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Stop nerfing classes to make old content more challenging

braanubraanu Member Posts: 59
edited August 2013 in General Discussion (PC)
Here's an idea Cryptic/PE...

Stop nerfing classes to make the old and upcoming (boring) new content challenging.

How about updating monster HP/abilities etc to account for the way classes (CW, DC, etc) work now?

If you think shield is too OP for a CW, how about you give a monster an ability that counters it? If that monster is not CC'd and controlled properly by the team, it'll strip some of those abilities off us that you think are so **** OP that you're nerfing because of.

How about some actual thought to your boss and monster mechanics instead of the same monsters doing the same <font color="orange">HAMSTER</font> in every dungeon?

Not sure how to make a boss fight more interesting? Throw more adds at the group. This seems to be your answer to everything.

Not sure what to do about players with certain gearscore and certain specs being too OP? Nerf the skills into oblivion so that you are <font color="orange">HAMSTER</font> to even slot powers/feats because they're useless now (Linked Spirit, Hammer, etc).

You need to start thinking in a way that isn't going to cause players to think the changes to their class are nerfs. You NEVER want a player thinking their class just got the nerfbat.

That is what makes players leave your game.

Buff the monsters and the content, don't nerf the player base. Morons.

You're doing this just 2 days before a new MMO comes out? (FFXIV: ARR)

I bet the person getting the largest portion out of your wallet is going to be pissed at your changes in about a month. GG
Post edited by braanu on

Comments

  • rishzothrishzoth Member, NW M9 Playtest Posts: 351 Arc User
    edited August 2013
    I for one welcome our new nerfing overlords...

  • derpaderpistderpaderpist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    braanu wrote: »
    Here's an idea Cryptic/PE...

    Stop nerfing classes to make the old and upcoming (boring) new content challenging.

    How about updating monster HP/abilities etc to account for the way classes (CW, DC, etc) work now?

    If you think shield is too OP for a CW, how about you give a monster an ability that counters it? If that monster is not CC'd and controlled properly by the team, it'll strip some of those abilities off us that you think are so **** OP that you're nerfing because of.

    How about some actual thought to your boss and monster mechanics instead of the same monsters doing the same <font color="orange">HAMSTER</font> in every dungeon?

    Not sure how to make a boss fight more interesting? Throw more adds at the group. This seems to be your answer to everything.

    Not sure what to do about players with certain gearscore and certain specs being too OP? Nerf the skills into oblivion so that you are <font color="orange">HAMSTER</font> to even slot powers/feats because they're useless now (Linked Spirit, Hammer, etc).

    You need to start thinking in a way that isn't going to cause players to think the changes to their class are nerfs. You NEVER want a player thinking their class just got the nerfbat.

    That is what makes players leave your game.

    Buff the monsters and the content, don't nerf the player base. Morons.

    You're doing this just 2 days before a new MMO comes out? (FFXIV: ARR)

    I bet the person getting the largest portion out of your wallet is going to be pissed at your changes in about a month. GG

    This game is sorta " done" .
    " We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
  • kantazo1kantazo1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    Did the mobs got nerfed too?
    Seek and ye shall find. Yeshua
  • braanubraanu Member Posts: 59
    edited August 2013
    kantazo1 wrote: »
    Did the mobs got nerfed too?

    Players were nerfed instead of adjusting content to challenge players the way they are designed now.
  • rhoricrhoric Member Posts: 1 Arc User
    edited August 2013
    The nerfs are not because of the pve content, it is because of pvp. they are trying to balance that but it isn't working out that way.
  • seisem2seisem2 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2013
    I'm happy with all of the patch changes that I have read. It sounds as if the unskilled players that choose to cheat/sneak through dungeons will be out.... one person on another thread said "now I actually have to use a tank"... pretty funny stuff there. They are trying to fix the game to how it should be played... but all the content skippers aren't happy.

    I could care less about PVP, this is a PVE game. I'm sure the developers feel the same way... there is barely a pvp aspect to begin with.
    Seisem - DC 13K GS
    Catalina Erantzo - GWF 13.9K GS

    <Future> Guild on Dragon - Legit Non Exploit Guild (We are always recruiting great players)

    Future Guild Recruitment Thread: http://nw-forum.perfectworld.com/showthread.php?475381-lt-Future-gt-Legit-Non-Exploit-Guild-Recruiting
  • fantasycharacterfantasycharacter Member, NW M9 Playtest Posts: 675 Arc User
    edited August 2013
    seisem2 wrote: »
    I could care less about PVP, this is a PVE game. I'm sure the developers feel the same way... there is barely a pvp aspect to begin with.

    So you do care or don't, because you wrote that you DO care and that the devs feel the same way as you.;)

    Couldn't care less = you don't care
    Could care less = you do care
  • seisem2seisem2 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2013
    So you do care or don't, because you wrote that you DO care and that the devs feel the same way as you.;)

    Couldn't care less = you don't care
    Could care less = you do care

    Okay thanks for pointing out my grammar mistake. Anyways, this is a PVE game.
    Seisem - DC 13K GS
    Catalina Erantzo - GWF 13.9K GS

    <Future> Guild on Dragon - Legit Non Exploit Guild (We are always recruiting great players)

    Future Guild Recruitment Thread: http://nw-forum.perfectworld.com/showthread.php?475381-lt-Future-gt-Legit-Non-Exploit-Guild-Recruiting
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