Yes, completely useless for healing, therefore useless for my playstyle.
Not only are they nerfing us to hell in this next patch, but they're also giving us <font color="orange">HAMSTER</font> armor and weapons that are only useful for "DPS Clerics".
There is nothing for us in this new patch.
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mittensofdoomMember, NW M9 PlaytestPosts: 247Arc User
edited August 2013
As a cleric you buff. Now you have more of an option to buff people with arpen via linked spirit. And you do a bit more damage. Issue?
Since extra recovery is a waste, why not some more dps. It's going to be very useful with linked spirit too. With this set, my cleric should reach 2k recovery, which is all a DC need. That's a pretty good set stat-wise imo. But i hope the 4 piece bonus is worth it. The tooltip is as usual very vague, like "it does something". If it works on all allies we heal, then it's definitely worth farming to get it.
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fathomfulMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 207Bounty Hunter
edited August 2013
Yea not so bad at all.
My playstyle will flourish.
The change to Astral Shield (now counting as encounter healing in divinity) will mean that its healing will proc linked spirit.
That with my bastion use as it is will ensure a 100% uptime for linked spirit even without the sunburst bug (which i dont use now).
Plus new set gives more useful stat to party while ditching a stat i dont need anyway (recovery).
Doesn't a cleric need armor penetration? My power, crit, and recovery are very high with almost no armor penetration, and now I am thinking if I stack some armor penetration, my astral seal and sacred flame attacks would actually do something and hurt monsters? No? What is your thoughts on armor penetration for a cleric, how much is really needed after crit and recovery are 2200, and power is whatever higher, then stack armor penetration to what number?
The change to Astral Shield (now counting as encounter healing in divinity) will mean that its healing will proc linked spirit.
That with my bastion use as it is will ensure a 100% uptime for linked spirit even without the sunburst bug (which i dont use now).
Plus new set gives more useful stat to party while ditching a stat i dont need anyway (recovery).
Pretty win/win so far.
You obviously don't understand why Sunburst tabbing was good to proc Linked Spirit.
Linked Spirit will never be the same. You will be a moron to put points into it over other feats.
Good luck proc'ing Linked Spirit with enough of a stat boost to make it worth the feat points used.
Since you obviously don't understand Sunburst tabbing to proc Linked Spirit (and neither does the Cleric dev)...
The reason it was a good proc for Linked Spirit was because a Divinity Sunburst has a large AoE range. That means it has a good chance to proc a full stat buff based on all party members linked.
"Hey guys, I'm about to drop Astral Shield...Can you please all stack together in the same spot while I put it down so we get a good Linked Spirit buff? Otherwise I drop it, it only hits 2 people on the placement of Astral Shield, and the Linked Spirit buff is so tiny.."
GG Linked Spirit nerf
Waste your 5 feat points for a 400 or less stat boost that used to be 1000+ stat boost. I wouldn't be (I say wouldn't be because I'm quitting when this patch goes through).
These nerfs are unjustified.
EDIT: And Bastion I know has a large AoE circle that will proc Linked Spirit off the full group probably. You don't have to tell me that. What you do have to tell me though, is why you would use a crappy heal like Bastion in the first place. (now pre-patch) Thats 4-5 more feat points to trait up Bastion to use it. 10 wasted feat points for Linked Spirit now...and 3 powers points to get Bastion rank 3 (which I dont have have slotted to any points now cause it sucks).
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fathomfulMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 207Bounty Hunter
You obviously don't understand why Sunburst tabbing was good to proc Linked Spirit.
Linked Spirit will never be the same. You will be a moron to put points into it over other feats.
Good luck proc'ing Linked Spirit with enough of a stat boost to make it worth the feat points used.
Since you obviously don't understand Sunburst tabbing to proc Linked Spirit (and neither does the Cleric dev)...
The reason it was a good proc for Linked Spirit was because a Divinity Sunburst has a large AoE range. That means it has a good chance to proc a full stat buff based on all party members linked.
"Hey guys, I'm about to drop Astral Shield...Can you please all stack together in the same spot while I put it down so we get a good Linked Spirit buff? Otherwise I drop it, it only hits 2 people on the placement of Astral Shield, and the Linked Spirit buff is so tiny.."
GG Linked Spirit nerf
Waste your 5 feat points for a 400 or less stat boost that used to be 1000+ stat boost. I wouldn't be (I say wouldn't be because I'm quitting when this patch goes through).
These nerfs are unjustified.
Chill out on the crying. I understand why the sunburst bug was so fantastic. Just because i chose to not use an exploit does not mean i did not understand its workings.
If you are having trouble only getting 2 people in an AS then well that is a whole different issue altogether.
Yea you wont get buffs to your party as great as the cheating method, but still its a nice chunk of stats with a 100% uptime. 1000 stats for a few seconds, or 400 stats for entire dungeon. Not that bad of a trade off.
Also there are other things that AS will count towards with it now being "healing" and not incidental regen.
I am sorry that such simple balance changes are enough to get you to quit the game. I am just one of those people that adapt to new things rather than quit. I cant wait to find out what my cleric's toolbox will look like post-patch.
Fixing Astral Shield in D-mode to properly heal as an Encounter power is one of the only good things to cone out of this patch for DCs, so much so that I'm half afraid they will retract it because they don't seem to want us to have nice things :P
Yes, completely useless for healing, therefore useless for my playstyle.
Not only are they nerfing us to hell in this next patch, but they're also giving us <font color="orange">HAMSTER</font> armor and weapons that are only useful for "DPS Clerics".
Doesn't a cleric need armor penetration? My power, crit, and recovery are very high with almost no armor penetration, and now I am thinking if I stack some armor penetration, my astral seal and sacred flame attacks would actually do something and hurt monsters? No? What is your thoughts on armor penetration for a cleric, how much is really needed after crit and recovery are 2200, and power is whatever higher, then stack armor penetration to what number?
I have 0 armor penetration, is it really essential? I've concentrated on power and critical.
Clearly most people on this thread don't follow Troodes Cleric Guide and know about the paragon changes. At this point in the game most people are already soft capped in crit/recovery/armor pen ect so spirit link is trivial outside of the power boost. So focusing on boosting stats on party members is pretty much a waste of time...especially considering the new paragon path powers of deliciousness.
Lastly a Cleric isn't a Priest...there is a reason we wear mail and can out DPS any class and out survive nearly any class. So kick this cookie cutter MMO healer idea you have. We merely provide a means for the party to help itself.
Clearly most people on this thread don't follow Troodes Cleric Guide and know about the paragon changes. At this point in the game most people are already soft capped in crit/recovery/armor pen ect so spirit link is trivial outside of the power boost. So focusing on boosting stats on party members is pretty much a waste of time...especially considering the new paragon path powers of deliciousness.
Lastly a Cleric isn't a Priest...there is a reason we wear mail and can out DPS any class and out survive nearly any class. So kick this cookie cutter MMO healer idea you have. We merely provide a means for the party to help itself.
12.4k DC Faithful Dorf
Beholder
I don't know what you're talking about. Armor pen is one of the hardest stat to cap. Very few people have reached the 2.5k armor pen. And extra armor pen is still useful for solo content anyway. I'm never opposed to more dps when the healing job is done. And i know what i'm talking about, i have myself 2 greater tenes.
mittensofdoomMember, NW M9 PlaytestPosts: 247Arc User
edited August 2013
They actually reverted the Sunburst/Linked Spirit change on the test server, hopefully they keep it that way. Also when i was testing last night Astral Shield was not proccing Linked Spirit.
And i know what i'm talking about, i have myself 2 greater tenes.
So you know what you're talking about because you open enchanted boxes? ;o
As for the cap it's easy to reach with a stone, combo of ancient necro/berzerker rings, ancient exorcist necks, smiting AP belt and a handful of rank 8 Darks. But armor pen cap isn't enough to put out high DPS. Divine Glow, 4/4 High Prophet and a Plaguefire make that capped AP go a long way.
Armor Penetration is a flat increase to Repurpose Soul healing from damage criticals, up to it's soft cap. I think this may also be how Astral Seal works. The damage on the seal hit is related to how much it heals for?
So there is SOME healing applications, and Seal and Repurpose Soul aren't trivial, at least for me.
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mittensofdoomMember, NW M9 PlaytestPosts: 247Arc User
edited August 2013
The way I look at it is.. if you can solo heal all contents with no problems.. in fact it gets a little boring how easy it is.. you have points to spare.. why not experiment? Break out of the box guys! lol
We already have a few sets with all our good stats... So they cant just release another set with those stats, or ppl would complain. So they have to give a set with something different. It will cater to some ppl's playstyle, and if that isnt yours then just pick up beacon of faith or miracle healer set
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swingchildMember, Neverwinter Knight of the Feywild UsersPosts: 8Arc User
This might actually work well to be the new "PvP" set, presuming any of the few DC's that PvP will continue to do so after the Hammer and AP gain nerfs.
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leafloverMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 16Arc User
edited August 2013
truth is those are likely to be pvp cleric armor XD anyway no pve cleric in their right mind will ever use that however i might farm them for the skins...
I PvP the same way I PvE, I heal my party and let them do the killing. This set is useless for that, so the only thing its good for is soloing/foundries.
Comments
Not only are they nerfing us to hell in this next patch, but they're also giving us <font color="orange">HAMSTER</font> armor and weapons that are only useful for "DPS Clerics".
There is nothing for us in this new patch.
I'm sure your party will appreciate a tiny ArPen buff in exchange for the extra healing you could've been doing.
My playstyle will flourish.
The change to Astral Shield (now counting as encounter healing in divinity) will mean that its healing will proc linked spirit.
That with my bastion use as it is will ensure a 100% uptime for linked spirit even without the sunburst bug (which i dont use now).
Plus new set gives more useful stat to party while ditching a stat i dont need anyway (recovery).
Pretty win/win so far.
You obviously don't understand why Sunburst tabbing was good to proc Linked Spirit.
Linked Spirit will never be the same. You will be a moron to put points into it over other feats.
Good luck proc'ing Linked Spirit with enough of a stat boost to make it worth the feat points used.
Since you obviously don't understand Sunburst tabbing to proc Linked Spirit (and neither does the Cleric dev)...
The reason it was a good proc for Linked Spirit was because a Divinity Sunburst has a large AoE range. That means it has a good chance to proc a full stat buff based on all party members linked.
"Hey guys, I'm about to drop Astral Shield...Can you please all stack together in the same spot while I put it down so we get a good Linked Spirit buff? Otherwise I drop it, it only hits 2 people on the placement of Astral Shield, and the Linked Spirit buff is so tiny.."
GG Linked Spirit nerf
Waste your 5 feat points for a 400 or less stat boost that used to be 1000+ stat boost. I wouldn't be (I say wouldn't be because I'm quitting when this patch goes through).
These nerfs are unjustified.
EDIT: And Bastion I know has a large AoE circle that will proc Linked Spirit off the full group probably. You don't have to tell me that. What you do have to tell me though, is why you would use a crappy heal like Bastion in the first place. (now pre-patch) Thats 4-5 more feat points to trait up Bastion to use it. 10 wasted feat points for Linked Spirit now...and 3 powers points to get Bastion rank 3 (which I dont have have slotted to any points now cause it sucks).
Chill out on the crying. I understand why the sunburst bug was so fantastic. Just because i chose to not use an exploit does not mean i did not understand its workings.
If you are having trouble only getting 2 people in an AS then well that is a whole different issue altogether.
Yea you wont get buffs to your party as great as the cheating method, but still its a nice chunk of stats with a 100% uptime. 1000 stats for a few seconds, or 400 stats for entire dungeon. Not that bad of a trade off.
Also there are other things that AS will count towards with it now being "healing" and not incidental regen.
I am sorry that such simple balance changes are enough to get you to quit the game. I am just one of those people that adapt to new things rather than quit. I cant wait to find out what my cleric's toolbox will look like post-patch.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
I'm loving the cleric, they're nerfing us????
I have 0 armor penetration, is it really essential? I've concentrated on power and critical.
No. But it's a viable option if you use the feat called "linked spirit" and know how to make it proc.
Didn't think so especially when I have a feat that relies on critical heals.
Lastly a Cleric isn't a Priest...there is a reason we wear mail and can out DPS any class and out survive nearly any class. So kick this cookie cutter MMO healer idea you have. We merely provide a means for the party to help itself.
12.4k DC Faithful Dorf
Beholder
I don't know what you're talking about. Armor pen is one of the hardest stat to cap. Very few people have reached the 2.5k armor pen. And extra armor pen is still useful for solo content anyway. I'm never opposed to more dps when the healing job is done. And i know what i'm talking about, i have myself 2 greater tenes.
So you know what you're talking about because you open enchanted boxes? ;o
As for the cap it's easy to reach with a stone, combo of ancient necro/berzerker rings, ancient exorcist necks, smiting AP belt and a handful of rank 8 Darks. But armor pen cap isn't enough to put out high DPS. Divine Glow, 4/4 High Prophet and a Plaguefire make that capped AP go a long way.
Well I don't use linked spirit so I'm good. I do use sun burst a lot for group heal and offence.
Astral Shield? Well I like to use Astral Seal so looks like I got no problems. Cool toon by the way.
So there is SOME healing applications, and Seal and Repurpose Soul aren't trivial, at least for me.
We already have a few sets with all our good stats... So they cant just release another set with those stats, or ppl would complain. So they have to give a set with something different. It will cater to some ppl's playstyle, and if that isnt yours then just pick up beacon of faith or miracle healer set
Could you speed that up a little?