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GWF Starting Stats and Diminishing Returns

sadus671sadus671 Member, NW M9 Playtest Posts: 204 Arc User
edited August 2013 in The Militia Barracks
Hello everyone,

Quick couple of quick questions...

Given the diminishing returns on stats like Recovery & Crit... and the lack of DM's on Power and ArmPen (other than hitting Mob Damage Resistance %)

Would it not be best to start with as high of Dex and Int as possible? Since there are no DM's on Stat % increases

I'm not familiar with how stats are generally distributed on GWF gear, but on my DC I hit the Recovery DM point pretty easily with T2 gear and use of a Stone.

I know Con provides a bonus of extra HP's.. but I figure you hit a point where you have "enough" hit points to have a comfortable amount of time to react.. and with a decent enough amount of defense.. you shouldn't be tissue paper to mobs.

So bottom line... I figure with Gear scaling.. it was be easier and easier to hit DM's... so enchanting will can be solely devoted to Power or other non-DM stats.... thus.. why not stat with the highest stats possible in those DM stats.. and stack Power later...

Maybe... the lost of DPS on At-Wills doesn't compensate for the improved recovery and crit % provided by higher Int and Dex...

All opinions.. appreciated in Advance.

Thanks.
-= Primary Characters =-

- Forge (GF)
- Apocalypse - (DC)
- Sadus (OP)
- Fireball (GWF)
- Ixian (CW)

Thank you Loadouts for allowing my toons to be all the things... they ever wanted to be....
Post edited by Unknown User on

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