The people I have been pvp'ing against have been doing macro armor swaps so I get pwnt pretty good. If I am against a normal player with great gear it's always a great fight. I usually destroy rogues and wizards and go 50/50 with gwf's. Lately though I have been getting my *** destroyed by stealth rogues who use high regen and macro using gear swappers.
To be honest, I don't think the greater thunderhead is working as I am not seeing anyone getting stunned.
HAMSTER, level 60 GF, "Bloodthirsty" since Mod 2 Anarchist, level 60 CW
Arsenic, level 60 TR Pluck Yew, level 60 HR
Therapissed, level 60 DC
I am sick of hearing from the community about tenebrous enchantments and how OP they are.
The reason I am posting is that I want to replace my tenebrous enchants and / or my armor / weapon enchants as well.
What do you guys recommend for offense/ armor/ weapon enchants if I drop my tenebrous/ plaguefire/ thunderhead enchants?
Thanks gents and have a magnificent day gaming!!
Depending on your class ArP / Power or CRT. Really comes down to your current gear/build/class and what your current stats are and how close to softcaps. Sometimes Tene is just the best option for the slot.
Depending on your class ArP / Power or CRT. Really comes down to your current gear/build/class and what your current stats are and how close to softcaps. Sometimes Tene is just the best option for the slot.
Agreed Scroto.
I am just looking at viable options to get away from the tenebrous enchants before the nerf bat hits me between the eyeballs.
I read your write up homie and I liked it.
v/r
HAMSTER
HAMSTER, level 60 GF, "Bloodthirsty" since Mod 2 Anarchist, level 60 CW
Arsenic, level 60 TR Pluck Yew, level 60 HR
Therapissed, level 60 DC
I am just looking at viable options to get away from the tenebrous enchants before the nerf bat hits me between the eyeballs.
I read your write up homie and I liked it.
v/r
HAMSTER
What are you talking about the nerf bat? Tene arent being changed yet and I doubt they ever will... The CD has already been increased to 20 seconds up from about 6 seconds before...
Slam will affect all GWFs and the damage isnt what makes the Sent GWF OP, the DR additive is going to be a big bonus there...
As to your question, DK has it right, depends on your build/set up... When you go all out regen/defense, your best bet is tene, if you REALLY wanna min/max better without tene an IDEA would be to grab a greater vorpal and stack azure enchants/con for that SoTS procs...
You can easily get 10k crits with 2x titan and 2x scrappers with SoTS crits and a G Vorpal (or perfect) With your feats without crit gear you can have 30% crit no problem, stack some azure and you can get close to 40-45% (7 offensive * 185 crit = 1295 more crit?)
My opinion is if you want to get away from tene, Id grab the rings with HP/regen + defensive slot and throw HP in there, you can get 38-39k HP easily and like 1600 regen, then throw 5 azure (~1000 crit rating) and grab a G vorpal... Youll be doing nice crits, very often, and proccing SoTS a ton... Will be almost unkillable as well....
As for "macro gear swap" it refers to players that run macros to swap our armor/weapons by the press of a button.
The most common used way for this is you have 2 of the same armor, one with thunderhead enchant, the other with soulforged. Once your thunder gets used, marco out to soulforged for the benefit of two armor enchants, then swap back to thunder once its back up...
Ive seen people do 2-3 thunder head and 2-3 negation making them VERY hard to kill....
Im guessing this will be fixed eventually
0
inexgravMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
enchant replace must be cheap. 7x slot enchant replace price : 220*7=1.4m+
Comments
We are definitely dominating, and we are always about to win.
To be honest, I don't think the greater thunderhead is working as I am not seeing anyone getting stunned.
Anarchist, level 60 CW
Arsenic, level 60 TR
Pluck Yew, level 60 HR
Therapissed, level 60 DC
Depending on your class ArP / Power or CRT. Really comes down to your current gear/build/class and what your current stats are and how close to softcaps. Sometimes Tene is just the best option for the slot.
Agreed Scroto.
I am just looking at viable options to get away from the tenebrous enchants before the nerf bat hits me between the eyeballs.
I read your write up homie and I liked it.
v/r
HAMSTER
Anarchist, level 60 CW
Arsenic, level 60 TR
Pluck Yew, level 60 HR
Therapissed, level 60 DC
/noobie
What are you talking about the nerf bat? Tene arent being changed yet and I doubt they ever will... The CD has already been increased to 20 seconds up from about 6 seconds before...
Slam will affect all GWFs and the damage isnt what makes the Sent GWF OP, the DR additive is going to be a big bonus there...
As to your question, DK has it right, depends on your build/set up... When you go all out regen/defense, your best bet is tene, if you REALLY wanna min/max better without tene an IDEA would be to grab a greater vorpal and stack azure enchants/con for that SoTS procs...
You can easily get 10k crits with 2x titan and 2x scrappers with SoTS crits and a G Vorpal (or perfect) With your feats without crit gear you can have 30% crit no problem, stack some azure and you can get close to 40-45% (7 offensive * 185 crit = 1295 more crit?)
My opinion is if you want to get away from tene, Id grab the rings with HP/regen + defensive slot and throw HP in there, you can get 38-39k HP easily and like 1600 regen, then throw 5 azure (~1000 crit rating) and grab a G vorpal... Youll be doing nice crits, very often, and proccing SoTS a ton... Will be almost unkillable as well....
As for "macro gear swap" it refers to players that run macros to swap our armor/weapons by the press of a button.
The most common used way for this is you have 2 of the same armor, one with thunderhead enchant, the other with soulforged. Once your thunder gets used, marco out to soulforged for the benefit of two armor enchants, then swap back to thunder once its back up...
Ive seen people do 2-3 thunder head and 2-3 negation making them VERY hard to kill....
Im guessing this will be fixed eventually