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Duelist Flurry in PvP

cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
edited August 2013 in The Thieves' Den
So I always thought DF was worthless in PvP b/c of the long charge up time and never used it. However while playing with my CW I had a TR on my team that would jump on every target I cc'd and just melt them with DF, so I had to try it.

Gotta say wow. If you can land it it does insane damage! I decided to slot smokebomb and now I can kill GF's 1v1 with this. Smokebomb from stealth for the added slow and then open up with duelist, with one flurry they are usually at below half and I have time to get a LB in before the daze wears off.

I also 1v1 vs. a GWF which used to be about 80% loss rate for me before (if they were decent GWF) But I dodged flourish and then allowed him to knock me down (so he was out of cc) then popped lurkers and stealth and with 1 DF he was almost dead, finished him with LB.

Long story short I will now be using DF instead of sly flourish from now on. If anyone else uses DF in combination with another ability or tactic I'd be happy to hear it.
Guild Master of <Enemy Team>
We are definitely dominating, and we are always about to win.
Post edited by cribstaxxx on

Comments

  • gabeinsdgabeinsd Member Posts: 20 Arc User
    edited August 2013
    I too think DF is easily dismissed...I think it can be used advantageously in certain situations - specifically against GFs (it will break their guard) and GWFs. It also has a bleed effect.

    However one thing I noticed is it breaks stealth while SF doesn't. Also most of the good players will simply move causing you to miss the full DF combo.
  • nikthebriknikthebrik Member, Neverwinter Beta Users Posts: 2 Arc User
    edited August 2013
    yeah really the only problem is the "IF you can land it" -- that's a pretty big "if." It takes a lot of skill, and even still, it probably isn't reliable to be a primary at-will. but as a secondary, it could work.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited August 2013
    Yeah that is the main problem, as I said though I usually can if I drop smoke bomb from stealth, you should try it sometime, I kill squishies in 1 flurry usually lol. and it seems like once you start doing the flurry you auto follow your target.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • edited August 2013
    This content has been removed.
  • healhamstahealhamsta Member, Neverwinter Beta Users Posts: 572 Bounty Hunter
    edited August 2013
    nikthebrik wrote: »
    yeah really the only problem is the "IF you can land it" -- that's a pretty big "if." It takes a lot of skill, and even still, it probably isn't reliable to be a primary at-will. but as a secondary, it could work.

    You would have to be pretty bad to have trouble landing DF. Learning how to jump DF takes seconds, literally.
    1) GWF/GF/CW/DC all have roots/stuns/knockdowns/etc. Take advantage of those. (And you're a TR, why the heck aren't you taking advantage of your allies? GWF/GFs are particularly nice to tag along with since they both have spammable stuns)
    In order of helpfulness to you:
    GWF/GF -> DC -> CW.
    GWFs will almost always open with their stun, at the very least making the enemy blow their dodge rolls.
    GFs prone combo. But they usually shield waddle so you either have to waste time to hide your presence or chuck knives.
    I place DC ahead of CW since CWs CC's are pretty easy to avoid by most classes & since people tunnel vision constantly when they see a DC. (Just DF track your own DC, the enemy will run into you.)

    2) Stealth. It's extremely easy to wind up DF hop onto the target while under stealth.
    3) Movement prediction. The vast majority of players are extremely predictable in their movements. Particularly hilarious are the CWs that allow me to DF with them through their teleports.

    Now aye, there are a few players out there that are smart enough to watch out for you & will actively counter your DF. Those are the ones you either have to coordinate with the rest of the team, or simply swap to sly flourish.
    Delve loot murdered my TR, DC, & GWF. Nerf Plox:
    I know that it sucks to no longer get gear to sell from the Dungeon Delve chest but it was truly overpowered.
  • imthelonewolfimthelonewolf Member Posts: 36
    edited August 2013
    I dont use it in Domination, but I use it in GG sometimes. Its helpful because even if you miss the person you aim for, youre in a group and bound to hit someone.
  • millz3020millz3020 Member Posts: 26 Arc User
    edited August 2013
    A skilled player will dodge this At-Will at all costs. Sly Flourish all the way.
  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited August 2013
    I used to like DF in PVP as well back when I was using a regular executioner build. It can be troublesome to land but we do have skills that support the use of DF in PVP. What I had back then was Dazing Strike, Shadow Strike, and Impossible to Catch. Let's take easy targets or example, DC's and CW's since they do not have CC immunity skills.

    1. Stealth, run to enemy and chuck a couple of daggers to drain dodge.
    2. Use Shadow Strike, start DF.
    3. Once Daze ends (around 4 - 5 secs), use ITC.
    4. Use Dazing Strike, start DF. Or start DF while under ITC, then use Dazing Strike depending on the situation.
    5. Throw a couple of daggers, use Shadow Strike as soon as it goes out of CD if the opponent is still alive.
    6. Repeat.

    I had fairly low tiered gear back then. I still do but not as much as before.

    Duelist's Fury is a high risk, high reward At-Will for PVP that requires as much mobility as possible. When we are rooted into the ground, it makes us prone to being CC'ed which makes ITC and invaluable source of immunity when attempting to use DF.
  • trollgretrollgre Member Posts: 297
    edited August 2013
    i rarely use atwills during pvp
    the reason is it will show your location

    for me SF is better i crit up to 2k+ with it and its fast

    chance for landing DF against good opponents is low if 1 v 1
    if they saw you using DF they will dodge/guard before 3rd attack and then CC you once it ends ( no0bs will panic and will use skills while youre immune to CC)

    its best if you use it while stealthed and a bit far for the first 2 attack so they wont see you just jump DF to them at 3rd attack
  • zellistazellista Member Posts: 100 Bounty Hunter
    edited August 2013
    I've faced a perma stealth TR who could time his DF really well by purposely missing the first 2 hits to not alert his opponents, and then proceed to score the 3rd hit for the bleed stacks. Exceptionally annoying since he was contesting on a point with my pvp geared sent. GWF. Neither of us killed each other, lol.
  • imthelonewolfimthelonewolf Member Posts: 36
    edited August 2013
    It doesnt (and shouldnt) work in 1v1. I can see this useful maybe if youre permastealth. Out of nowhere you see all these numbers above you and its too late.
  • trollgretrollgre Member Posts: 297
    edited August 2013
    it works on 1 v 1 high chance if youre stealthed and start attacking 3 steps away then jump DF at 3rd attack
    but if youre visible or you hit them with first attack while stealthed they will be more cautious
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