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The reason why nerfs in pvp will do nothing for class balance or this game!

rraglerragle Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited August 2013 in PvE Discussion
The only reason why a class is nerfed, is to make it more balanced for the whole game, not just one tiny almost non existent part of it.

The problem is the lead designer (or whoever made this decision) made the mistake of balancing classes around pvp when this isn't a pvp orientated game.

So what you have done, is damage pve because of pvp, yet forgot you have virtually 0 pvp content.
When I say 0, having 2 wf's and a 20v20 GG /cough sorry a run around in circles capping, is not pvp

To class your game as having pvp where changes are made because of it, you should have abilities that work differently in pvp to pve (not doing so is lazy design) gear that benefits pvp play only, you need leagues, tournaments etc, many more maps, guild vs guild, premade vs premade.

The basics of any game with pvp is having Diminishing returns for CC, yet there is nothing.

I play a TR, I will still kill plenty in fey and still be top of the food chain in pvp+pve, but what you have done to classes like GWF's and even GF's is destroy their pve playing, yet that's what brings in your money.

Or do you think people just play neverwinter for pvp? Lol

So whenever you decide to have your next class balance meeting, I would suggest you look at the bigger picture.
I don't want to hear you have loads in the works for pvp and this is why you have made all these changes, because you haven't implemented the fundamental basics of pvp in an mmo so I along with everyone else know you have no intention of making pvp a big prt of this game.

Having 2 million people doesn't give you a licence to be stupid.

It's how all games fail, over confidence and leadership who can't think outside of the box or even understand the basics!
Post edited by rragle on

Comments

  • dante123pldante123pl Member, NW M9 Playtest Posts: 282 Arc User
    edited August 2013
    its not nerf or balance its just class killer patch :mad:
  • thesnowleopardthesnowleopard Member Posts: 34
    edited August 2013
    The problem is health, poor game sense, and bad luck.

    http://youtu.be/CLDrn0Mwo0w if the nerf goes as planned.
  • dante123pldante123pl Member, NW M9 Playtest Posts: 282 Arc User
    edited August 2013
    The problem is health, poor game sense, and bad luck.

    http://youtu.be/CLDrn0Mwo0w if the nerf goes as planned.
    ^this!!!!!!
  • jawarisinjawarisin Member Posts: 149 Arc User
    edited August 2013
    rragle wrote: »
    The only reason why a class is nerfed, is to make it more balanced for the whole game, not just one tiny almost non existent part of it.

    The problem is the lead designer (or whoever made this decision) made the mistake of balancing classes around pvp when this isn't a pvp orientated game.

    So what you have done, is damage pve because of pvp, yet forgot you have virtually 0 pvp content.
    When I say 0, having 2 wf's and a 20v20 GG /cough sorry a run around in circles capping, is not pvp

    To class your game as having pvp where changes are made because of it, you should have abilities that work differently in pvp to pve (not doing so is lazy design) gear that benefits pvp play only, you need leagues, tournaments etc, many more maps, guild vs guild, premade vs premade.

    The basics of any game with pvp is having Diminishing returns for CC, yet there is nothing.

    I play a TR, I will still kill plenty in fey and still be top of the food chain in pvp+pve, but what you have done to classes like GWF's and even GF's is destroy their pve playing, yet that's what brings in your money.

    Or do you think people just play neverwinter for pvp? Lol

    So whenever you decide to have your next class balance meeting, I would suggest you look at the bigger picture.
    I don't want to hear you have loads in the works for pvp and this is why you have made all these changes, because you haven't implemented the fundamental basics of pvp in an mmo so I along with everyone else know you have no intention of making pvp a big prt of this game.

    Having 2 million people doesn't give you a licence to be stupid.

    It's how all games fail, over confidence and leadership who can't think outside of the box or even understand the basics!

    actually, end game players will play for pvp... Castle Never is currently way too easy.

    There IS a disminishing return on some CC skills (CW's for eg) in PvP

    I'm not taking a side in this, as both sides have good and bad points, but your overall argument is just wrong and is basically going the wrong way as you depict someone who doesn't know anything but still try to complain, thus making your argument helping the "game is pvp" party.

    Well met
    CW Renegade comprehensive build+guide PvP:
    Here for the build+guide
  • nightgameznightgamez Member Posts: 85
    edited August 2013
    Just take a look at these forums, what do you see? Unhappy players. What do you think will happen to this game's population when the next big mmo with the same combat system come's out? This game can now be classified as a time waster at best.
    This game is designed to make as much money as possible on a day to day basis. It is not designed to be a great long term game.
  • chalupaoffurychalupaoffury Member Posts: 2,617 Arc User
    edited August 2013
    1: that's because the happy players are actually in game playing. Forums for mmos exist for people to whine incessantly about minor things.

    2: The nerfs? lol! I see about 4 power buffs for every power reduction, and if one power being reduced a bit is a game ender for you? You might have a bad build. The only thing that actually hurts in all this, imo, is the cleric hammer nerf. Which... This version is the healer cleric. I actually totally understand that nerf, it's unreasonable for the healer to hit as hard as some of the strikers.
    In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
    dbnzfo.png
    RIP Caine
  • rraglerragle Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited August 2013
    jawarisin wrote: »
    actually, end game players will play for pvp... Castle Never is currently way too easy.

    There IS a disminishing return on some CC skills (CW's for eg) in PvP

    I'm not taking a side in this, as both sides have good and bad points, but your overall argument is just wrong and is basically going the wrong way as you depict someone who doesn't know anything but still try to complain, thus making your argument helping the "game is pvp" party.

    Well met

    You have missed the point totally.

    Class balance has been made around pvp when there is no real pvp.

    If you honestly think its ok to nerf GWF's into the ground so they are totally pointless for pve just because they are strong in pvp, then you need to play a game that has meaningful pvp!
  • nightgameznightgamez Member Posts: 85
    edited August 2013
    And the kicker is slam is not even op at all in pvp.
    This game is designed to make as much money as possible on a day to day basis. It is not designed to be a great long term game.
  • caelithcaelith Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 66
    edited August 2013
    As I've said before they should just have a debuff upon entering PvP that reduces damage.

    That way PvP is balanced and PvE is unharmed.

    They really do need to add more PvP options to the game, the 2 WF are fun but boring maps and the 20v20 sounds like the same but with more people.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited August 2013
    The new balance changes don't strike me as having much to do with PvP at all.

    "It's because of PvP!" is usually just the first thing whiners say whenever there are class balance changes. It's been this way in every game.

    And yes, as someone said above, official MMO forums exist for the sole purpose of harboring a cesspool of incessant whiners and arm-chair game designers.
  • nichivonichivo Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 83
    edited August 2013
    ranncore wrote: »
    The new balance changes don't strike me as having much to do with PvP at all.

    "It's because of PvP!" is usually just the first thing whiners say whenever there are class balance changes. It's been this way in every game.

    And yes, as someone said above, official MMO forums exist for the sole purpose of harboring a cesspool of incessant whiners and arm-chair game designers.


    While I would agree the changes do not appear to be very PVP oriented. It does present an interesting question. Where is the feedback from players crying for PVE nerfs to classes? I haven't found any. PWE said these changes are based on feedback, and their testing etc., but for the life of me the only nerf feedback I see anywhere is PVP whines.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited August 2013
    nichivo wrote: »
    While I would agree the changes do not appear to be very PVP oriented. It does present an interesting question. Where is the feedback from players crying for PVE nerfs to classes? I haven't found any. PWE said these changes are based on feedback, and their testing etc., but for the life of me the only nerf feedback I see anywhere is PVP whines.

    If the developers have any sense at all (and I actually think they do) when they say, "based on feedback," they don't mean the hordes of 13 year old ****posters on the forums. I think they mean the datamining they've done, seeing what builds, what skills, what classes, have been doing what dungeons and how.
  • nichivonichivo Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 83
    edited August 2013
    ranncore wrote: »
    If the developers have any sense at all (and I actually think they do) when they say, "based on feedback," they don't mean the hordes of 13 year old ****posters on the forums. I think they mean the datamining they've done, seeing what builds, what skills, what classes, have been doing what dungeons and how.
    Class Balance changes – Class and powers are integral to the game, and it’s important to us that we take the time to vet any changes before pushing them to the live servers. With Fury of the Feywild, we’ll be introducing a host of updates to each class, based on your feedback, our own playtests, and information collected from the NeverwinterPreview shard.

    Hmmm, the wording they used seems pretty cut and dried to me. Yet I still only find pvp nerf whines, far as customer feedback goes. I have a harder time believing it's all from in house testing, and data mining, considering how absurd some of the changes being made are. No class bias or anything, there are changes to all classes that seem a bit haphazard IMO.
  • verydrowsyverydrowsy Member Posts: 12 Arc User
    edited August 2013
    Honestly the best way to ensure enjoyable PvP is to implement a better algorithm for forming and matching PvP teams. PvP is most fun when it's challenging and gets your blood going. When you're on either side of a domination, it's really a poor experience.

    I'd say have singletons matched into parties have no higher a gear score than the current top +5%. And no lower than the lowest -5%. Then sum the gear scores of potential parties and only match them if within 10-15%. A party of 12,000+ players - unless astoundingly incompetent, is an auto-win over a party of 10,000ish standard purple types.

    Edit: Oh, and obviously there could be exploits like gearing down in party match then gear up once in the instance. So perhaps some restriction on gear-changing while in instance would be needed.
  • yeruneyerune Member Posts: 0 Arc User
    edited August 2013
    nichivo wrote: »
    Hmmm, the wording they used seems pretty cut and dried to me. Yet I still only find pvp nerf whines, far as customer feedback goes. I have a harder time believing it's all from in house testing, and data mining, considering how absurd some of the changes being made are. No class bias or anything, there are changes to all classes that seem a bit haphazard IMO.

    I think the idea that it's all for pvp began when they attempted to fix permastealth by breaking the TR. Perma was the #1 whine.

    But I agree, there has been no feedback at all on the forums about how powerful the GWF is in PvE, or how a DC's HoF was instakilling everything in sight. I wonder, with their datamining, if they also measured how many parties actually run with GWF's.

    How can a class that is so ignored by everybody else possibly be so OP that it needs to be fixed by nerfing it?
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