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Cleric :single target : CLick And Heal

pufypufy Member Posts: 44 Arc User
edited August 2013 in The Temple
Hello guys (im new in game and i rolled a cleric (im a cleric person)
I played quite a few mmo's and rpg's and whatever as Cleric ( but i never had this issue)

I like the Aoe Healing and Mark a Mob so all who hit's him get healed
But i HATE : Single target player Heal..From party lets say.

Why ?
-
When i finaly menage to press my target from party ( Finaly ? yea...all my party usualy sticks togheter..and name's get combined...and cant click the right one)..SO when i Finaly menage to get my Guy.....if he moves for 5m lets say..His Name will vanish from my screen..and i need search him again......... Try this..with x 5 players :l and heal them when they need..

If i Click on a name..it will vanish after 2 sec if he moves..or If sombody else is near him il have 2 names.and hard to click em...Problem is..that when i select a target..it wont SAVE the target name..so if other targets ..respawn/move to my target location...il lose it.


Alt + click..wont help. (tryed to heal..by pressing my target from party name window ,but i cant)

I find very hard 2 heal this way........ya..if my target it's free. (nobody near it..) and wont move...is easy to heal...but cmon.....It shouldent be like this...
I need to fix this 2 problems :
1- How To Target a player..and KEEP his name On...without worry he will vanish as soon he moves /or sombody' is near him to overright his name..
2- How to press players from party Name window.

Any CLeric could help?
Post edited by Unknown User on

Comments

  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited August 2013
    This is largely a problem that you will quickly grow out of. As you level you'll get access to better heals, and targeting becomes less of an issue. Forgemasters Flame and Astral Shield will eventually fully replace Word of healing. And both are far easier to use in hectic fights.

    In the meantime you'll need to lean on Sunburst. It will be your go-to panic button. Supplemented with daily powers you can do quite a lot of healing without even having to use word. Guardian of Faith will be useful until you can replace it with Hallowed Ground. Hallowed Ground, supplemented with the Moon Touched feat can heal as well as buff the group.

    As final fall back. Holding down the CNTL key acts as a target lock. It can be tricky to use in a hectic fight. But you can target, lock that target by holding CNTL then cast, provided you got the finger dexterity for it. There is a way to set up a key bind toggle for target lock as well. But you'll need someone with more indepth knowledge of macros and keybinding for that.
  • pufypufy Member Posts: 44 Arc User
    edited August 2013
    thank you..but what CNTL means ? Ctrl ??
    And the next heal skills..sounds like Aoe heals ? Wich is good then..
  • fefeenahfefeenah Member Posts: 0 Arc User
    edited August 2013
    Yes he means CTRL. Healing word should probably be a fall back heal for that CW that doesn't stick with the group or the TR who always (WHY??) runs out of the shield right when the damage happens.

    Sunburst is good if you're in there with everyone, and it's pretty easy to use. I disagree that the only other option for you is forgemaster's flame - I didn't like that spell at all, so I use Bastion of Health. Healing word is still a viable choice, but the burst heals from our aoe heals are much more impressive.

    In any case, this is unlike a lot of other mmo's because you aren't going to be clicking unit frames to heal. You'll get used to it :)
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited August 2013
    yea sorry, Ctrl key.

    And yes, the rest of your heals are all AoE in some form.

    Forgemaster's flame when cast in Divine mode will damage the target with a strong DoT and heal every friendly player close to it, for the DoTs duration. Advantage, healing isn't fixed to a point, and lasts for several seconds. Disadvantage, knocking mobs away mitigates healing.

    Bastion of Health is a large targetable AoE. Just place the circle under as many players as you can get. It is instantly cast in Divine mode. Advantage, can hit several group members provided everyone is standing fairly close together. Disadvantage, not as helpful if the party is scattered and its possible to miss and heal no one if the party is moving around constantly.

    Astral Shield is a VERY large circle you place down. When cast in Divine mode it will put a strong regen effect on anyone standing in the circle as well as boost their damage resistance. Advantage, places a giant "STAND HERE FOR HEALS" blue circle on the ground. Most useful fire and forget heal spell in the game. Disadvantage, party has to be smart enough to actually stand in the circle. Can be frustrating to put a circle down and have the party run off in a different direction.
  • fefeenahfefeenah Member Posts: 0 Arc User
    edited August 2013
    Bastion of Health is a large targetable AoE. Just place the circle under as many players as you can get. It is instantly cast in Divine mode. Advantage, can hit several group members provided everyone is standing fairly close together. Disadvantage, not as helpful if the party is scattered and its possible to miss and heal no one if the party is moving around constantly.

    Just covered this in another thread - if you place the BoH just as AS is ending, people won't be scattered so it works very well.

    And you nailed it... if the party doesn't understand how shield works they often just avoid it. I think they're thinking it's just mitigation but it's so much more than that!
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited August 2013
    fefeenah wrote: »
    I disagree that the only other option for you is forgemaster's flame - I didn't like that spell at all, so I use Bastion of Health.

    I wasn't trying to advocate one heal over another. I simply mentioned forgemaster's as the next heal, because it is. There is a large gap in levels between sunburst and the next big heal. And you get access to forgemaster's 5 levels before Bastion.

    The upper 20's can be a real pain simply because you have nothing but sunburst, word, and single daily for big heals. You cant even take full advantage of hallowed ground till much later due to how far down the feats tree you need to be to get moon touched.

    It does get easier after you pick up your mainstay heals. But I can understand folks giving up before then, especially if they don't know all the options that are waiting them if they keep at it.
  • eggsneggsn Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 69
    edited August 2013
    I am telling you though, get real good with Healing Word. There's been certain groups where I've slotted Healing Word and preferred it over FF or BoH. But then again I've played since at a time when cleric was forced to kite stuff because we walked into the dungeon. Now, in a good group, I use damage/debuff on that 3rd slot like divine glow or break the spirit.

    That being said, overall it helps to really get used to that targeting aspect of the game. If you decide to play other classes like CWs, the DC targeting is nothing compared to how targeting works in the CW world which I am still learning more and more as something that can make or break your plans :).

    In the end it's all for fun. Once you understand the mechanics of the game, which honestly I tried to fight in the beginning having been used to EQ1/WoW/RoM/LOTR, it's fun playing DC and it's still my favorite.
  • fefeenahfefeenah Member Posts: 0 Arc User
    edited August 2013
    Healing word was in my rotation @ lvl 60 for a very long time - it's not bad at all. I'm not sure why it isn't affected by recovery though.
  • akomplishedakomplished Member Posts: 0 Arc User
    edited August 2013
    Figure I would add my two cents. I have heard of using key bindings to lock and unlock onto a target along with holding control but I stumbled on this and actually prefer it more especially in CN when a CW gets smashed and starts blinking all over in a panic. (Especially after the pot they just consumed didn't heal them........)

    Switching into Divine and using Soothing Light will cause your targeting to automatically lock onto and follow the player regardless of where they go. You have to be aware of your pips to avoid tapping out, but moments after you begin to cast Soothing Light you can toss a Divine Healing Word.

    The reason I find this more effective is because for 1 pip + tiny bit more divine you can start fixing the problem immediately with a minuscule amount of healing and most importantly have now applied buffs to the target (enduring relief in particular) closely followed by the instant heal + HoT from your Divine Healing Word.

    -Dorffie
    DC Faithful Dorf
  • fondlezfondlez Member Posts: 0 Arc User
    edited August 2013
    eggsn wrote: »
    That being said, overall it helps to really get used to that targeting aspect of the game. If you decide to play other classes like CWs, the DC targeting is nothing compared to how targeting works in the CW world which I am still learning more and more as something that can make or break your plans :).

    Are you kidding me? CW is my main (though DC was my first character). Just that one spell, i.e. Healing Word, is harder to target in general than every single spell in the CW class.

    I'd rather take having to deal with very occasional annoying dragon hitbox induced misses than to have rely my core gameplay on a spell like Healing Word or Soothing Light.

    So, yes, one spell of DC is harder to use than the whole CW class! Though, DC class overall has a much simpler gameplay, if you do not use such silly spells unless you absolutely have no choice.
  • grimslawgrimslaw Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 43
    edited August 2013
    Have you tired changing the option of party tar getting? I forget the defaults but if you change the options of target party member to targeted, or recently damaged. It pass the need to zero in on a specific player since it will just cast onto the most recently damaged.
  • paktokpaktok Member Posts: 0 Arc User
    edited August 2013
    Macro:

    Under Cryptic Studios\Neverwinter\Live\Localdata, make a file called CommandAliases.txt. Place the following in it:

    alias t1 "HardTargetLock {} $$ target1"
    alias h1 "t1 {} $$ PowerTrayExec {} 3"
    alias t2 "HardTargetLock {} $$ target2"
    alias h2 "t2 {} $$ PowerTrayExec {} 3"
    alias t3 "HardTargetLock {} $$ target3"
    alias h3 "t3 {} $$ PowerTrayExec {} 3"
    alias t4 "HardTargetLock {} $$ target4"
    alias h4 "t4 {} $$ PowerTrayExec {} 3"

    This assumes that you place Healing Word at the default 'E' position. The above aliases will load at every start. Then once your party starts, you will have to set aliases for targets1-4
    /alias target1 "Target <Player_1_Full_Name>"
    /alias target2 "Target <Player_2_Full_Name>"
    /alias target3 "Target <Player_3_Full_Name>"
    /alias target4 "Target <Player_4_Full_Name>"
    And I have a bind for each of these
    /bind v +h1
    /bind t +h2
    /bind g +h3
    /bind b +h4
    You can bind to any keys you want. It is also possible to save binds to a file and load them.

    These will always hit the targets you want with Healing Word. Again this uses the middle position for healing word. If you need to use the left or right position,

    PowerTrayExec {} 3

    to PowerTrayExec {} 2 or PowerTrayExec {} 4 respectively.

    Hope this helps everyone. You don't need a heal for yourself as you always heal yourself by default. It is also possible to bind buttons to force yourself into divine mode and cast soothing light on the same above targets. I could add that as well if it is desired.
  • fakatikfakatik Member, Neverwinter Beta Users Posts: 151 Bounty Hunter
    edited August 2013
    I found that setting the game to always show party members' health bars also kind of useful for targeting.
    Aireina | Ashter | King Baldric | Oranges | Hello | Mikalin
  • daswoolydaswooly Member Posts: 60 Arc User
    edited August 2013
    /alias target1 "Target <Player_1_Full_Name>"
    /alias target2 "Target <Player_2_Full_Name>"
    /alias target3 "Target <Player_3_Full_Name>"
    /alias target4 "Target <Player_4_Full_Name>"
    Basically you would need to type in their names manually at the start of every run?
  • mittensofdoommittensofdoom Member, NW M9 Playtest Posts: 247 Arc User
    edited August 2013
    So sick of people moaning about targeting Healing Word. I have always used it and it is the best heal of the lot. A cleric who can target this well is better than any cleric using Bastion or Forgemasters (seriously, people are still using this p.o.s at 60?). Its really not that hard to aim it. Always have your party members names showing and always be rotating around the edge of the fight, dont even worry about hitting anything except slinging a mark on the big targets whenever you can. Always be watching the health bars (i watch theirs more than mine) and always know where everybody is in relation to you. Be especially aware of the priority targets aka the wizards and the rogue, dont even worry about the GF's and GWF's they are not your main problem if they are doing their job right. I dont even bother with holding ctrl and I always land Healing Word where it needs to go through awareness and reaction speed and I find it easy but I guess some people need to practice.
  • battlestationvbattlestationv Member Posts: 0 Arc User
    edited August 2013
    what i found was an easy way was too go into keybind and replace the targeting from shift to left click(mouse) that way you can hold it down while moving easier i mean sure it replaces an at-will(whatevers in your left slot mines sacred flame) but you only need to spam astral seal with the right button, so say if you hover over a team mate and hold down the left mouse button it will stay locked onto them until you release it. then after your dungeon run just change it back to shift voila easy single targeting for HW. just remeber to release it while casting astral seal but it's a great help i can constantly stay targeted on my teamate while tunning in circles..
  • akomplishedakomplished Member Posts: 0 Arc User
    edited August 2013
    I can only imagine the problems you two have with divine generation and/or missed bonuses from temporary hit points (depending on spec) by just throwing seals on mobs.

    BoH for low levels pre-AS at 60 under geared groups that require higher amount of healing.
    Divine FF can't be beat for a rapid heal per 1 sec (makes Divine HW look like a Sunburst) on a heavy melee group or fights like Xivros.

    Never understood why DCs limit themselves to always use the Sunburst / Healing Word / Astral Shield combo and never branch out based off the fight. Then again these are normally the same people who belly ache when AS could no longer stack or be always up.
  • battlestationvbattlestationv Member Posts: 0 Arc User
    edited August 2013
    I can only imagine the problems you two have with divine generation and/or missed bonuses from temporary hit points (depending on spec) by just throwing seals on mobs.

    BoH for low levels pre-AS at 60 under geared groups that require higher amount of healing.
    Divine FF can't be beat for a rapid heal per 1 sec (makes Divine HW look like a Sunburst) on a heavy melee group or fights like Xivros.

    Never understood why DCs limit themselves to always use the Sunburst / Healing Word / Astral Shield combo and never branch out based off the fight. Then again these are normally the same people who belly ache when AS could no longer stack or be always up.

    actually the setup i prefer is AS/HW/FF. astral shield is always a must so that leaves 2 other options i usually decide in the first few minutes of the dungeon between ff and sunburst depending on how the group is(PuGs) but if its a premade i usually stick with that setup sunburst is just a really good generator but the heals from ff and hw blow it out of the water imho
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited August 2013
    How do you generate AP/DP, then? I couldn't live without sunburst. I mean, it's pretty rubbish for heals, but that's not really what you use it for anyway.

    Or do you slot divine fortune?
  • battlestationvbattlestationv Member Posts: 0 Arc User
    edited August 2013
    morsitans wrote: »
    How do you generate AP/DP, then? I couldn't live without sunburst. I mean, it's pretty rubbish for heals, but that's not really what you use it for anyway.

    Or do you slot divine fortune?

    i slot divine fortune yes
  • mittensofdoommittensofdoom Member, NW M9 Playtest Posts: 247 Arc User
    edited August 2013
    I can only imagine the problems you two have with divine generation and/or missed bonuses from temporary hit points (depending on spec) by just throwing seals on mobs.

    Obviously when you can you use sacred flame but this isnt your main priority in intensive fights. And I always have divine fortune slotted and generally foresight.
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