what is the difference between this 2 builds - is it only the using of different spells or different feats and paragons?
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uurbsMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 449Bounty Hunter
edited August 2013
I can only guess, that you're refering to the "Thaumaturge" paragon feat path and "ranged" powers. If that is correct, that would be like comparing cars with eating.
Thaumaturge is aiming at freezing (through "chill" effects) MOBs--which you can do with ranged and point blank spells.
I can only guess, that you're refering to the "Thaumaturge" paragon feat path and "ranged" powers. If that is correct, that would be like comparing cars with eating.
Thaumaturge is aiming at freezing (through "chill" effects) MOBs--which you can do with ranged and point blank spells.
Honestly? That isn't even close, but would make more sense than "ranged".
If pfft2's guesstimate is true, I honestly would suggest to the OP to try out different builds in order to get a felling for each individual playstyle.
Thauma - high single target damage, high AoE damage
Rene - low single target damage, slightly higher (than thauma) AoE damage. All this damage is very random.
I'd also add that from my experience, Renegade has better burst damage potential than Thaum from it's focus on building on crits. That makes it a better proposition imho for pvp where taking down your target as fast as possible is more important than prolonged DPS.
thank u kerrovit for answer and not spell checking my comments - i have spell checker for this and dont need ur help with that.
iv done a lot of dungeons but yet havent seen any thuma players that isnt using entangling force. is thuma only for pvp or does it have any use in parties with dungeons?
Thauma - high single target damage, high AoE damage
Rene - low single target damage, slightly higher (than thauma) AoE damage. All this damage is very random.
Renegade has very good single-target damage. If anything, I think you've got the two builds' strengths reversed.
Well, thauma, that use EF on tab - are newbs. Or focused only on control, sacrificing DPS, which is equal to newbs. Thauma - best PvE build, while rene is rather good in PvP (cause burst). But I prefer thau cause it's stable tunnel damage and ability to 1shot almost anybody with all-in burst.
Well, thauma, that use EF on tab - are newbs. Or focused only on control, sacrificing DPS, which is equal to newbs. Thauma - best PvE build, while rene is rather good in PvP (cause burst). But I prefer thau cause it's stable tunnel damage and ability to 1shot almost anybody with all-in burst.
Right, but playstyle differences aside, if the two builds are played to their maximum strength in a single-target DPS race, Thaum's main DPS advantage (Assailing Force), is partially offset by Renegade's use of the following:
Chaos Magic (intermittent mitigation debuff, small power buff)
An intrinsically higher-damage At-Will (Magic Missile)
The second point is where the comparison gets sticky. Thaumaturge builds get good mileage out of Chilling Cloud and Ray of Frost through a combination of feat bonuses and Class Features. But since MM has higher damage to begin with, Renegade can theoretically pull ahead against a single target because he can slot Eye of the Storm instead of Chilling Presence, for basically zero loss.
And against a single target, the Thaumaturge's buff from Frozen Power Transfer is reduced.
I'm not gonna tell you that I have a definitive answer here, but it seems to me that Thaum's most notable advantage has always been in the AoE sphere. In a pure-single-target burn phase, Renegade should be more-or-less tied if not even a little better, from what I can tell.
its a toss up between the two specs tbh. With vorpal and high crit, you can proc nightmare wizardry quite often, but only benefit from +15% sev when that thing procs.
then you have masterful arcane theft +15 or 20% damage on ray and steal time, which are useful fairly often vs elemental empowerment (constant weapon damage ticks but they are not effected by buffs/debuffs)
chaos magic vs assailing force.... well chaos magic is RnG but with higher uptime, assailing force is more reliable but has only a 50% uptime (ish)
What makes thaum powerful is the chill stacking and chilling presence, 18% damage on bosses if you are single targeting, as well as a stable +10% damage from frozen power transfer + bitter cold. this in comparison to eye of the storm giving you 8 secs of crit every 30 seconds. (for example if you have 40% crit, and use eye of hte storm thats + 16% overall)
even though 28% damage > 16% crit, but you have to take account of renegade feats you have to take in account of the combat advantage (15-25% damage depending on charisma) crit severity proc (7-8% damage)
bit of a mess to read, but in single target thaum and renegade are similar, thaum is better in aoe. Renegade is more gear dependant, thaum power/spell dependant.
then you have masterful arcane theft +15 or 20% damage on ray and steal time, which are useful fairly often vs elemental empowerment (constant weapon damage ticks but they are not effected by buffs/debuffs)
Right, probably a wash, more or less. Also, last I checked, Chilling Cloud was no longer proccing the Elemental Empowerment DoT on the Preview Shard. So that feat will become marginally less effective. On the other hand, Elemental Empowerment's main asset, IMO, is not the damage proc; it's the mitigation debuff on Arcane powers.
chaos magic vs assailing force.... well chaos magic is RnG but with higher uptime, assailing force is more reliable but has only a 50% uptime (ish)
Figure 33% uptime on Chaos Magic's mitigation debuff, versus ~50% uptime on Assailing Force. The Renegade could simply stop using Magic Missile after he procs the desired effect, and then wait 10 seconds for the effect to run its course, but then he'd arguably lose ground through lapsing Arcane Mastery stacks.
What makes thaum powerful is the chill stacking and chilling presence, 18% damage on bosses if you are single targeting, as well as a stable +10% damage from frozen power transfer + bitter cold. this in comparison to eye of the storm giving you 8 secs of crit every 30 seconds. (for example if you have 40% crit, and use eye of hte storm thats + 16% overall)
Right, that's the thing: the Renegade doesn't need Chilling Presence because he already has Arcane Mastery and a higher damage At-Will power to begin with. Although it's true that Arcane Mastery doesn't apply to Ice powers (and the Renegade will want to use at least one, probably two, Ice powers in a single-target rotation), the loss of bonus damage on the occasional ice power is more than offset by the Renegade's ability to slot Eye of the Storm.
(And actually, the Renegade can just take Snap Freeze to make up for the lack of Chilling Presence when he uses an ice power. That is, assuming Snap Freeze works.)
Eye of the Storm ain't all that great over a sustained fight, but it's not terrible either.
And yeah, the Combat Advantage thing is kinda the elephant in the room. It could either be a huge factor in the Renegade's favor, or it could be borderline irrelevant, because technically Thaums can take the feat too (Nightmare Wizardry). But if the Thaum takes Nightmare Wizardry, then he can't take Bitter Cold. And the Thaum gets slightly less out of Combat Advantage than Renegade does.
bit of a mess to read, but in single target thaum and renegade are similar, thaum is better in aoe. Renegade is more gear dependant, thaum power/spell dependant.
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Thaumaturge is aiming at freezing (through "chill" effects) MOBs--which you can do with ranged and point blank spells.
Ranged powers are available for all builds.
I think 'ranaged' is Renegade
If pfft2's guesstimate is true, I honestly would suggest to the OP to try out different builds in order to get a felling for each individual playstyle.
Rene - low single target damage, slightly higher (than thauma) AoE damage. All this damage is very random.
iv done a lot of dungeons but yet havent seen any thuma players that isnt using entangling force. is thuma only for pvp or does it have any use in parties with dungeons?
Renegade has very good single-target damage. If anything, I think you've got the two builds' strengths reversed.
Right, but playstyle differences aside, if the two builds are played to their maximum strength in a single-target DPS race, Thaum's main DPS advantage (Assailing Force), is partially offset by Renegade's use of the following:
- Chaos Magic (intermittent mitigation debuff, small power buff)
- An intrinsically higher-damage At-Will (Magic Missile)
The second point is where the comparison gets sticky. Thaumaturge builds get good mileage out of Chilling Cloud and Ray of Frost through a combination of feat bonuses and Class Features. But since MM has higher damage to begin with, Renegade can theoretically pull ahead against a single target because he can slot Eye of the Storm instead of Chilling Presence, for basically zero loss.And against a single target, the Thaumaturge's buff from Frozen Power Transfer is reduced.
I'm not gonna tell you that I have a definitive answer here, but it seems to me that Thaum's most notable advantage has always been in the AoE sphere. In a pure-single-target burn phase, Renegade should be more-or-less tied if not even a little better, from what I can tell.
then you have masterful arcane theft +15 or 20% damage on ray and steal time, which are useful fairly often vs elemental empowerment (constant weapon damage ticks but they are not effected by buffs/debuffs)
chaos magic vs assailing force.... well chaos magic is RnG but with higher uptime, assailing force is more reliable but has only a 50% uptime (ish)
What makes thaum powerful is the chill stacking and chilling presence, 18% damage on bosses if you are single targeting, as well as a stable +10% damage from frozen power transfer + bitter cold. this in comparison to eye of the storm giving you 8 secs of crit every 30 seconds. (for example if you have 40% crit, and use eye of hte storm thats + 16% overall)
even though 28% damage > 16% crit, but you have to take account of renegade feats you have to take in account of the combat advantage (15-25% damage depending on charisma) crit severity proc (7-8% damage)
bit of a mess to read, but in single target thaum and renegade are similar, thaum is better in aoe. Renegade is more gear dependant, thaum power/spell dependant.
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Right, probably a wash, more or less. Also, last I checked, Chilling Cloud was no longer proccing the Elemental Empowerment DoT on the Preview Shard. So that feat will become marginally less effective. On the other hand, Elemental Empowerment's main asset, IMO, is not the damage proc; it's the mitigation debuff on Arcane powers.
Figure 33% uptime on Chaos Magic's mitigation debuff, versus ~50% uptime on Assailing Force. The Renegade could simply stop using Magic Missile after he procs the desired effect, and then wait 10 seconds for the effect to run its course, but then he'd arguably lose ground through lapsing Arcane Mastery stacks.
Right, that's the thing: the Renegade doesn't need Chilling Presence because he already has Arcane Mastery and a higher damage At-Will power to begin with. Although it's true that Arcane Mastery doesn't apply to Ice powers (and the Renegade will want to use at least one, probably two, Ice powers in a single-target rotation), the loss of bonus damage on the occasional ice power is more than offset by the Renegade's ability to slot Eye of the Storm.
(And actually, the Renegade can just take Snap Freeze to make up for the lack of Chilling Presence when he uses an ice power. That is, assuming Snap Freeze works.)
Eye of the Storm ain't all that great over a sustained fight, but it's not terrible either.
And yeah, the Combat Advantage thing is kinda the elephant in the room. It could either be a huge factor in the Renegade's favor, or it could be borderline irrelevant, because technically Thaums can take the feat too (Nightmare Wizardry). But if the Thaum takes Nightmare Wizardry, then he can't take Bitter Cold. And the Thaum gets slightly less out of Combat Advantage than Renegade does.
Agreed. Just sorta hashing this out for fun.