I think the preview forums might be the best place to look. When threads are opened here, they get moved down there. Still, we are only hours away from the new content, so maybe not
There was an official livestream posted here two days ago. Not sure if there is a recording available, but that may be of interest too.
I made a list a bit ago, though a few additional assets may have come out since I made it so you should keep your eyes peeled for an official list later. Also, as for the new sky overrides, I'm wondering if those are keeping their redundant names. Anyway, most notable things from the list are new FX, sky overrides, new plant-life, new crystals, new lights, bigger depthfades, new encounters (enemies, and the adventurer groups).
...you should keep your eyes peeled for an official list later.
In the past they have listed all the asset changes and additions - like removing flowers from vines, turning potted plants into "venus flytraps" with alien tentacles, new detail assets like paintings and wall hangings....
Oh, no wait... my bad - they've NEVER alerted/informed us with release notes. We've always had to "discover" things. :mad:
Encounters (Special): Adventurers.The NPCs in these encounters use modified versions of player powers. They come in Friendly and Enemy varieties.
Classes: Cleric, Wizard, and two types of Guardian Fighters are currently represented.
Maps: Sharandar and its instanced areas.
Objects: All new Feywild assets – Props, FX, and Skies.
The Search feature has had a significant upgrade!
Note: Currently, authors are unable to tag their quest as "Starts in Sharandar." This is to prevent authors from unintentionally creating quests that only level 60 players can participate in.
3D Edit Mode
Returning from Edit Mode now spawns the author at the correct Y location.
The ESC menu can now be clicked on when entering the menu with an object selected.
Search Improvements
Performance has been improved for searches with Language set to All.
Players may now click an "Exact" checkbox when specifying Author or Short Code.
The Featured tab now shows featured archives.
There is now a "Show Advanced" button allowing players to do a quick or powerful search at their leisure.
Actors are now always visible in an Encounter even when fully zoomed out.
Authors may no longer incorrectly enter Edit Mode when previewing their projects in Cryptic maps (like Protector's Enclave).
Searchable tags can be added to quests by players during the review process (i.e. "Story Rich," "Combat Heavy," RP," or "Exploration.")
Drowcave buildings now have doors.
Fantasy Forest trees have an updated texture that tiles more gracefully.
Fantasy Forest trees have had a major optimization pass.
"Invalid Name" errors in project names now properly explain the reason for the error.
Keybinds have been updated to support the current suite of commands.
Reach Marker objectives no longer incorrectly show many more maps than expected.
The "Clear Room" and "Populate Room" buttons once again function in the Map Editor.
The Delete Characters button is now clearer in its purpose.
The Preview Editor now supports editing the positions of Teleporters, Traps, Reward Chests, Combat Jobs, Sounds, and Respawn Points.
The Quest Path has been repaired in several prefab maps, including Stormcaller Caves, Sanatorium, and Shadowfire Caverns.
There is now a Free-Camera mode in the Preview Editor.
When changing an Encounter, Actor properties are now reset. There is a confirmation dialog to help prevent wiping Actor properties by accidentally changing an Encounter.
When the ampersand (&) is used in a quest title, it no longer shows up html encoded (&) in the quest journal.
In the past they have listed all the asset changes and additions - like removing flowers from vines, turning potted plants into "venus flytraps" with alien tentacles, new detail assets like paintings and wall hangings....
Oh, no wait... my bad - they've NEVER alerted/informed us with release notes. We've always had to "discover" things. :mad:
Comments
There was an official livestream posted here two days ago. Not sure if there is a recording available, but that may be of interest too.
http://nw-forum.perfectworld.com/showthread.php?422091-New-Foundry-Features-on-Preview
But honestly all I needed to know was that there was going to be a new elven kit.
By @Stebss
Short Code: NW-DM900IFHK
I made a list a bit ago, though a few additional assets may have come out since I made it so you should keep your eyes peeled for an official list later. Also, as for the new sky overrides, I'm wondering if those are keeping their redundant names. Anyway, most notable things from the list are new FX, sky overrides, new plant-life, new crystals, new lights, bigger depthfades, new encounters (enemies, and the adventurer groups).
Zovya was poking around with Feywild stuff here: http://www.twitch.tv/zovya/b/436963504
In the past they have listed all the asset changes and additions - like removing flowers from vines, turning potted plants into "venus flytraps" with alien tentacles, new detail assets like paintings and wall hangings....
Oh, no wait... my bad - they've NEVER alerted/informed us with release notes. We've always had to "discover" things. :mad:
Encounter Matrix | Advanced Foundry Topics
:eek:Cool, where...what?
Foundry
With the release of Fury of the Feywild comes a new suite of assets for use in the Foundry! Among these are…
Costumes: Moon and Sun Elves, seen in the Sharandar zone itself.
Custom Interior Kit: Elven City
Encounters (New): Redcaps, Trolls, Fomorians, Cyclopes.
Encounters (Special): Adventurers.The NPCs in these encounters use modified versions of player powers. They come in Friendly and Enemy varieties.
Classes: Cleric, Wizard, and two types of Guardian Fighters are currently represented.
Maps: Sharandar and its instanced areas.
Objects: All new Feywild assets – Props, FX, and Skies.
The Search feature has had a significant upgrade!
Note: Currently, authors are unable to tag their quest as "Starts in Sharandar." This is to prevent authors from unintentionally creating quests that only level 60 players can participate in.
3D Edit Mode
Returning from Edit Mode now spawns the author at the correct Y location.
The ESC menu can now be clicked on when entering the menu with an object selected.
Search Improvements
Performance has been improved for searches with Language set to All.
Players may now click an "Exact" checkbox when specifying Author or Short Code.
The Featured tab now shows featured archives.
There is now a "Show Advanced" button allowing players to do a quick or powerful search at their leisure.
Actors are now always visible in an Encounter even when fully zoomed out.
Authors may no longer incorrectly enter Edit Mode when previewing their projects in Cryptic maps (like Protector's Enclave).
Searchable tags can be added to quests by players during the review process (i.e. "Story Rich," "Combat Heavy," RP," or "Exploration.")
Drowcave buildings now have doors.
Fantasy Forest trees have an updated texture that tiles more gracefully.
Fantasy Forest trees have had a major optimization pass.
"Invalid Name" errors in project names now properly explain the reason for the error.
Keybinds have been updated to support the current suite of commands.
Reach Marker objectives no longer incorrectly show many more maps than expected.
The "Clear Room" and "Populate Room" buttons once again function in the Map Editor.
The Delete Characters button is now clearer in its purpose.
The Preview Editor now supports editing the positions of Teleporters, Traps, Reward Chests, Combat Jobs, Sounds, and Respawn Points.
The Quest Path has been repaired in several prefab maps, including Stormcaller Caves, Sanatorium, and Shadowfire Caverns.
There is now a Free-Camera mode in the Preview Editor.
When changing an Encounter, Actor properties are now reset. There is a confirmation dialog to help prevent wiping Actor properties by accidentally changing an Encounter.
When the ampersand (&) is used in a quest title, it no longer shows up html encoded (&) in the quest journal.
I wouldn't say "NEVER" as I'm pretty sure they've done this at least once or twice before. In fact, a quick search reveals this, which you actually replied to :P
http://nw-forum.perfectworld.com/showthread.php?339761-New-Foundry-Assets-on-Preview
The Crystal Relics - NWS-DMXNCNAVJ
Tower District Contest Entry: Undercover Brother - NW-DCD6OI9JE
By @Stebss
Short Code: NW-DM900IFHK
Now if only it were back up.
By @Stebss
Short Code: NW-DM900IFHK