Less damage on LA? Fine,whatever you'll just play better.
Less stacks on CoS? Fine,whatever you'll just play better and learn how to manage them more efficiently.
^ Minimal impact to anything but kill speed from a PvP standpoint.
Loss of momentum on CoS?
Okay,let's put it this way.How can i as a rogue player go duel another rogue player who has better or vastly superior enchants but is bad at playing his/her character in general or simply compared to me?And expect to win?Well quite simple you just run circles around the scrub softening him up with jump CoS to even the playing field while he's runing after you like a headless chicken yelling *WHAT SORCERY IS THIS?????!?!?!?!* I can't count the amount of times i've massacred people these past 2 weeks especially other better geared rogues 1v2 or even 1v3 thanks to the simple fact that i dedicated most of my energy on perfecting kiting and dodging to make up for lackluster enchants or number disadvantage(plus the amount of garbage rogues on Dragon is mindblowing).
And guess what.This tactic will make you stand out and beat inferior players even at a severe gear disadvantage but does nothing to increase your chanses of wining if you are up against a rogue that can utilise it against you a.k.a a player at a skill level equalling or higher then decent.Now this nerf coupled with the gapcloser on LA will act as a huge buff to all the trashy facerolling rogues giving them way higher chanses to beat people that are better then them since your outplay options took a nosedive with a simple mobility nerf.
It's not simply about rogue vs rogue either.Stealth jumping CoS is the main tactic you use when going against GWFs and GFs aswell since you'll be beaten to a pulp if you aren't constantly kiting them and damaging them from range.
What all the rogue whiners fail to understand is that rogues are NOT a melee class in PvP.Melee for a rogue means death and ITC only buys you a few seconds of melee combat because of how broken the deflect mechanic is especially when it's guaranteed.As a rogue you NEED RANGE you won't be killing anyone without keeping your distance untill the time is right and having the ability to maintain decent positioning while actually contributing damage was the only thing keeping rogues close but still under GWFs and GFs in power.Taking away some of the damage was fine but needlessly nerfing positioning and chase potential was a stupid idea(oh yea forgot to mention Speed Swindle is now worthless for me since i can't actually chase anyone anymore)
Before someone makes a rtarded comment about *ooh why u look at 1v1 u so bad it team game* consider how you contest points as a rogue-you stealth,you kite and you poke untill you can risk revealing yourself to go for a kill or heavy burst to potentially bait out opponent valuable skills if you manage to make them panic from your sudden aggresiveness.Kiting people around the point with stealth and CoS softening them up waiting for your moment is the only reliable way to avoid instant death and actually do your job as a point blocker especially against a GWF or GF who needs just one good opening to nulify your presence either by outright killing you,catapulting you halfway to your base or forcing you to disengage from lack of health.
Are you going to have backup every time you try to backcap or defend from backcaping?Or every time you find someone alone and vulnerable?I'm not part of the top premade scene so no,i don't know everything there is to know about *Domination* but i do know more then enough about class mechanics to realise when the flow of my character is completely different and outright worse.In the 2 pvp matches i managed to force myself into i felt incredibly limited and less skilled due to the fact that killing people took a lot more standing around mashing flurry and impact like most brainless rogues do.Numerically my performance was on par even slightly better with how my usual prepatch games went so no i'm not *crying* or anything about suddenly sucking at my class.I am however extremely displeased with how i am now forced to play way more passively since the emphasis is on proper static positioning on my behalf rather then fluent dynamic gameplay and forcing your opponent to react to your,dare i say it,rogue-ish tactics of hit and run(or in this case,hit and jump).This removes a ton of pressure off your opponent thereby making your already weak rogue even weaker since now you are far less likely to have any mistakes you can capitalise on.Gear difference will now be a huge factor in all my skirmishes as opposed to barely mattering as long as i can outplay the other guy- i still can but his room for error is far greater then my room for outplaying is.
My rogue felt terrible to play and yes i am mad.It reminded me of the days i rolled a GF since i was sure that it was far superior to rogues(i made him for all the wrong reasons but hey,it turned out he actually is way better) - mostly static,boring gameplay with the added *benefits* of being a whole lot weaker and not feeling nearly as much satisfaction from skill usage as with a GF.
Revert the god **** nerf.Keep the lower damage,i don't care just don't take half my mobility away from me.Wall of text i know but i have to rant when someone is trying to take away the fun out of my class.I won't play an assassin that revolves around planting his feet in the ground in order to do his only *reliable* form of damage.
What other class have an at-will that allows it to use it while jumping? I dont think thats fair to the other classes not even the fact that it gives more dmg while doing that. Enjoy!
What other class have an at-will that allows it to use it while jumping? I dont think thats fair to the other classes not even the fact that it gives more dmg while doing that. Enjoy!
Learn to play better. I'm tr and I've never even needed to jump around while using cloud of steel. It has pretty nice range. And you know, you have stealth so use it. Also regarding the melee part of your post. I facetank mediocre gwfs and gfs easily. Get enough lifesteal and deflection and its a piece of cake. Most of the rogues out there are builded like glasscannons, stop whining about surviving if you're not build to survive. Sacrifice some damage for more defense.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited August 2013
You're not supposed to be able to move while attacking.
You're not supposed to be able to move while attacking.
That was a bug...
Not a nerf.
As a TR (my main), but also having put time in on every class, I have to agree. When on my TR I used this a lot, but really ... it was obvious it wasn't intended. No other class can.
Check the difference in range between a jump DF landing on the target dummies vs your range of standing still. Works even better with dazing strike. While the animation looks as if your standing still, there is momentum forward to track targets.
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idontwinitskkMember, NW M9 PlaytestPosts: 43Arc User
Learn to play better. I'm tr and I've never even needed to jump around while using cloud of steel. It has pretty nice range. And you know, you have stealth so use it. Also regarding the melee part of your post. I facetank mediocre gwfs and gfs easily. Get enough lifesteal and deflection and its a piece of cake. Most of the rogues out there are builded like glasscannons, stop whining about surviving if you're not build to survive. Sacrifice some damage for more defense.
L2P followed by stupid arguments.Classic response.I wrote that wall so i could address any potential rtarded flawed argument people that have no idea what im talking about could bring up.If you've never *needed* to utilise jumping CoS/DF that basically means you never played against anyone with even half a brain,bringing up *facetanking MEDIOCRE* people further proves that.And stealth?Really?Bringing up *u hav stelth* against someone with a maximum stealth uptime build(no not permastealth) is kind of...well i'll let you figure that out.
Just a hint,don't try schooling people when you know nothing of decent level PvP.Assuming my 26k hp rogue with 20% deflect and dmg mitigation coupled with 1.2k lifesteal and regen is glasscannon is pretty dumb aswell and that comes with still having 45% crit and 24% arpen so trust me,my rogue is pretty well rounded and i fully understand the importance of survivability on such a mediocre PvP class.
Be glad you never played against a good rogue prepatch especially the ones with greater/perfect enchants.Trust me,getting torn a new arsehole even when you know exactly how to react to their tactics is not an easy thing to avoid.
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idontwinitskkMember, NW M9 PlaytestPosts: 43Arc User
You're not supposed to be able to move while attacking.
That was a bug...
Not a nerf.
Good to know that one of the few TR tactics that truelly gave an advantage to good players over button mashers was never intended.I guess it is all point and click then,which is sad.Being the only ability you can use on the fly was one of the few interesting unique aspects conserning classes in this game but meh w.e
And about flurry,flurry isn't nearly as affected from momentum nerf as CoS is.I've found flurry to be way more reliable with spacing out the 3 hits with runing instead of jumping.Requires slightly more accurate timing but it's still perfectly usable.Bleed being completely unreliable though,now that is a big change.
OMG lol u guys really wanna nerf more TR's? U guys really believe in the things u all sayin?!
Its not fair that a TR jumps in the air and trows knifes? 1st of all u all know what a rogue is?! o.O
Second... its not fair a rogue is multi task?! A CW can chooke an enemy in the air and hit him (or full party) while it lasts, a GWF almost can go perma Unstop and hit several targets while cannot take almost any dmg, a GF can use block,lock,dps whenever he want, etc, etc,blah blah blah...
... but a TR cant jump and trow knifes at same time... LMAO
Please stop making me laugh.. my stomach already hurts
Check the difference in range between a jump DF landing on the target dummies vs your range of standing still. Works even better with dazing strike. While the animation looks as if your standing still, there is momentum forward to track targets.
The third strike on duelist furry follows targets once the initial hit is made. the first hit automatically stops momentum. The second hit moves forward automatically regardless of momentum.
Dazing strike has a 3 foot cone range anyway. It shows as if your moving forward if you try the momentum thing with it but it really is the same as if you stood in the same spot when casted initially.
I've used it before just like that and had it miss when it looked like it should because the animation looked like I was still moving forward.
L2P followed by stupid arguments.Classic response.I wrote that wall so i could address any potential rtarded flawed argument people that have no idea what im talking about could bring up.If you've never *needed* to utilise jumping CoS/DF that basically means you never played against anyone with even half a brain,bringing up *facetanking MEDIOCRE* people further proves that.And stealth?Really?Bringing up *u hav stelth* against someone with a maximum stealth uptime build(no not permastealth) is kind of...well i'll let you figure that out.
Just a hint,don't try schooling people when you know nothing of decent level PvP.Assuming my 26k hp rogue with 20% deflect and dmg mitigation coupled with 1.2k lifesteal and regen is glasscannon is pretty dumb aswell and that comes with still having 45% crit and 24% arpen so trust me,my rogue is pretty well rounded and i fully understand the importance of survivability on such a mediocre PvP class.
Be glad you never played against a good rogue prepatch especially the ones with greater/perfect enchants.Trust me,getting torn a new arsehole even when you know exactly how to react to their tactics is not an easy thing to avoid.
I jump all the time with df. Also sounds like you are pretty well geared so I don't get why you're crying so badly. CoS wasn't intended that way. I have pretty much the same stats with battlefield skulkers set and ancient weapons. And claiming my arguments were stupid, check your wall of text again and read it with some thought and you'll see your arguments are just as invalid as mine. :rolleyes:
like they told, no class can use at will and move, so jump and trow knife was a bug, they fixed it. stop cry. also the 5 sec on the duration of AS was a bug, got fixed but the DC comunity didn't cry all the day about it. for me, jumping Tr are only **** that was abusing of a bug, like allmost all the skill they got " nerfed "
I jump all the time with df. Also sounds like you are pretty well geared so I don't get why you're crying so badly. CoS wasn't intended that way. I have pretty much the same stats with battlefield skulkers set and ancient weapons. And claiming my arguments were stupid, check your wall of text again and read it with some thought and you'll see your arguments are just as invalid as mine. :rolleyes:
Your arguments are invalid because you neither read nor understand anything i'm saying.I didn't cry about my rogue being weak,only the absolute best rogues i've seen use stat balancing the same way i've strived to which makes my rogue as a character far superior to 95% of the rogue population.That doesn't however change the fact that someone with a high quality soulforged/vorpal,neither of which i have at even the lesser level, has a bigger damage potential and room for error than i do.5 seconds of immortality that can give you a free stealth reset because of cooldowns coming back up and 50% more crit severity won't make up for glaring skill difference(which is the reason why i've avoided only maybe 3-4 rogues from the hundreds i've played against and massacred with ease) but it does give an advantage and with such a huge skill intensive manouver like CoS kiting being removed from the game that advantage has increased by a huge margin.
Every game i've played i've strived to learn it by beating people with lesser gear and/or lesser classes before i go for the absolute best in terms of item progression and the only reason i play a rogue is because it's practicly the only class that WILL reward you for being far better then your opponent regardless of gear/enchants difference.With every patch i'm being pushed more and more into spending time looking for upgrades to my gear rather then upgrading my skill level which is a completely wrong aproach to class balancing.But w.e keep thinking whatever it is that you want to think i'm done with PvP untill they give me a reason to play a mediocre character that gets weaker and more boring with every patch.Abusing the *i can play with my forehead* characters is the name of the game in Neverwinter.
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idontwinitskkMember, NW M9 PlaytestPosts: 43Arc User
like they told, no class can use at will and move, so jump and trow knife was a bug, they fixed it. stop cry. also the 5 sec on the duration of AS was a bug, got fixed but the DC comunity didn't cry all the day about it. for me, jumping Tr are only **** that was abusing of a bug, like allmost all the skill they got " nerfed "
Uninstalling is the only advice i have for you.You were clearly never designed with rational thought in mind.
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reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
The third strike on duelist furry follows targets once the initial hit is made. the first hit automatically stops momentum. The second hit moves forward automatically regardless of momentum.
Dazing strike has a 3 foot cone range anyway. It shows as if your moving forward if you try the momentum thing with it but it really is the same as if you stood in the same spot when casted initially.
I've used it before just like that and had it miss when it looked like it should because the animation looked like I was still moving forward.
You're more then welcome to believe there's no added range when jumping and using these abilities versus using them from a standing/running position, but I and I'm sure many others will disagree with your belief.
Your arguments are invalid because you neither read nor understand anything i'm saying.I didn't cry about my rogue being weak,only the absolute best rogues i've seen use stat balancing the same way i've strived to which makes my rogue as a character far superior to 95% of the rogue population.That doesn't however change the fact that someone with a high quality soulforged/vorpal,neither of which i have at even the lesser level, has a bigger damage potential and room for error than i do.5 seconds of immortality that can give you a free stealth reset because of cooldowns coming back up and 50% more crit severity won't make up for glaring skill difference(which is the reason why i've avoided only maybe 3-4 rogues from the hundreds i've played against and massacred with ease) but it does give an advantage and with such a huge skill intensive manouver like CoS kiting being removed from the game that advantage has increased by a huge margin.
Every game i've played i've strived to learn it by beating people with lesser gear and/or lesser classes before i go for the absolute best in terms of item progression and the only reason i play a rogue is because it's practicly the only class that WILL reward you for being far better then your opponent regardless of gear/enchants difference.With every patch i'm being pushed more and more into spending time looking for upgrades to my gear rather then upgrading my skill level which is a completely wrong aproach to class balancing.But w.e keep thinking whatever it is that you want to think i'm done with PvP untill they give me a reason to play a mediocre character that gets weaker and more boring with every patch.Abusing the *i can play with my forehead* characters is the name of the game in Neverwinter.
If you don't want to invest time to get better enchants for your character, then don't cry. Also, why does everyone think that jumping and using CoS requires such huge skill? When i leveled my tr i learned it in 20-29 pvp bracket, it was ok on lower lvls but @60 i have never needed it. Even when i had lousy gear (pvp t1 set+weapons). Also, rewarding you say? Rogues have always been good class to play in pvp and will stay that way, go try cw or dc which have atleast prepatch always been the hardest ones. (I hear cw's with renegade crit-build can roflstomp pretty good now in pvp.)
Yeah, just FYI.. this is the guy that "created" the basic combat skill combination of jumping and throwing daggers. Just in case you were wondering. At around the 50s mark he explains to you his move he created.
Seriously your complaining about a knowen bug that got fixed. When everyone knew it would be fixed you should just be happy that it took so long to fix. Be glad they didnt break somthing else like your class mechanic.
Comments
Cloud of Steel, ranged knife-throwing attack that TRs have. Doesn't deal a lot of damage at once but it's handy in a pinch in PvE.
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
Sounds like a bug, to me. :rolleyes:
Learn to play better. I'm tr and I've never even needed to jump around while using cloud of steel. It has pretty nice range. And you know, you have stealth so use it. Also regarding the melee part of your post. I facetank mediocre gwfs and gfs easily. Get enough lifesteal and deflection and its a piece of cake. Most of the rogues out there are builded like glasscannons, stop whining about surviving if you're not build to survive. Sacrifice some damage for more defense.
That was a bug...
Not a nerf.
As a TR (my main), but also having put time in on every class, I have to agree. When on my TR I used this a lot, but really ... it was obvious it wasn't intended. No other class can.
Momentum means continuing moving forward from when you jumped.
Where as you use an ability while jumping, you suddenly stop moving in mid air and come back down.
L2P followed by stupid arguments.Classic response.I wrote that wall so i could address any potential rtarded flawed argument people that have no idea what im talking about could bring up.If you've never *needed* to utilise jumping CoS/DF that basically means you never played against anyone with even half a brain,bringing up *facetanking MEDIOCRE* people further proves that.And stealth?Really?Bringing up *u hav stelth* against someone with a maximum stealth uptime build(no not permastealth) is kind of...well i'll let you figure that out.
Just a hint,don't try schooling people when you know nothing of decent level PvP.Assuming my 26k hp rogue with 20% deflect and dmg mitigation coupled with 1.2k lifesteal and regen is glasscannon is pretty dumb aswell and that comes with still having 45% crit and 24% arpen so trust me,my rogue is pretty well rounded and i fully understand the importance of survivability on such a mediocre PvP class.
Be glad you never played against a good rogue prepatch especially the ones with greater/perfect enchants.Trust me,getting torn a new arsehole even when you know exactly how to react to their tactics is not an easy thing to avoid.
Good to know that one of the few TR tactics that truelly gave an advantage to good players over button mashers was never intended.I guess it is all point and click then,which is sad.Being the only ability you can use on the fly was one of the few interesting unique aspects conserning classes in this game but meh w.e
And about flurry,flurry isn't nearly as affected from momentum nerf as CoS is.I've found flurry to be way more reliable with spacing out the 3 hits with runing instead of jumping.Requires slightly more accurate timing but it's still perfectly usable.Bleed being completely unreliable though,now that is a big change.
Its not fair that a TR jumps in the air and trows knifes? 1st of all u all know what a rogue is?! o.O
Second... its not fair a rogue is multi task?! A CW can chooke an enemy in the air and hit him (or full party) while it lasts, a GWF almost can go perma Unstop and hit several targets while cannot take almost any dmg, a GF can use block,lock,dps whenever he want, etc, etc,blah blah blah...
... but a TR cant jump and trow knifes at same time... LMAO
Please stop making me laugh.. my stomach already hurts
you all look like my 5 yo son whining
The third strike on duelist furry follows targets once the initial hit is made. the first hit automatically stops momentum. The second hit moves forward automatically regardless of momentum.
Dazing strike has a 3 foot cone range anyway. It shows as if your moving forward if you try the momentum thing with it but it really is the same as if you stood in the same spot when casted initially.
I've used it before just like that and had it miss when it looked like it should because the animation looked like I was still moving forward.
Your arguments are invalid because you neither read nor understand anything i'm saying.I didn't cry about my rogue being weak,only the absolute best rogues i've seen use stat balancing the same way i've strived to which makes my rogue as a character far superior to 95% of the rogue population.That doesn't however change the fact that someone with a high quality soulforged/vorpal,neither of which i have at even the lesser level, has a bigger damage potential and room for error than i do.5 seconds of immortality that can give you a free stealth reset because of cooldowns coming back up and 50% more crit severity won't make up for glaring skill difference(which is the reason why i've avoided only maybe 3-4 rogues from the hundreds i've played against and massacred with ease) but it does give an advantage and with such a huge skill intensive manouver like CoS kiting being removed from the game that advantage has increased by a huge margin.
Every game i've played i've strived to learn it by beating people with lesser gear and/or lesser classes before i go for the absolute best in terms of item progression and the only reason i play a rogue is because it's practicly the only class that WILL reward you for being far better then your opponent regardless of gear/enchants difference.With every patch i'm being pushed more and more into spending time looking for upgrades to my gear rather then upgrading my skill level which is a completely wrong aproach to class balancing.But w.e keep thinking whatever it is that you want to think i'm done with PvP untill they give me a reason to play a mediocre character that gets weaker and more boring with every patch.Abusing the *i can play with my forehead* characters is the name of the game in Neverwinter.
Uninstalling is the only advice i have for you.You were clearly never designed with rational thought in mind.
You're more then welcome to believe there's no added range when jumping and using these abilities versus using them from a standing/running position, but I and I'm sure many others will disagree with your belief.
Try your CoS strategy against a sentinel GWF. Best of luck brother.