"I keep getting one shot'd", "I just got hit for 24K BS", "*Insert class that isn't the one the poster is playing* is so OP!"
These are things I keep seeing, more frequently than any other and I hate them. Just today I read how OP TRs are and how if the DEVs don't "nerf em" it's game breaking.
As I'm reading this, I'm thinking to myself: "How long has this 12 year old kid been playing NW? There was a significant "NERF" to TR when they rebalanced the classes before launch (Hence the lack of Shocking Execution on my action bar ever since).
And while I do enjoy my PvP; it pisses me off every time I see posts from people that can't avoid getting stabbed (you see a Rogue stealth = MOVE *******). So when I hear class balancing patches are on their way; like with the aforementioned one, I don't cringe because I know the PvP system is about to be "Fixed", I cringe because I know the WHOLE GAME MECHANIC FOR THE CLASS is about to change. Ok I may have over reacted just a bit there but you get the point - someone *****ing about how they suck at a small part of the game effects the whole game.
The reason being is it effects my PvE very much when I have a MORE THAN 50% drop in damage and have to spend 20 - 25 minutes eating away at a boss instead of 10. Mind you this is after I just spent 30 - 45 minutes running through the dungeon depending if I have group that knows how to play their classes or not. I'm fairly patient but when it's obvious you PvP'd your way to 60 and are just now trying to gear up so you can just do better at PvP guess what? Do it in someone else's group. Now that both TR daily powers I started off with will have/have had more that 50% of their original damage reduced, I don't know what I'm going to use for a Daily. Seriously, my level 5 encounter Lashing Blade does more damage on average than my ultimate final daily Shocking Execution.
So to the bright stars out their *****ing about getting kill in one shot: Please go enjoy using your little Ice Dagger (I assume CW from "I get one shot'd"). I hope you get the **** controlled out of you by a well spec'd GF and by that I mean me on my GF, think about what it would feel like to be juggled.
I wish the DEVs would make a PvP Easy mode where all classes do 90% less damage. Then they coded people's accounts that *****ed about getting rocked in PvP to it. Problem Solved - Here's your dunce cap and cardboard sword.
Post edited by elstab on
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Comments
caelithMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 66
edited August 2013
I've said it before, instead of nerfing class they should just add a debuff when entering PvP to lower damage and crit. As you said nerfing classes just breaks them in PvE.
That said however telling people to just dodge in PvP when they see a TR is easy in 1v1, but this games pvp isnt 1v1. I've lost count of the number of times when a TR has caught me offgaurd and before I can react I'm dead in 1-2 hits. No other class can catch you with your guard down and kill you before you can react.
Not to mention the server lagg that means that even if you do press your dodge skill half of the time you still get hit anyway.
That said however TRs arn't that OP compared to the undying GWFs who can take on 4 people with ease, atleast if I get a combo off I can kill/discourage a TR.
"I keep getting one shot'd", "I just got hit for 24K BS", "*Insert class that isn't the one the poster is playing* is so OP!"
These are things I keep seeing, more frequently than any other and I hate them. Just today I read how OP TRs are and how if the DEVs don't "nerf em" it's game breaking.
As I'm reading this, I'm thinking to myself: "How long has this 12 year old kid been playing NW? There was a significant "NERF" to TR when they rebalanced the classes before launch (Hence the lack of Shocking Execution on my action bar ever since).
And while I do enjoy my PvP; it pisses me off every time I see posts from people that can't avoid getting stabbed (you see a Rogue stealth = MOVE *******). So when I hear class balancing patches are on their way; like with the aforementioned one, I don't cringe because I know the PvP system is about to be "Fixed", I cringe because I know the WHOLE GAME MECHANIC FOR THE CLASS is about to change. Ok I may have over reacted just a bit there but you get the point - someone *****ing about how they suck at a small part of the game effects the whole game.
The reason being is it effects my PvE very much when I have a MORE THAN 50% drop in damage and have to spend 20 - 25 minutes eating away at a boss instead of 10. Mind you this is after I just spent 30 - 45 minutes running through the dungeon depending if I have group that knows how to play their classes or not. I'm fairly patient but when it's obvious you PvP'd your way to 60 and are just now trying to gear up so you can just do better at PvP guess what? Do it in someone else's group. Now that both TR daily powers I started off with will have/have had more that 50% of their original damage reduced, I don't know what I'm going to use for a Daily. Seriously, my level 5 encounter Lashing Blade does more damage on average than my ultimate final daily Shocking Execution.
So to the bright stars out their *****ing about getting kill in one shot: Please go enjoy using your little Ice Dagger (I assume CW from "I get one shot'd"). I hope you get the **** controlled out of you by a well spec'd GF and by that I mean me on my GF, think about what it would feel like to be juggled.
I wish the DEVs would make a PvP Easy mode where all classes do 90% less damage. Then they coded people's accounts that *****ed about getting rocked in PvP to it. Problem Solved - Here's your dunce cap and cardboard sword.
Shocking execution and lurkers assault were both in need of being nerfed. 25% damage increase to already insane single target damage is still extremely viable while shocking execution can still hit for 30-40k+ in pve if you bother to read the tool tip and use it appropiately. If you think TR's are going to be somehow "gimp" because of these nerfs then perhaps you might try to l2play.
Please QQ moar or just rage quit and take your subscription with you. :rolleyes:
What they should do is tell them too f'ing bad and to go play parcheesi if all they want is the devs to nerf the other guy because they are beating a bad player.
Welcome to socialized gaming. I blame the youth generation of today who mostly can't do a bloody thing for themselves.
Fix Tene, maybe that will solve things for once instead of all this class bull****. Oh wait, that makes Cryptic money.
I'm a former Greater Tenebrous user. I only had 5 of them though but had 30k HP's on my CW. I recent sold them and filled my slots with r8 Dark ArP enchants. I respec'd and changed out my r8 Radiants for Azures and now have 24k HP's but a bit more defense.
So now I'm at 25% damage resistance ignored and have still been killing people with ease. The biggest difference is that now when I'm at say 50% health I still kill people with ease. With Tenebrous my damage would be far lower since my current HP's were lower. In the end my point is that I don't think Tenebrous is as OP as people think it is.
Plus with the lockbox changes coming on the 22nd will the tenebrous enchants stop being created? Obviously there will still be some in the game, I see people using lessers all the time and it makes me giggle. Not many run around with 6-7 greaters though.
I've said it before, instead of nerfing class they should just add a debuff when entering PvP to lower damage and crit. As you said nerfing classes just breaks them in PvE.
That said however telling people to just dodge in PvP when they see a TR is easy in 1v1, but this games pvp isnt 1v1. I've lost count of the number of times when a TR has caught me offgaurd and before I can react I'm dead in 1-2 hits. No other class can catch you with your guard down and kill you before you can react.
Not to mention the server lagg that means that even if you do press your dodge skill half of the time you still get hit anyway.
That said however TRs arn't that OP compared to the undying GWFs who can take on 4 people with ease, atleast if I get a combo off I can kill/discourage a TR.
You're correct, 1v1 is a lot easier to avoid them. However this is more directed at people that just stand still in the middle of a battle. I don't know how many times I've used stealth right in front of someone and they just turn to someone else and attack them; standing completely still mind you, until I kill them.
As to the GWF, I do have problems with them on my TR; they just move too fast but on my GF I just try and keep them prone while someone else dishes out the damage.
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elstabMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
What they should do is tell them too f'ing bad and to go play parcheesi if all they want is the devs to nerf the other guy because they are beating a bad player.
Welcome to socialized gaming. I blame the youth generation of today who mostly can't do a bloody thing for themselves.
Cheers, I still like my idea of a padded PvP arena for them though.
"Shocking execution and lurkers assault were both in need of being nerfed. 25% damage increase to already insane single target damage is still extremely viable while shocking execution can still hit for 30-40k+ in pve if you bother to read the tool tip and use it appropiately. If you think TR's are going to be somehow "gimp" because of these nerfs then perhaps you might try to l2play.
Please QQ moar or just rage quit and take your subscription with you."
I'm not saying Shocking Execution still doesn't have a viable use, or even just that TR are really getting gimped (please read "more"). The reason it's not on my bar anymore is simple, I personally like Lurker's better for damage output. Obviously TR will still have the highest damage output; that's what they're made for. It just gets more time consuming running a T2 dungeon, when the formula for the bosses are all *boss w/tons of HP + hundreds or adds* it's hard to find a group that can afford more than 1 maybe 2 people to focus on the boss. Don't get me wrong, it's possible and we've even had 4 on the boss and 2 CC with success but the majority of the time we're getting shot by archers/spell casters and someone has to roll off for them. Unfortunately there are also those times when it's one or more players first time running the dungeon (or at least making it to the boss). I'm patient, you can't get experienced players with out them having their first somewhere.
But really, your party has just gone all the way through this guy's home, killed both his left and right hand baddies, where the hell do all these adds come from?
So really while it was included in my post, was the real topic here how the class was unplayable (which I do not think and you suggested I did) or that they might just need to adjust the damage in PvP and not alter skills in the whole game? I don't like spending the extra time in the dungeons, do you?
Seeing as how the extra time spent in dungeons solely based on the change to my TR's dps will be at most a couple minutes (if even that). No I don't mind spending the extra time for the sake of narrowing the imbalance margins. You seem to be under the impression that TR's damage is being halved (please show me the numbers) and also that time spent in dungeons/boss fights is solely predicated to the dps of the TR. (your far fetched QQ 'n example of boss fights taking 10m are now going to take 20-25m) Are there instances where TR is the only one on the boss? Yes, but that is just poor group composition and/or game play. Leaving both of which beliefs when put into perspective, nothing "moar" then QQ'n fallacies.
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elstabMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Shocking execution and lurkers assault were both in need of being nerfed. 25% damage increase to already insane single target damage is still extremely viable while shocking execution can still hit for 30-40k+ in pve if you bother to read the tool tip and use it appropiately. If you think TR's are going to be somehow "gimp" because of these nerfs then perhaps you might try to l2play.
Please QQ moar or just rage quit and take your subscription with you. :rolleyes:
Whoa there, settle it down with the rage post. I think you're missing my point.
1) Nothing is being broken and the class is anything but unplayable.
2) You're absolutely correct about SE it CAN still hit hard. My preference just happens to be Lurker's and I don't really like any of the other Daily powers, they still DO have uses.
3) I'm more concerned that a bunch of rage posts about PvP seem to be effecting ALL gameplay. Why not just modify the PvP arena?
4) I haven't had any less success with dungeons or PvP, just that Boss fights take/will take longer.
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elstabMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Seeing as how the extra time spent in dungeons solely based on the change to my TR's dps will be at most a couple minutes (if even that). No I don't mind spending the extra time for the sake of narrowing the imbalance margins. You seem to be under the impression that TR's damage is being halved (please show me the numbers) and also that time spent in dungeons/boss fights is solely predicated to the dps of the TR. (your far fetched QQ 'n example of boss fights taking 10m are now going to take 20-25m) Are there instances where TR is the only one on the boss? Yes, but that is just poor group composition and/or game play. Leaving both of which beliefs when put into perspective, nothing "moar" then QQ'n fallacies.
Hey, I deleted my previous post when I re-read it and saw I was being an *** and greatly exaggerating while posting one that I hope will better explain my view.
But every once and a while, yeah you get stuck in that group where you're the only one on the boss, it sucks but it happens.
Whoa there, settle it down with the rage post. I think you're missing my point.
1) Nothing is being broken and the class is anything but unplayable.
2) You're absolutely correct about SE it CAN still hit hard. My preference just happens to be Lurker's and I don't really like any of the other Daily powers, they still DO have uses.
3) I'm more concerned that a bunch of rage posts about PvP seem to be effecting ALL gameplay. Why not just modify the PvP arena?
4) I haven't had any less success with dungeons or PvP, just that Boss fights take/will take longer.
1) I know this that's why I posted because your OP hints at anything but you agreeing with this statement.
2) I know this also. Your OP also hints at them becoming class breaking and virtually useless with the nerfs.
3) Anybody that thinks the devs are putting together all these changes solely due to people crying on the forums is an idiot imo. Did the crying bring to light some of the issues with certain aspects of characters? Yes, most likely but I'm sure nothing was implemented without first running the numbers, data mining, and testing to see these aspects were in fact a bit too overpowered.
4) I would hope not since none of the upcoming changes you're QQ'n OP is directed towards have been implemented.
5) There was no point missed and no rage involved in pointing out your QQ'n.
Hey, I deleted my previous post when I re-read it and saw I was being an *** and greatly exaggerating while posting one that I hope will better explain my view.
But every once and a while, yeah you get stuck in that group where you're the only one on the boss, it sucks but it happens.
You might want to do more rereading. Your exaggerations were in your OP.
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elstabMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
1) I know this that's why I posted because your OP hints at anything but you agreeing with this statement.
2) I know this also. Your OP also hints at them becoming class breaking and virtually useless with the nerfs.
3) Anybody that thinks the devs are putting together all these changes solely due to people crying on the forums is an idiot imo. Did the crying bring to light some of the issues with certain aspects of characters? Yes, most likely but I'm sure nothing was implemented without first running the numbers, data mining, and testing to see these aspects were in fact a bit too overpowered.
4) I would hope not since none of the upcoming changes you're QQ'n OP is directed towards have been implemented.
5) There was no point missed and no rage involved in pointing out your QQ'n.
You might want to do more rereading. Your exaggerations were in your OP.
1) At no point did mention the whole class being broken or unplayable. I DID stress my feelings on the loss of effectiveness of 2 Daily Powers.
2) Again, no breaking mentioned but loss of effectiveness.
3) Oh I don't think it's solely but I think it is always more of a major than minor driving force
4) The reduction in Shocking Execution amongst other abilities (bleed damage comes to mind) have been implemented. The bleed damage did need to be fixed, SE also did need a damage reduction. Did the reduction need to be 60%? For a final tier Daily ability I should notice a good difference in damage between it and lashing blade one of your first encounter powers. Should they balance that out? I know a lot of people probably disagree but I think they should, take 20% off of lasing blade and give 10% back to SE.
5) ok
I'm a former Greater Tenebrous user. I only had 5 of them though but had 30k HP's on my CW. I recent sold them and filled my slots with r8 Dark ArP enchants. I respec'd and changed out my r8 Radiants for Azures and now have 24k HP's but a bit more defense.
So now I'm at 25% damage resistance ignored and have still been killing people with ease. The biggest difference is that now when I'm at say 50% health I still kill people with ease. With Tenebrous my damage would be far lower since my current HP's were lower. In the end my point is that I don't think Tenebrous is as OP as people think it is.
Plus with the lockbox changes coming on the 22nd will the tenebrous enchants stop being created? Obviously there will still be some in the game, I see people using lessers all the time and it makes me giggle. Not many run around with 6-7 greaters though.
Tene's are Op with Gf's and Gwfs they have high hp and high deff deflect
This game is designed to make as much money as possible on a day to day basis. It is not designed to be a great long term game.
I'm a former Greater Tenebrous user. I only had 5 of them though but had 30k HP's on my CW. I recent sold them and filled my slots with r8 Dark ArP enchants. I respec'd and changed out my r8 Radiants for Azures and now have 24k HP's but a bit more defense.
So now I'm at 25% damage resistance ignored and have still been killing people with ease. The biggest difference is that now when I'm at say 50% health I still kill people with ease. With Tenebrous my damage would be far lower since my current HP's were lower. In the end my point is that I don't think Tenebrous is as OP as people think it is.
Plus with the lockbox changes coming on the 22nd will the tenebrous enchants stop being created? Obviously there will still be some in the game, I see people using lessers all the time and it makes me giggle. Not many run around with 6-7 greaters though.
Yes, the OP'ness of tene's is partially lost on CW's due to lack of any defensive class feature such as stealth/block/unstoppable to allow for use of the tene burst in between/during defenses. Still can't bring myself to unbind the 6 I have on my cw tho. Will probably wait til a new class comes out and equip it with the gt's to induce rage and have people screaming for the class to be nerfed.
The reason people complain about the pvp in this game is because is has (had) potential with its awesome combat system. But unfortunately not many companies have the ability to keep fun, somewhat balanced, rewarding, and again fun pvp going. I truly regret spending any money on this game and as soon as wildstar is out this game will die down to nothing. Pw knows this and thats why these games are designed like this to make as much money as possible in relatively short amount of time. Look at the rest of pw's line up. Fool me once shame on you fool my twice shame on me. This game is not designed for the long term and as you can see its going downhill fast. I wonder how much more money they will get out of you people before the ride is over
Comments
That said however telling people to just dodge in PvP when they see a TR is easy in 1v1, but this games pvp isnt 1v1. I've lost count of the number of times when a TR has caught me offgaurd and before I can react I'm dead in 1-2 hits. No other class can catch you with your guard down and kill you before you can react.
Not to mention the server lagg that means that even if you do press your dodge skill half of the time you still get hit anyway.
That said however TRs arn't that OP compared to the undying GWFs who can take on 4 people with ease, atleast if I get a combo off I can kill/discourage a TR.
Soon you won't be if you're...
1) A Sent GWF spec or
2) A Conq GF spec with Stalwart's.
Enjoy the changes.
Join Essence of Aggression: PVP-ing Hard Since Beta!
Shocking execution and lurkers assault were both in need of being nerfed. 25% damage increase to already insane single target damage is still extremely viable while shocking execution can still hit for 30-40k+ in pve if you bother to read the tool tip and use it appropiately. If you think TR's are going to be somehow "gimp" because of these nerfs then perhaps you might try to l2play.
Please QQ moar or just rage quit and take your subscription with you. :rolleyes:
I'm not using stalwart's.
What Class Are You?
Welcome to socialized gaming. I blame the youth generation of today who mostly can't do a bloody thing for themselves.
I'm a former Greater Tenebrous user. I only had 5 of them though but had 30k HP's on my CW. I recent sold them and filled my slots with r8 Dark ArP enchants. I respec'd and changed out my r8 Radiants for Azures and now have 24k HP's but a bit more defense.
So now I'm at 25% damage resistance ignored and have still been killing people with ease. The biggest difference is that now when I'm at say 50% health I still kill people with ease. With Tenebrous my damage would be far lower since my current HP's were lower. In the end my point is that I don't think Tenebrous is as OP as people think it is.
Plus with the lockbox changes coming on the 22nd will the tenebrous enchants stop being created? Obviously there will still be some in the game, I see people using lessers all the time and it makes me giggle. Not many run around with 6-7 greaters though.
You're correct, 1v1 is a lot easier to avoid them. However this is more directed at people that just stand still in the middle of a battle. I don't know how many times I've used stealth right in front of someone and they just turn to someone else and attack them; standing completely still mind you, until I kill them.
As to the GWF, I do have problems with them on my TR; they just move too fast but on my GF I just try and keep them prone while someone else dishes out the damage.
Cheers, I still like my idea of a padded PvP arena for them though.
Seeing as how the extra time spent in dungeons solely based on the change to my TR's dps will be at most a couple minutes (if even that). No I don't mind spending the extra time for the sake of narrowing the imbalance margins. You seem to be under the impression that TR's damage is being halved (please show me the numbers) and also that time spent in dungeons/boss fights is solely predicated to the dps of the TR. (your far fetched QQ 'n example of boss fights taking 10m are now going to take 20-25m) Are there instances where TR is the only one on the boss? Yes, but that is just poor group composition and/or game play. Leaving both of which beliefs when put into perspective, nothing "moar" then QQ'n fallacies.
Whoa there, settle it down with the rage post. I think you're missing my point.
1) Nothing is being broken and the class is anything but unplayable.
2) You're absolutely correct about SE it CAN still hit hard. My preference just happens to be Lurker's and I don't really like any of the other Daily powers, they still DO have uses.
3) I'm more concerned that a bunch of rage posts about PvP seem to be effecting ALL gameplay. Why not just modify the PvP arena?
4) I haven't had any less success with dungeons or PvP, just that Boss fights take/will take longer.
Hey, I deleted my previous post when I re-read it and saw I was being an *** and greatly exaggerating while posting one that I hope will better explain my view.
But every once and a while, yeah you get stuck in that group where you're the only one on the boss, it sucks but it happens.
1) I know this that's why I posted because your OP hints at anything but you agreeing with this statement.
2) I know this also. Your OP also hints at them becoming class breaking and virtually useless with the nerfs.
3) Anybody that thinks the devs are putting together all these changes solely due to people crying on the forums is an idiot imo. Did the crying bring to light some of the issues with certain aspects of characters? Yes, most likely but I'm sure nothing was implemented without first running the numbers, data mining, and testing to see these aspects were in fact a bit too overpowered.
4) I would hope not since none of the upcoming changes you're QQ'n OP is directed towards have been implemented.
5) There was no point missed and no rage involved in pointing out your QQ'n.
You might want to do more rereading. Your exaggerations were in your OP.
1) At no point did mention the whole class being broken or unplayable. I DID stress my feelings on the loss of effectiveness of 2 Daily Powers.
2) Again, no breaking mentioned but loss of effectiveness.
3) Oh I don't think it's solely but I think it is always more of a major than minor driving force
4) The reduction in Shocking Execution amongst other abilities (bleed damage comes to mind) have been implemented. The bleed damage did need to be fixed, SE also did need a damage reduction. Did the reduction need to be 60%? For a final tier Daily ability I should notice a good difference in damage between it and lashing blade one of your first encounter powers. Should they balance that out? I know a lot of people probably disagree but I think they should, take 20% off of lasing blade and give 10% back to SE.
5) ok
What is changing with Conq and stalwarts?
Tene's are Op with Gf's and Gwfs they have high hp and high deff deflect
stalwarts is currently bent over in the shower picking up the soap and about to be rpd .
Yes, the OP'ness of tene's is partially lost on CW's due to lack of any defensive class feature such as stealth/block/unstoppable to allow for use of the tene burst in between/during defenses. Still can't bring myself to unbind the 6 I have on my cw tho. Will probably wait til a new class comes out and equip it with the gt's to induce rage and have people screaming for the class to be nerfed.
We need more health.