thats what i choozed when i made my cleric.
Since i dont wana be dps one..Only support/tank/healer..
I have 2 questions :
1 : il add wisdom whenever it allows me...but what other status ?? Cha ??Int ??Con ?
2: what are the armor status i need focus on ?? Regeneration-Recovery-Defense/Power ?
Again..im a tank/full heal style.
thats what i choozed when i made my cleric.
Since i dont wana be dps one..Only support/tank/healer..
I have 2 questions :
1 : il add wisdom whenever it allows me...but what other status ?? Cha ??Int ??Con ?
2: what are the armor status i need focus on ?? Regeneration-Recovery-Defense/Power ?
Again..im a tank/full heal style.
Str is good. Sure you're not going all out for damage, but heals crit too, and str boosts your crit chance.
Also, it (allegedly) increases your stamina regen, so you'll be able to dodge marginally more frequently, and dodging is good.
Wisdom simply doesn't give as much bang for your buck as str and cha do, though it IS nice. You're generally better off roughly balancing str wis and cha, no matter what role you intend to play.
Dex is essentially useless, Int is like a <font color="orange">HAMSTER</font> version of charisma, con is nice for HP, but assuming you use dex and int as dumpstats on your initial roll, you should have a reasonable con by the time you hit 60 without ever putting further points into it.
I'd try and get Str and Cha to 18 at least, but other than that, spread your points between str/cha/wis as you see fit. 20/20/20 is a fairly common final score.
As for armour stats:
The policy for recovery used to be "get it to the point where you have 33% recharge speed increase", because then you could maintain astral shield 100% of the time. This is no longer possible, but recovery is still good. Diminishing returns start to kick in around the 3k mark, so don't aim to push it higher than that.
If you're going straight-up healbot, then lifesteal and armour penetration will be useless. A lot of cleric armour has lifesteal on it anyway. It's stupid, and this will annoy you, but such is life.
Deflect is good but difficult to stack. Defence is easier to get, and aiming for 2-2.5k or so (final) should increase your survivabiliy enormously. Crit go for around 2.5-3k (I think): you can get your crit % to around 33% pretty easily, but depending on your Str stat, you may find it gets difficult to increase it further than that, so if so: don't try.
Regeneration CAN be awesome, as it increases your tankiness enormously. It's actually almost impossible to stack decent amounts of with T1/T2 gear, though (see this subforum for suggestions of level 60 blue/green armour combinations that give regen) and ultimately in most dungeons you shouldn't need huge amounts of regen: it's more for making you harder to kill in PvP.
For everything else: power. Power doesn't suffer from diminishing returns, so will always be good.
Comments
Can someone answer this 2 questions ?
Str is good. Sure you're not going all out for damage, but heals crit too, and str boosts your crit chance.
Also, it (allegedly) increases your stamina regen, so you'll be able to dodge marginally more frequently, and dodging is good.
Wisdom simply doesn't give as much bang for your buck as str and cha do, though it IS nice. You're generally better off roughly balancing str wis and cha, no matter what role you intend to play.
I'd try and get Str and Cha to 18 at least, but other than that, spread your points between str/cha/wis as you see fit. 20/20/20 is a fairly common final score.
As for armour stats:
The policy for recovery used to be "get it to the point where you have 33% recharge speed increase", because then you could maintain astral shield 100% of the time. This is no longer possible, but recovery is still good. Diminishing returns start to kick in around the 3k mark, so don't aim to push it higher than that.
If you're going straight-up healbot, then lifesteal and armour penetration will be useless. A lot of cleric armour has lifesteal on it anyway. It's stupid, and this will annoy you, but such is life.
Deflect is good but difficult to stack. Defence is easier to get, and aiming for 2-2.5k or so (final) should increase your survivabiliy enormously. Crit go for around 2.5-3k (I think): you can get your crit % to around 33% pretty easily, but depending on your Str stat, you may find it gets difficult to increase it further than that, so if so: don't try.
Regeneration CAN be awesome, as it increases your tankiness enormously. It's actually almost impossible to stack decent amounts of with T1/T2 gear, though (see this subforum for suggestions of level 60 blue/green armour combinations that give regen) and ultimately in most dungeons you shouldn't need huge amounts of regen: it's more for making you harder to kill in PvP.
For everything else: power. Power doesn't suffer from diminishing returns, so will always be good.