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[Foundry Campaign] City in Conflict

celantracelantra Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild Users Posts: 465
edited August 2013 in Foundry Quest Database
I would like to ask folks to take a look at a quest called, “The Beast Within.” It is the first part of a multi-part quest line focused upon the different factions vying for power within Neverwinter. The campaign is called, “City in Conflict.”

Most of these quests will be very lore heavy, hopefully to provide players unfamiliar with the Neverwinter game world to better understand this rich realm we find ourselves in.

Author: @celantra
Name of Campaign: City in Conflict
Campaign Short Code: NWS-DNNCYAC9Z
Description of Campaign:
The factions within Neverwinter are boiling over. There are several groups vying for power within
the structures of the city. It is a small group of people that will shape the destiny of what the great city of Neverwinter will be capable of becoming. Are you one of those people? It appears that you may be. This series of quests will expose you to the factions and only your actions will decide the ultimate fate
of Neverwinter.

The-Beast-Within-600x150-Banner-2.jpg

Quest Name: The Beast Within
Quest Short Code: NW-DLO2ZA4DG
Quest type: Story
Content Type: Solo
ERT: 20-30 minutes
Quest Description:
Lord Neverember has sworn to put an end to the Nasher threat; the Nashers refuse to accept Neverember as their ruler. Within all this political strife there is a larger problem. One of the Nashers is not entirely what he seems. Strange murders have been occurring throughout Neverwinter both within and outside the Black Lake district.

Chief Justice Embelmar has put forth the call for adventurers to undertake the task of finding and bringing to justice the murderer. This is beyond the role of the general constabulary. The adventurer taking on this task will operate under the seal of the Chief Justice of Neverwinter.

Gauntlet-of-the-Twin-Teeth-600x150-Banner-1.jpg

Quest Name: Gauntlet of the Twin Teeth
Quest Short Code: NW-DTVDNRGKC
Quest type: Combat
Content Type: Solo
ERT: TBD
Quest Description:
Now that Chief Justice Embelmar has reacquired his long time ancestral home, he must find a way to maintain a presence in both Protectors Enclave and the Black Lake District. If Lord Neverember were to discover the connection between Embelmar and the Conclave, hence the Nashers, it would be the end of the Chief Justices position and ability to work within the system for a peaceful resolution to Neverember's ambitions.

The sewers provide a clear path between Embelmar's offices in Protectors Enclave and the Chapter House/Ancestoral Home of the Embelmar Family. The Nashers have been able to travel these corridors due to their alliance with the Dead Rats Clan. The Dead Rats detected Embelmar's previous trip through the sewers and are prepared to prevent further travel through their realm. Your return to Protectors Enclave is going to require some dedication to eliminating this threat.

Devils-in-the-Details-600x150-Banner.jpg

Quest Name: Devils in the Details
Quest Short Code: NW-DLAEBDHC6
Quest type: Story
Content Type: Solo
ERT: TBD
Quest Description:
Chief Justice Embelmar has taken up residence in his ancestral home deep in the Black Lake district. This has put him in direct contact with a group of moderate Nashers calling themselves the Conclave. The courtyard around his house has become the Conclaves stronghold so his day to day dealings with them have shaped his perceptions.

The leaders of the Conclave are working to resolve an issue that could drastically escalate the conflict between the Nashers and the mercenaries of Lord Neverember. They have asked for Chief Justice Embelmar's help in hopes that they can stem the tide of destruction of their brother Nashers. Embelmar has turned to you to help the Conclave resolve this challenge.


Quest Name: Songs in the Basement - UNDER DEVELOPMENT
Quest type: Story - Combat
Content Type: Solo
ERT: TBD
Quest Description: Coming Soon
Post edited by Unknown User on

Comments

  • celantracelantra Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild Users Posts: 465
    edited May 2013
    Released second part of the Campaign "City in Conflict," called Gauntlet of the Twin Teeth. Its still a little rough, but ready for folks to start looking at it.
  • danzlyradanzlyra Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 43
    edited June 2013
    NM: I found I was finally able to talk to the guard by not targeting him but rather target the wall next to the gate.
  • celantracelantra Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild Users Posts: 465
    edited July 2013
    Released Part III - Devils in the Details - Still working though a few minor things, but is definitely playable and much fun.
  • karitrkaritr Member Posts: 662 Bounty Hunter
    edited July 2013
    To my shame I have only just picked up your campaign, but having played the first two chapters I had to come and compliment you on a job well done. I've thoroughly enjoyed myself over the last 2 hours and still have chapter three to look forward to tomorrow.

    I can't wait :cool:
  • karitrkaritr Member Posts: 662 Bounty Hunter
    edited July 2013
    OK, some typos still to address but I was having too much fun to catalogue them. Plus at least one 'typo' wasn't actually a typo but simply down to me being a Brit (for example, we spell 'worshiper' with 2 'p's). The only other thing I noticed that was a bit odd, was during the initial investigation of the port, some areas were completing before the 'eliminate' objectives were met.

    Neither of those two things detracted from my enjoyment, you have another 5* chapter here. My character really feels part of something in this story and I love the main characters, even (especially?) the villain of the piece :D

    PS: PM me if you want me to replay and make more specific notes. It'd be a pleasure.
  • celantracelantra Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild Users Posts: 465
    edited July 2013
    Really glad you are enjoying it. I have a massive story and grammer pass through planned after I get this Tower District Quest out the door. Its on the agenda, but there is simply so much to do and so little time. Part IV is also in the works and is really shaping up nicely. There will definitely be some plot twists, as some of the established characters have some real decisions to make. So does the player. One thing that I am doing is some rewriting so each quest can stand more on its own as well as remaining part of the larger story. I also want to give the player more characterization options, so some rewrite is likely.
  • karitrkaritr Member Posts: 662 Bounty Hunter
    edited July 2013
    One thing that I am doing is some rewriting so each quest can stand more on its own as well as remaining part of the larger story.

    That's particularly interesting to me as your campaign was the first I gave a mention to in the "What are you playing" thread for the very reason that each chapter is practically self-contained, so would work as good stand-alones as well as being part of something bigger.
  • bigchoochbigchooch Member, Neverwinter Beta Users Posts: 5 Arc User
    edited August 2013
    I don't know if I discovered a bug in Pt2 Gauntlet of the Twin Teeth or I'm missing something, but I got stuck at the respawn fire near gates 3 & 5 . Basically I was fighting rats in the gate puzzle areas when I died and respawned at the fire. My problem is that all the gates I can access on this side- 3,5,10, & 12- won't open and so I'm stuck not able to go anywhere. My only recourse was to exit the quest & restart it over.
  • celantracelantra Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild Users Posts: 465
    edited August 2013
    There is an action point there that is supposed to open the number 3 gate automatically when a person respawns. It sounds like that may have bugged for you. I will look into that behavior and see if I can figure out what went wrong. Thanks for the heads up on that.
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