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Lurker's Assault and CW's combo with Ice Knife

furion192furion192 Member Posts: 187 Bounty Hunter
edited August 2013 in PvE Discussion
CW = CC>Encounter>Ice Knife (100%-5/0%) Death Combo *Possible to survive
TR = Stealth>LA>LB (100%-0%) One Shot *If alert enough, it's very possible to prevent one shot.

CW is the fastest class that can gain AP
TR is the slowest class that can gain AP
BALANCE

TR's LA was nerf mainly because it's bonus damage is overwhelming and it enables us to 1 shot you, but don't you think the nerf was a bit too harsh? If LA got nerf because of 1 shotting ppl, why not nerf CC or Ice Knife of CW to also prevent Death Combo?
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Post edited by furion192 on

Comments

  • facexcontrolfacexcontrol Member Posts: 281
    edited August 2013
    Idk about that but the GF's are FOKING EXTREEME NOW :D
    The patch is really in our favor ,thats for sure /excluding that Stalwart accident but oh well /

    1st time i hit 42k critical on a CW's today :D
  • furion192furion192 Member Posts: 187 Bounty Hunter
    edited August 2013
    Btw TR is quite useless now in PvE
    TR=High single damage
    GF=High single damage + Tank
    GWF=Dpser+Tank
    CW= Controller+Dpser
    DC=Healer

    Lol what's the role of TR now...
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  • vvergvverg Member, NW M9 Playtest Posts: 199 Arc User
    edited August 2013
    furion192 wrote: »
    CW is the fastest class that can gain AP
    TR is the slowest class that can gain AP

    TR's LA was nerf mainly because it's bonus damage is overwhelming and it enables us to 1 shot you, but don't you think the nerf was a bit too harsh? If LA got nerf because of 1 shotting ppl, why not nerf CC or Ice Knife of CW to also prevent Death Combo?

    My DC generates more AP than my CW.

    Next to that Ice Knife really does crappy damage compared to the TR's Lashing Blade which is an encounter. Really TR's still have it pretty easy.

    And I think that both TR and GWF have crappy AP gain. Both don't really use Recovery.
    Btw TR is quite useless now in PvE
    TR=High single damage
    GF=High single damage + Tank
    GWF=Dpser+Tank
    CW= Controller+Dpser
    DC=Healer

    That of DC is wrong, it isn't pure healer. The amount of debuffs DC's have proves that. Looking to the DPS charts, a DC can do a lot of AoE damage like the CW.
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  • facexcontrolfacexcontrol Member Posts: 281
    edited August 2013
    furion192 wrote: »
    Btw TR is quite useless now in PvE
    TR=High single damage
    GF=High single damage + Tank
    GWF=Dpser+Tank
    CW= Controller+Dpser
    DC=Healer

    Lol what's the role of TR now...

    Their role is to trow daggers while in stealth :D
  • facexcontrolfacexcontrol Member Posts: 281
    edited August 2013
    Lol what are you talking about ...clerics are always the last on the chart. And i do aLot of pre-mades with stacked clerics from my guild.
    DC is pure support - PERIOD
  • smittyfrankosmittyfranko Member Posts: 86
    edited August 2013
    You can't even compare the two combinations.

    CW's "death combo" requires CC, debuff, then daily. All of which have cast times. Even then the person being attacked has to be terribly geared with little to no defense to die to this. Not to mention all of the stun breaks to get out of the CC or that the time between entangle, ray of enfeeblement, plus ice knifes cast times barring lag discrepancies leaves enough time for entangle to wear off and dodge the IK. Plus IK needs to crit which most CW's stacking high crit only end up around 30-35%. This is only a real effective "death combo" against other CW's or poorly geared/spec'd DC's. Only effective against TR's that have been caught with their pants down out of stealth with ITC on CD. And there's something wrong with the GWFs/GFs that die to this "death combo".

    Vs.

    Stealth... move to target.. hit prenerf LA as you approach.. hit LB.. boom its over.... *edit + the 8 more seconds of 60% dmg increase/stealth gain. (which you didn't even leave stealth if your spec'd right)

    I'm guessing you're poorly geared TR that doesn't play defensive enough and is caught with his pants down quite often. Stealth is your friend.... try using it more effectively to do damage or to survive while cool downs reset.
  • furion192furion192 Member Posts: 187 Bounty Hunter
    edited August 2013
    vverg wrote: »
    That of DC is wrong, it isn't pure healer. The amount of debuffs DC's have proves that. Looking to the DPS charts, a DC can do a lot of AoE damage like the CW.

    DC,'Devoted' Cleric, is a pure support, They can't out damage a CW(with same GS) in aoe. I typed there "DC=Healer" because that's their main role in PvE not doing aoe damage. Yes they debuff enemies so maybe I should've typed their "DC=Support" but "DC=Healer" would be more understanding for others.
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  • remorselordremorselord Member, NW M9 Playtest Posts: 102 Arc User
    edited August 2013
    There is a definite increase in DPS coming from GF's. I used to be able to kill them fairly effectively on both CW and TR, but now it's next to impossible. Also, did they gain some sort of a healing ability?
  • furion192furion192 Member Posts: 187 Bounty Hunter
    edited August 2013
    You can't even compare the two combinations.

    CW's "death combo" requires CC, debuff, then daily. All of which have cast times. Even then the person being attacked has to be terribly geared with little to no defense to die to this. Not to mention all of the stun breaks to get out of the CC or that the time between entangle, ray of enfeeblement, plus ice knifes cast times barring lag discrepancies leaves enough time for entangle to wear off and dodge the IK. Plus IK needs to crit which most CW's stacking high crit only end up around 30-35%. This is only a real effective "death combo" against other CW's or poorly geared/spec'd DC's. Only effective against TR's that have been caught with their pants down out of stealth with ITC on CD. And there's something wrong with the GWFs/GFs that die to this "death combo".

    I know that the 'Death Combo' can't be rly a Death combo if the CW is not well geared or specd right, but it would put u near to death even if the CW is not well geared. The reason why I said that it is balance it's because One shot combo of TR is possible even the TR is not well geared, while a death combo of CW is also possible even if not well geared, but there's more chance to survive than the TR's one shot. But the CW can use these combo more often than the TR because they are the fastest AP gainer. Overall it's balance for me, so why not nerf CW if the LA got nerf too.
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  • abacuserabacuser Member Posts: 0 Arc User
    edited August 2013
    First I think all abilities that can one shot is wrong.

    I got hit for 26.6 k from a Lashing yesterday which killed me since I don't have that much HP (my GS is 12k and about 24k HP). My highest Ice Knife from 3 hours of PVP yesterday was 25k (poorly geared player) but often it was about 11k when critting. Yes, Ice Knife got nerfed in case you didn’t notice.

    I rather face a wizard with Ice Knife than a rogue with Lashing. Why? Because I SEE the wizard and HEAR the Ice Knife. A good rogue can and will stab me from 14 range, which I will not detect if it’s correctly performed. If you’ve never been stabbed by a Lashing, this doesn’t apply to you.

    Anyway, many of the end game rogues doesn’t use Lashing. For instance, I got hit by a single Impact shot for 15,7 k… from stealth… from maybe 30 range. The rogue has now stunned me and will hit the next Impact shot which will kill me. If not, he has 2 more shots.

    What am I doing? Spamming teleport as fast as I can but the next shot hit and killed me before I ported. Balanced?

    I still don’t understand whining rogues who have stealth and immunity and move very fast? Learn to play? I can’t learn since I can’t see them performing the Impact shot and sometimes not Lashing blade.

    The dev team is either not prioritizing PVP balance or is incompetent.

    Was the nerf too harsh on TR? Hell no! Rebalance by removing damage from stealth and immunity. Give TR something else instead.
  • bratzinatorbratzinator Member Posts: 68
    edited August 2013
    furion192 wrote: »
    I know that the 'Death Combo' can't be rly a Death combo if the CW is not well geared or specd right, but it would put u near to death even if the CW is not well geared. The reason why I said that it is balance it's because One shot combo of TR is possible even the TR is not well geared, while a death combo of CW is also possible even if not well geared, but there's more chance to survive than the TR's one shot. But the CW can use these combo more often than the TR because they are the fastest AP gainer. Overall it's balance for me, so why not nerf CW if the LA got nerf too.

    They nerfed AP gain for CW
    They nerfed a feat giving +20% Ice Knife damage on non-chilled targets.
    They nerfed Eye of the Storm which caused Ice Knifes to crit when timed right.

    So the CWs will be able to hit you less often with Ice Knifes dealing less damage and will not crit as often and you ask how Cryptic can oversee that Ice Knife should be nerfed?!
  • zokirzokir Member Posts: 369 Arc User
    edited August 2013
    furion192 wrote: »
    Btw TR is quite useless now in PvE
    TR=High single damage
    GF=High single damage + Tank
    GWF=Dpser+Tank
    CW= Controller+Dpser
    DC=Healer

    Lol what's the role of TR now...

    Been getting Paingiver on my TR all day.
    Still hit 20-30k's with lashing blade.
    The role is the same as it's always been.

    This patch didn't kill the class at all, and anyone who claims otherwise is simply too lazy to try new methods.
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    Hyenas@zokir - Essence of Aggression
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  • nichivonichivo Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 83
    edited August 2013
    They nerfed AP gain for CW
    They nerfed a feat giving +20% Ice Knife damage on non-chilled targets.
    They nerfed Eye of the Storm which caused Ice Knifes to crit when timed right.

    So the CWs will be able to hit you less often with Ice Knifes dealing less damage and will not crit as often and you ask how Cryptic can oversee that Ice Knife should be nerfed?!

    Well do not stop there.... Tell the rest of it! CW still gain AP fast enough to knock out 3 dailies for every one tr daily, and if the BG has a decent pause at start we get to charge our AP full while others do not... (storm pillar for the win)
  • fondlezfondlez Member Posts: 0 Arc User
    edited August 2013
    nichivo wrote: »
    Well do not stop there.... Tell the rest of it! CW still gain AP fast enough to knock out 3 dailies for every one tr daily, and if the BG has a decent pause at start we get to charge our AP full while others do not... (storm pillar for the win)

    Stop comparing something as specific and tied to individual class design as AP gain. Next you will be moaning that a GF can get almost 50% AP from just one Encounter.

    If you're going to do silly comparisons, you do realise that TR's have an Encounter that hits harder than any other Daily in the game, right?

    No other class can gain PvP titles like Head Hunter faster or more easily than TR. No other class when geared can routinely crit for 40-60k in pvp. This has always been the case for TR, even now, and I suspect it will continue to be the case forever.

    If you cannot own on the most pvp-friendly class in the game, but instead come on forums to complain instead of improving, then you should just re-roll or quit the game.
  • smittyfrankosmittyfranko Member Posts: 86
    edited August 2013
    Their role is to trow daggers while in stealth :D

    face from px in gw2?
  • nightfer01nightfer01 Member, Neverwinter Beta Users Posts: 133 Bounty Hunter
    edited August 2013
    If you wanna gain AP faster, respec, get over 20 wis and get over 2.5k recovery and there you go, you will gain AP 3x faster. Whiners gonna whine forever. I dont mind that I am playing a CW and stomp alot of people. I even use IK rarely in PVP. Opposite Force is such an imbalanced skill that its not even funny. On a fully debuffed target my IK manages to crit around 20-22k, when OF crits, it goes above 13k/each target, the more, the better. Fastly casted, cannot interrupt while casting and leaves the target dazed for over 5 seconds also slowing them. Nerf Opposite Force now pls :D

    Do you know what is gamebreaking for TRs in the game? Stealth and the ability to shoot thru it without breaking it also giving combat advantage while doing it. Remove the combat advantage that shooting thru stealth gives and rogues will be ok now.
  • nichivonichivo Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 83
    edited August 2013
    fondlez wrote: »
    Stop comparing something as specific and tied to individual class design as AP gain. Next you will be moaning that a GF can get almost 50% AP from just one Encounter.

    If you're going to do silly comparisons, you do realise that TR's have an Encounter that hits harder than any other Daily in the game, right?

    No other class can gain PvP titles like Head Hunter faster or more easily than TR. No other class when geared can routinely crit for 40-60k in pvp. This has always been the case for TR, even now, and I suspect it will continue to be the case forever.

    If you cannot own on the most pvp-friendly class in the game, but instead come on forums to complain instead of improving, then you should just re-roll or quit the game.


    Sarcasm is lost on you I guess? OK, no sarcasm! Which class should I reroll ? I have 2 CW 1 TR 1 GWF 1GF and 1DC , All have Headhunter and Bloodthirsty what exactly am I doing wrong? Game was more balanced before this last balance pass from all sides. Only the hardcore pvpers will typically have more then 20-24k depending on class and build it can go from 25-40+K hp so except for the hardcore con monsters very low percentage anything more than 25k is MOOT dead is dead. How many classes can do 25k+damage in 2 cooldowns assuming gear and spec and daily all of them.

    The game was a lot more balanced than people think. If you want to talk about a real imbalance any class pvp build that hits 30k+ hp with 7 greater Tenes is OP, CW can do it, TR can do it,DC can do it, GWF AND GF can take it to Obscene proportions, as if it could even be more obscene from a balance standpoint.

    Till that is addressed any balance passes will skew what balance the game had in PVP making things worse overall for everyone especially in PVE while doing little to those specific I can't even call it skill builds. I will say stalwart needed a tweak but what they did was far far from a little tweak. The majority of the other changes poorly thought out.

    Besides if your saying TR needed nerfs in pvp you do realize the LA change (huge pve nerf) is actually a (pvp buff!) I explain that in another thread somewhere should not be hard to find. As for the dagger nerf LOL surprise I only need seven 8th is a spare, it is kind of annoying in certain PVE situations but from a pvp aspect it's not even a factor.
  • obitussssobitussss Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited August 2013
    furion192 wrote: »
    Btw TR is quite useless now in PvE
    TR=High single damage
    GF=High single damage + Tank
    GWF=Dpser+Tank
    CW= Controller+Dpser
    DC=Healer

    Lol what's the role of TR now...

    GF=High single damage + Tank + insane ccs + zone control + being able to combo kill pretty much any other class
  • whistlingdixiewhistlingdixie Member Posts: 0 Arc User
    edited August 2013
    If the DC is supposed to be a healer, we need to get more... heals. What we have now blows, and it's totally inadequate without doing one particular spec and power selection. It's like a game with 4 solo-viable classes, but one that is completely dependent on the team? No thanks. Heal yourself.
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