so i stay ahead for a while;)
Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
I found a bug that was causing it, and it will get fixed.
Essentially things that could normally build Determination (while not using Unstoppable) were causing it to drain faster.
This was definitely not an intended change, so thanks everyone for bringing it up.
GWF unstoppable is working in reverse....I have been testint this for 2 days now. always with the same results..
We are losing Unstoppable when the Temp.HP ends....
It should be the other way around, we should lose HP when unstoppable ends, not losing Unstoppable when HP ends while still having 50% of the determination bar full
Comments
As soon as the Temp. hitpoints goes away,the Unstoppable ends, even if i still have half bar left on it..
Gwf loosing Temp.HP when unstoppable ends is one thing and i agree with that change too, but this is probably a bug because its working in reverse...
because hitting Unstoppable for it to end in 2 hits from any class is ridiculous...
Join Essence of Aggression: PVP-ing Hard Since Beta!
Once again proof that PVP whines are ruining gaming experience for PVE players.
Already we were tagged as useless in PvE and would never get invites. But now we cannot even do PvPs without dying every 30 secs in combat.
Hey Cryptic, might as well remove this class from the game and concentrate on making other classes and content better.
:mad::rolleyes::(
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
You have just Derped big time here.
We are losing Unstoppable when the Temp.HP ends....
It should be the other way around, we should lose HP when unstoppable ends, not losing Unstoppable when HP ends while still having 50% of the determination bar full
Well, looks like u understood something the devs did not intend..