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Why is GWF damage being systematically removed?

wondraswondras Member Posts: 9 Arc User
This is philosophical question -
Why nerf already too-low AoE damage(one of lowest among classes yet GWF were ment to be an AoE class) when its surviability people are complaining about in PvP?


And dont pretend these nerfs werent made for PvP.
Post edited by Unknown User on

Comments

  • mbllanes199mbllanes199 Member, Banned Users, Neverwinter Beta Users Posts: 429
    edited August 2013
    You are wasting your time, Devs favorite are TR and most ppl who roll TR are the ones shelling out most of the $$$ so yeah, they hate GWF for not being one shotted ano they hate competition in DPS on dungeons. LOL. Live with it and move on.
  • flyingfinnflyingfinn Member Posts: 6,694 Arc User
    edited August 2013
    Because huge swords and axes don't do damage in real world either. You're better of poking giants and monstas with wooden sporks.
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  • wondraswondras Member Posts: 9 Arc User
    edited August 2013
    Greatswords weight about 15kg/35pounds, dont tell me it doesnt do damage and only the kinetic force doesnt knock down / slice through weaker metal plates.

    https://www.youtube.com/watch?v=QRomw2E3G5w

    now do THAT with dagger! :D
  • mbllanes199mbllanes199 Member, Banned Users, Neverwinter Beta Users Posts: 429
    edited August 2013
    Dagger is the optimal weapon, can damage 29k min. while the GREAT SWORD the length of your body, can only do max damage of 11k, great concept, seriously. LOL. Hell, even the GF short sword can do even more damage, LMAO.
  • wondraswondras Member Posts: 9 Arc User
    edited August 2013
    Dagger is the optimal weapon, can damage 29k min. while the GREAT SWORD the length of your body, can only do max damage of 11k, great concept, seriously. LOL. Hell, even the GF short sword can do even more damage, LMAO.

    Any yes, why does greatswords do less damage/hit then daggers? Its LOL... i dont know, it take hell a lot of time to swing 70" sword, but when you do hit, its devatating.
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited August 2013
    Daggers can be thin enough to bypass armour, as it often has spaces that allow such penetration. Greatswords are too large to bypass armour, as the spaces are two narrow. As such, daggers can often do more meaningful damage to an armoured foe, if the dagger user can attack with precision and is using daggers long and thin enough to damage vital organs.
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited August 2013
    knightfalz wrote: »
    Daggers can be thin enough to bypass armour, as it often has spaces that allow such penetration. Greatswords are too large to bypass armour, as the spaces are two narrow. As such, daggers can often do more meaningful damage to an armoured foe, if the dagger user can attack with precision and is using daggers long and thin enough to damage vital organs.

    Daggers are also almost useless in a fight against an armored target who is also aware of you.

    Either way, that's not the point. The point is that GWF's dps is bad and getting worse.
  • wergildwergild Member Posts: 33
    edited August 2013
    knightfalz wrote: »
    Daggers can be thin enough to bypass armour, as it often has spaces that allow such penetration. Greatswords are too large to bypass armour, as the spaces are two narrow. As such, daggers can often do more meaningful damage to an armoured foe, if the dagger user can attack with precision and is using daggers long and thin enough to damage vital organs.

    And then there was the guy, with his dagger, attacking the (Dragon, Grizzly Bear, Ogre, Troll...) who wasn't even able to pierce the skin. Don't believe me, take a knife with you to a junk yard and try to 'slash' a car tire. Great simulation of bear skin, and it gives you an idea of just how ineffective small weapons are against anything big.

    The reality of combat against an armored target is that a frontal assault by an unarmored opponent never succeeds. A stealth or rear attack where the ability to take advantage of those armor gaps could certainly work - but claiming that a specific set of circumstances equates to more damage for daggers is just factually inaccurate. The only time a great sword would do less damage than a dagger would be in a confined area.

    Anyway, I completely disagree with the dagger logic presented, and I have never even played a GWF or a TR.

    Edit - For GWF damage, my mains are GF, so I can't knowledgeably comment on GWF damage other than to say that I have gone up against some pretty solid GWF players.
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    You are wasting your time, Devs favorite are TR and most ppl who roll TR are the ones shelling out most of the $$$ so yeah, they hate GWF for not being one shotted ano they hate competition in DPS on dungeons. LOL. Live with it and move on.

    Are you insane or what? The damage being dealt by TRs is also being nerfed. I guess you missed the TR's Duelist Fury, Cloud of Steel, and Lurker's Assault being nerfed. The bleed which is part of Duelist's Fury will be limited to a stack of ten. Cloud of Steel will be decreased by four daggers. Lurker's Assault will be decreased from a bonus of 60% damage to only 25%. You must be blind to not see that ALL classes are getting some type of nerf. Even the DC's attack was nerfed. These nerfs to all classes are simply insane and ridicules. Trying to use TRs as an excuse must be a joke because they are getting nerfed as well. The nerfs to every class are bad decisions made by the devs. So yeah, live with it and move on.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • ruinedmirageruinedmirage Member Posts: 440 Bounty Hunter
    edited August 2013
    Question for GWFs: If your greatsword only had a 40% accuracy rate, but did like 20k (without crit), would you feel better/more inclined to use the class due to "realism"?

    In other words, sure the damage might seem more realistic, but is the trade-off for rarely hitting the opponent worth it? It takes a huge amount of time to become proficient with a weapon like that, and even then, slicing a jugular in the neck (no decapitation), striking a specific muscle tendon, or putting the tip of the sword through an enemy's eye and into the brain is NOT realistic.

    Those types of wounds are potentially fatal and take extreme accuracy and precision, like a dagger perhaps. A greatsword is mostly swing and see what happens in comparison. And nobody wants in inept character (or more accurately stated, everyone wants a godlike character). As a GWF (compared to a rogue), they are like bosses with huge and completely avoidable splats. And if players don't get the increased realistic damage IN ADDITION to unrealistic hit rates, there would be rage....
  • warpetwarpet Member Posts: 1,969 Arc User
    edited August 2013
    kingculex wrote: »
    Are you insane or what? The damage being dealt by TRs is also being nerfed. I guess you missed the TR's Duelist Fury, Cloud of Steel, and Lurker's Assault being nerfed. The bleed which is part of Duelist's Fury will be limited to a stack of ten. Cloud of Steel will be decreased by four daggers. Lurker's Assault will be decreased from a bonus of 60% damage to only 25%. You must be blind to not see that ALL classes are getting some type of nerf. Even the DC's attack was nerfed. These nerfs to all classes are simply insane and ridicules. Trying to use TRs as an excuse must be a joke because they are getting nerfed as well. The nerfs to every class are bad decisions made by the devs. So yeah, live with it and move on.
    they did not nerf GF and CWs dps and after this patch they will be even more better dps classes then GWF and they ninja mega nerfed unstoppable now lasts a lot shorter and this means a lot less dps on GWF since while gwf is unstoppable is only time when can do some good dps
  • yeruneyerune Member Posts: 0 Arc User
    edited August 2013
    kingculex wrote: »
    The nerfs to every class are bad decisions made by the devs. So yeah, live with it and move on.

    Agreed, TR's are getting a big nerf too. Luckily not as bad as what they first proposed, that was just class breaking. So there's no need to get into a competition to see who has the bigger nerf.

    But Cryptic has been systematically reducing the GWF's power since beta, GWF's are the least desired in T1's and T2's. They're only allowed into CN because a GF is harder to find and acts just the same as a meatshield while the CW's do the work.

    So they lowered everybody's dps, didn't touch the dungeons, and somehow think this will miraculously 'balance' the classes.

    It won't. Dungeons will be harder to finish unless you already got/bought the gear, parties will be forced to run with the most efficient set-up and this will very likely still not be one of each class. All the while Cryptic is showing they are more than willing to nerf base skills and rework complete sets to fix some problems we can only guess relates more to PvP than PvE.

    Either it's a bug or a ninja-nerf, but Unstoppable's duration has been cut almost in half. And it's broken, Unstoppable ends randomly before Determination runs out. Now, how's that helping GWF's to get invited for dungeons runs?
  • wondraswondras Member Posts: 9 Arc User
    edited August 2013
    Question for GWFs: If your greatsword only had a 40% accuracy rate, but did like 20k (without crit), would you feel better/more inclined to use the class due to "realism"?

    In other words, sure the damage might seem more realistic, but is the trade-off for rarely hitting the opponent worth it? It takes a huge amount of time to become proficient with a weapon like that, and even then, slicing a jugular in the neck (no decapitation), striking a specific muscle tendon, or putting the tip of the sword through an enemy's eye and into the brain is NOT realistic.

    Those types of wounds are potentially fatal and take extreme accuracy and precision, like a dagger perhaps. A greatsword is mostly swing and see what happens in comparison. And nobody wants in inept character (or more accurately stated, everyone wants a godlike character). As a GWF (compared to a rogue), they are like bosses with huge and completely avoidable splats. And if players don't get the increased realistic damage IN ADDITION to unrealistic hit rates, there would be rage....

    As you said, the accuracy of encounters is already minimal - to hit with more damaging encounter you basicly want to use Takedown first only to land other abilities. GWFs has so slow animation and since moving is not allowed, everyone can just walk away from their encounters.

    I would see all attacks has a chance to do additional damage and knock targets down, fine with accuracy (you deal minimal damage like right now but has a chance to do real damage and hit with realistic force)
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    yerune wrote: »
    So they lowered everybody's dps, didn't touch the dungeons, and somehow think this will miraculously 'balance' the classes.

    It won't. Dungeons will be harder to finish unless you already got/bought the gear, parties will be forced to run with the most efficient set-up and this will very likely still not be one of each class. All the while Cryptic is showing they are more than willing to nerf base skills and rework complete sets to fix some problems we can only guess relates more to PvP than PvE.

    All I can say is blame the cry babies who cry for nerfs over being beat in PVP instead of learning the skills needed to win. A large part of the changes do appear to be connected to the way the classes fight in PVP. The devs will probably have to reduce the difficulty of the dungeons again like they did in patch NW.3.20130701a.5 to compensate for this new "balance" patch. The whole thing is ridicules to say the least and the nerfs will ruin the game even more if they continue. Those that call for nerfs should keep in mind their class will probably be nerfed as well.:(

    NW.3.20130701a.5
    sominator wrote: »
    This week's full list of patch notes is available here.

    Major items of note include the following:

    End Game Balance Changes
    • Difficulty at level 55-60 has been mildly reduced for solo content, this affects:
      • Solo quest instances
      • Adventure Zone exteriors
      • Foundry quests
    • Difficulty at level 55-60 has been slightly reduced for team content, this affects:
      • Skirmishes
      • Regular (non-epic) dungeons
    • Epic dungeon difficulty has been VERY slightly decreased, but should remain largely the same
    • This should be a scaling reduction affecting level 60 the most and trailing down to level 55.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • flyingfinnflyingfinn Member Posts: 6,694 Arc User
    edited August 2013
    wondras wrote: »
    Greatswords weight about 15kg/35pounds, dont tell me it doesnt do damage and only the kinetic force doesnt knock down / slice through weaker metal plates.

    https://www.youtube.com/watch?v=QRomw2E3G5w

    now do THAT with dagger! :D

    I'm sorry. I forgot to add a Sarcastic Smiley to end of my post.
    And it's Cryptic Reality. Where you are better of stabbing with Wooden Spork than swinging a 6' BSTRD Sword...
    :rolleyes:
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