You could have elaborated this trolling post a bit more for my amusement.
Dude, srsly if you want to troll do it more subtle. I know people still playing/enjoying this "game" are quite "simple" but even a rock can tell right away that you are trolling.
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destructor450Member, Neverwinter Beta UsersPosts: 1Arc User
You could have elaborated this trolling post a bit more for my amusement.
Dude, srsly if you want to troll do it more subtle. I know people still playing/enjoying this "game" are quite "simple" but even a rock can tell right away that you are trolling.
No I am not at all trolling u guys i just needed some advice for the game and i am just 8 days old to the game......
All paths will lead to enlightenment my fellow holyman.
I chose to level(aka: Learn) my Cleric with Virtuous since I wanted a little punch and the Virtuous line certainly has that.
After a few weeks of being level 60 decked out in full tier 1 sitting on around 9.2k gear score I found PUG's to be over all very bad. Guild runs were fine, I could do tier 2 no sweat but often would fail at some tier 1 content with PUGS.
What I really wanted to do was make AD as fast as possible and it seemed the best way to do that meant running lots of t2's but since my guild is never online at the same time as me I needed to do it through PUGs so I respecced to Full Heal's and now have no problem dragging an undergeared party through t1 content and do well enough with most groups in t2. Almost have my Iuoun Stone of Allure at which time I hope to do rather well at all t2 content.
When I have BIS gear I will respec into one of several awesome specs I like. Since it will come at the cost of some healing I will wait until I have BIS gear as I do not want my healing to be in anyway under-par. The specs I like do lose a little bit of heals but gain substantial effect on the battlefield such that losing heals should not be a problem so BIS gear should have ample punching power to drive those heals and still come out looking like an undergeared fully heals specced cleric.
Virtuous focuses on mitigation and control. You are expected to slot both heal/mitigation and control/attack powers primarily to build AP quickly while at the same time hindering or destroying your enemies outright. This path favors Divine Armor - the lack of steady damage mitigation/healing means you should only use Hallowed Ground if you are confident about your party members' survivability.
Faithful focuses on healing and granting the party various powerful attack/defensive buffs. Since most of their abilities proc from heals, you will most likely be slotting all-healing encounters. This is the path that many consider to be "full support". This path favors Hallowed Ground - the sheer amount of extra healing/buffs/mitigation already available to it makes Divine Armor redundant except for emergencies.
The Righteous path favors the versatile cleric. It offers a little bit of everything and ideally a Righteous cleric should easily be able to switch its focus from controlling to healing to attacking depending on what is required, thanks to feats that significantly increase divinity generation. It has two powerful defensive feats (Power of Oppression and Warding Shield, and there's Divine Advantage for PvP) which means you are free to choose between Divine Armor (if you think your heals won't be enough - you will not outheal a Faithful cleric) or Hallowed Ground (if you think your mitigation powers are enough - you have more compared to a Virtuous cleric). Several Righteous feats focus on improving the survivability of the cleric itself - a nice tradeoff for the lack of focus.
You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
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destructor450Member, Neverwinter Beta UsersPosts: 1Arc User
edited August 2013
Than guys I choose the virtuos path and am very happy as my clerics become very strong now
THANK YOU!
Don't quite see why you're emphasizing one daily vs another, tyrtallow? I take both, since no matter what your spec, they're more context-specific than they are build-specific.
Not really. Virtuous clerics usually cannot afford to use Hallowed Ground, especially since they lack the Moontouched feat. They have to make up for their lack of steady heals/mitigation somehow, and the only way they can do that is to generate AP fast enough for Divine Armor spammage. Generally they should be using Divine Armor - the 30% extra HP and 10% extra mitigation are too valuable.
Faithful has more freedom when it comes to choosing which daily to use but it does favor Hallowed Ground both because of Moontouched and because of the sheer amount of defensive buffs/healing. Even with just Hallowed Ground a good Faithful cleric should have little trouble pulling a low HP ally back from the brink. Any cleric should know when to use Divine Armor, yeah, but outside of specific situations there's no reason why a Faithful cleric should not be using Hallowed Ground.
The differences between paragon paths can also start to blur if you spec deep into the two paths instead of focusing on just one. Note that this is for PvE; PvP is too dynamic.
You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
Comments
Dude, srsly if you want to troll do it more subtle. I know people still playing/enjoying this "game" are quite "simple" but even a rock can tell right away that you are trolling.
No I am not at all trolling u guys i just needed some advice for the game and i am just 8 days old to the game......
I chose to level(aka: Learn) my Cleric with Virtuous since I wanted a little punch and the Virtuous line certainly has that.
After a few weeks of being level 60 decked out in full tier 1 sitting on around 9.2k gear score I found PUG's to be over all very bad. Guild runs were fine, I could do tier 2 no sweat but often would fail at some tier 1 content with PUGS.
What I really wanted to do was make AD as fast as possible and it seemed the best way to do that meant running lots of t2's but since my guild is never online at the same time as me I needed to do it through PUGs so I respecced to Full Heal's and now have no problem dragging an undergeared party through t1 content and do well enough with most groups in t2. Almost have my Iuoun Stone of Allure at which time I hope to do rather well at all t2 content.
When I have BIS gear I will respec into one of several awesome specs I like. Since it will come at the cost of some healing I will wait until I have BIS gear as I do not want my healing to be in anyway under-par. The specs I like do lose a little bit of heals but gain substantial effect on the battlefield such that losing heals should not be a problem so BIS gear should have ample punching power to drive those heals and still come out looking like an undergeared fully heals specced cleric.
Faithful focuses on healing and granting the party various powerful attack/defensive buffs. Since most of their abilities proc from heals, you will most likely be slotting all-healing encounters. This is the path that many consider to be "full support". This path favors Hallowed Ground - the sheer amount of extra healing/buffs/mitigation already available to it makes Divine Armor redundant except for emergencies.
The Righteous path favors the versatile cleric. It offers a little bit of everything and ideally a Righteous cleric should easily be able to switch its focus from controlling to healing to attacking depending on what is required, thanks to feats that significantly increase divinity generation. It has two powerful defensive feats (Power of Oppression and Warding Shield, and there's Divine Advantage for PvP) which means you are free to choose between Divine Armor (if you think your heals won't be enough - you will not outheal a Faithful cleric) or Hallowed Ground (if you think your mitigation powers are enough - you have more compared to a Virtuous cleric). Several Righteous feats focus on improving the survivability of the cleric itself - a nice tradeoff for the lack of focus.
THANK YOU!
Faithful has more freedom when it comes to choosing which daily to use but it does favor Hallowed Ground both because of Moontouched and because of the sheer amount of defensive buffs/healing. Even with just Hallowed Ground a good Faithful cleric should have little trouble pulling a low HP ally back from the brink. Any cleric should know when to use Divine Armor, yeah, but outside of specific situations there's no reason why a Faithful cleric should not be using Hallowed Ground.
The differences between paragon paths can also start to blur if you spec deep into the two paths instead of focusing on just one. Note that this is for PvE; PvP is too dynamic.
↑↑↑ lmao ↑↑↑