Every time they so a big balance it seems they just screw it up more
Is it that hard??? I mean really.
Highest dps class now is CW which also offers the invaluable control for endless adds in dungeons.. For pve this class now dominates all by a massive margin..
When you thought GWF couldn't get any worse for pve.. Well they have... Now has the worst dps of any class but a DC.. Has also lost most its ability to tank in pve..can't dps can't tank?? Class is dead
Gf now have very high single target dps...has a mmo ever had the tank class with dps like this? Another mistake..
Tr ability to perm stealth still hasn't been addressed...
Unstoppable now has more bugs than before is almost useless now
Cryptic the masters of <font color="orange">HAMSTER</font> up games
Yes, it is. And I mean really. If you sit down and think for a minute about it, you should realize.
Oh, you are too busy crying on the forums I see.
//edit stupid typo
Apparently its not that hard if the community has tons of proposed fixes for classes that they are trying to do. They are simply just not looking at them.
LOLOLOLOLOLOLOLOLOLOLOLOLOL. So dumb. You are wrong...and dumb....and dumb. :-)
What's wrong? GF have very high single damage now and at the same time they can also tank, making them more worthy than TR.
TR = High single damage
GF = High single damage + Tank
What's the role of TR then?
I've seen a lot of GWF and GF out damaging the TR in boss fights after the LA nerf.
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reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
ugarthMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 18Arc User
edited August 2013
Couple thoughts:
The best rogues out there still own the meters (at least in my experience). This probably doesn't jive well with the newbie or undergeared rogues out there but I think the potential to perform well is still within the class design.
CWs do a lot of damage but that is mostly due to poor dungeon design. Many many adds = lots of damage. Cut down on those, make smaller sized, but stronger, mob packs that need to be CC'd and you would see their damage fall considerably.
Class balance isn't just about the skills and class design, but about the environment in which they operate.
Edit: referring to what I see in PvE here. I don't play the PvP in this game.
The same as it has always been, go into pvp skulk around picking off weak players with burst dmg till daily is finally charged, go use daily and make someone rage quit, try and recharge daily again while picking off the wounded or unaware, rinse repeat till more nerf whines threads fill up forums.
If you meant in PVE... I ugh dunno! Hang out at bar with GWF and wait for the dungeoneers to return with interesting tails of loot and epic battles? Learn to play a lute so you can claim you are a Bard?
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Yes, it is. And I mean really. If you sit down and think for a minute about it, you should realize.
Oh, you are too busy crying on the forums I see.
//edit stupid typo
if you really read the patch notes carefully, most of the nerfs were to PVE, programmatically nerfing damage across the board
their priorities are slow down progression, limit player refined AD income (BoP DD), and sell more zen
I agree it's hard, but second that it's absurd to nerf a class's single-target daily so that it deals less damage than an AoE encounter power.
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
Join Essence of Aggression: PVP-ing Hard Since Beta!
Apparently its not that hard if the community has tons of proposed fixes for classes that they are trying to do. They are simply just not looking at them.
What's wrong? GF have very high single damage now and at the same time they can also tank, making them more worthy than TR.
TR = High single damage
GF = High single damage + Tank
What's the role of TR then?
I've seen a lot of GWF and GF out damaging the TR in boss fights after the LA nerf.
This is EXACTLY what I said would happen when they nerf TR.
Lets see if I can find that post I made back when this was first mentioned. I said it.
Now people are going to be complaining about GF's in pvp. And GF's are going to be doing more damage than Rogue's now.
Oh and Control Wizards will be the new top dps, in addition to them being the controllers.
And how exactly these help a supposedly AoE dps class ? Roar is mostly utility, take down and Flourish are single target skills.
I was talking about PVP. PVE... yeah, Slam nerf hurts.
Join Essence of Aggression: PVP-ing Hard Since Beta!
The best rogues out there still own the meters (at least in my experience). This probably doesn't jive well with the newbie or undergeared rogues out there but I think the potential to perform well is still within the class design.
CWs do a lot of damage but that is mostly due to poor dungeon design. Many many adds = lots of damage. Cut down on those, make smaller sized, but stronger, mob packs that need to be CC'd and you would see their damage fall considerably.
Class balance isn't just about the skills and class design, but about the environment in which they operate.
Edit: referring to what I see in PvE here. I don't play the PvP in this game.
The same as it has always been, go into pvp skulk around picking off weak players with burst dmg till daily is finally charged, go use daily and make someone rage quit, try and recharge daily again while picking off the wounded or unaware, rinse repeat till more nerf whines threads fill up forums.
If you meant in PVE... I ugh dunno! Hang out at bar with GWF and wait for the dungeoneers to return with interesting tails of loot and epic battles? Learn to play a lute so you can claim you are a Bard?
http://nw-forum.perfectworld.com/showthread.php?460511-Time-to-adjust-Impossible-to-Catch