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Regarding Vorpal Enchantments.

fantom3nfantom3n Member, Neverwinter Beta Users Posts: 109 Bounty Hunter
edited August 2013 in PvE Discussion
I have doubts about this to actually work as intended.
Not long ago I had a normal vorpal in my weapon as a CW, thinking it would make me more HAMSTER in PvP. But to my disappointment I saw no difference in the character stats.. my crit severity stays at 75% with a crit chance at 33% no matter if i remove the weapon or have it equipped. Why doesn't it show up and gets updated accordingly just like all the other enchants does?

I also went to do some dmg on dummys and test it out with another orb without the enchant in it, but I failed to see any crit changes. Now to my question, is the vorpal really broke and not working as the description claims? I like to think I didn't waste 1 mil AD on something that is useless. Or does it just not work for a CW and it's at-wills/powers as we dont deal "physical" damage.


I'd be greatful if someone could enlighten me about this.. preferably some official staff with insight about it.
Neverwinter addict since open-BETA! What's your drug?
Spoon? There is no spoon.

Old member of Team Fencebane (R.I.P)
- One of the 5 core founders.
Post edited by fantom3n on

Comments

  • errantvolleyerrantvolley Member Posts: 46 Arc User
    edited August 2013
    It works. I run with a perfect vorpal on my CW for PvP. The difference is substantial for burst. Crit severity on your character sheet is not updated, though.

    Not sure why you aren't seeing the difference on the target dummies. Could you be expecting a bigger change than it makes? Normal is what? +25% severity? A skill that hits for 1000 normally and crits for 1750 will crit for 2000 with Normal vorpal. It works on all skills AFAIK.

    Hope this helps.
  • fantom3nfantom3n Member, Neverwinter Beta Users Posts: 109 Bounty Hunter
    edited August 2013
    I am no math genius, but I stood at dummys for quite some time without seeing any difference.. i used the combat log even and compared a few of the powers. Not once did i see any bigger difference from using it. Wish there was an more advance combat-dmg-log to use than the one that exists already, to do some better comparisons. Due to suspicious about it not working properly i got myself a plague fire and currently using instead.. I'd like to see some more input about this, and hopefully an official comment from a mod or w/e. (No offense errantvolley)
    Neverwinter addict since open-BETA! What's your drug?
    Spoon? There is no spoon.

    Old member of Team Fencebane (R.I.P)
    - One of the 5 core founders.
  • errantvolleyerrantvolley Member Posts: 46 Arc User
    edited August 2013
    No offense taken. I never tested Normal. I skipped directly to Greater and then Perfect so perhaps Normal is busted.

    There is an advance combat log tool. Search for "act neverwinter plugin" and use that tool with the neverwinter plugin. That is how I do all my testing.

    Plaguefire is good in PvE. I use Greater Plaguefire on an Ancient in PvE. I use Perfect Vorpal for PvP because burst is king there.

    Good luck.
  • thegreeblerthegreebler Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 2
    edited August 2013
    fantom3n wrote: »
    I have doubts about this to actually work as intended.
    Not long ago I had a normal vorpal in my weapon as a CW, thinking it would make me more HAMSTER in PvP. But to my disappointment I saw no difference in the character stats.. my crit severity stays at 75% with a crit chance at 33% no matter if i remove the weapon or have it equipped. Why doesn't it show up and gets updated accordingly just like all the other enchants does?

    I also went to do some dmg on dummys and test it out with another orb without the enchant in it, but I failed to see any crit changes. Now to my question, is the vorpal really broke and not working as the description claims? I like to think I didn't waste 1 mil AD on something that is useless. Or does it just not work for a CW and it's at-wills/powers as we dont deal "physical" damage.


    I'd be greatful if someone could enlighten me about this.. preferably some official staff with insight about it.


    umm, to test anything you have to use a scientific approach; the dummies that we all hit cannot possibly count; there are too many variables.

    Also for me the especially hard part is i like to change up my gear alot with each new spec/experiment. I have to stop myself to just TEST ONE THING AT A TIME AGAINST ONE TYPE OF ENEMY WITH the same sequence of events, in the same time; pretty much impossible to do.

    So... I attack 1 or 3 targets, with AT WILL ONLY, just to gauge base damage, nothing else. Plus i hear the test dummies have no read on the efficiency of Arp. gimpy.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    My normal vorpal works fine. I heard lesser vorpal was bugged, but who knows.
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  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited August 2013
    Wasn't/Isn't this just a display bug?
    The right to command is earned through duty, the privilege of rank is service.


  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited August 2013
    Vorpal works just fine. Though they should fix minor display bugs. I guess they don't care about fixing yet another bug maybe next year it will display correctly. My damage went up from normal to greater vorpal so it is working just fine.
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