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Nub GWF Questions (at wills and encounters)

alassaelalassael Member Posts: 19 Arc User
edited August 2013 in The Militia Barracks
I am leveling my first GWF and am struggling to find encounters combinations and at-wills that perform well under a combination of conditions in group PvE (dungeons and skirmishes).

At-wills:
Is there any reason, whatsoever, to slot Sure Strike (SS) over Weapon Master’s Strike (WMS) and/or Wicked Strike (WS)? And, is there any reason to ever use Reaping Strike (RS) ever again? Does anyone else feel gimped when using WMS/WS against a dungeon boss?

Encounters:
Which utility abilities are worth slotting over damage dealing abilities? Which utility abilities are worthless? Also, what abilities are over-rated? From what I have read, Flourish is near the top of the over-rated encounter list. Can you list the encounters you slot for trash, boss fights, leveling, and PvP (and perhaps variations due to pug vs guild runs)?

Other specific questions:
  • Roar usage: This ability seems counter intuitive. You want mobs grouped up so you can AoE them down. But this knocks them away from you (which is great if you are about to die or need to interrupt). For the people who love Roar, do you slot Come and Get It to round mobs up after using Roar?
  • Mobility: Does anyone slot mighty leap or punishing charge for mobility or is the loss of damage (or other utility) too great?
  • Not So Fast: Does anyone use this ability in dungeons once you get past level 30?
  • Which encounter abilities are a total waste of space and should never be considered ever?
Tip of the Day: The forums are not for guides or tips or learning how to play. They are here for people to whine until something gets nerfed or buffed.
Post edited by alassael on

Comments

  • chudovishyechudovishye Member Posts: 0 Arc User
    edited August 2013
    1. Yes, Sure Strike is now awesome, but ONLY, in my opinion, for PvP. The reason is simple, and that is that it locks on to whatever you're attacking. If someone shifts position, you'll stay on them until they're out of your range.

    2. Reaping Strike was, and still is, totally worthless. Don't waste any points in it. WMS/WS combo is the way to go on a boss. If you have the right gear, you'll be topping the DPS chart by the end of the run.

    3. Flourish is most certainly not overrated. You can break enemy attacks, including bosses with it, and it has distance, meaning in PvP, for example, you can actually help yourself catch up to an opponent by getting in enough range to use it, and then charging the rest of the distance.

    4. Come and Get It sucks, you'll see few GWFs using it for a reason. Roar may knock, but it's little bitty knock can be used to push enemies off of ledges (great during Spellplague), as well as helping to corral enemies for singularity to some extent. The most important thing is the action point and determination gain. If you've got your feats right, you'll be dropping a daily about once every 20 seconds in a dungeon.

    5. No one uses Punishing Charge. It's still one of the most pathetic GWF skills, and likely the worst power in the entire game. Don't bother. Mighty Leap, slot it to raise the level of your powers, but only really use it if you have the feats stacked. Otherwise, it's best used for jumping into an enemy spawn camp if they start to sit there.

    6. I've seen a few 60 GWFs using Not So Fast, but it's because they've increased their feats to accommodate it. I fully increased it, just so I could raise my powers overall. It's useful.

    7. I won't reveal my personal secrets to you, I use my own build.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited August 2013
    roar is awesome btw, you can almost completely fill your ap bar and determination with it if it hits enough enemies. come and get it and mobility feats are generally useless. Daring shout is good IF you are trying to play tank or offtank, but useless in a DPS build. I tried out battle fury and was fairly impressed by it, seemed to boost my damage for a fair amount and it let me use my daily much more often. Use daily, pop battle fury, roar, IBS, daily ready again lol.

    reaping strike actually does slighty more damage on its own that wicked however b/c of all the passives that proc on each attack wicked is much better. steel blitz, weapon master, destroyer all get big increases with wicked over reaping. It's fun to see huge numbers with reaping but yeah at least for me it gets really annoying having to hold it down and then watching all mobs run out of damage radius =/

    I would never use flourish in a dungeon personally, great for PvP but there are much better things to slot in PvE. I used IBS roar and battle fury when my GWF was destroyer. I have him specced 100% for PvP now though.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • alassaelalassael Member Posts: 19 Arc User
    edited August 2013
    First off, I appreciate the info Chudovishye and Crimstaxxx. I wasn’t necessarily asking for your build Chudovishye, but the advice you gave is exactly what I was looking for. I am still contemplating the value of Come and Get It for pug runs because pug control wizards like to scatter mobs.

    Out of curiosity I dug up the old Master Builds List (now archived ☹) and went through and listed their recommended encounters and at-wills. There were a few trends that were interesting, but not surprising either.

    Thorin’s Guide (Destroyer)
    At Wills: SS,WMS
    Encounters: Flourish, IBS, and Daring Shout (replace with Takedown for PvP)

    ExtinctioN’s Guide (Instigator)
    At Wills: WMS,WS
    Encounters: Not So Fast, IBS, Optional (flourish, mighty leap, roar, battle fury)

    Kartofflen’s Guide (Destroyer)
    At Wills: SS, WMS
    Encounters: Roar, Flourish, IBS

    Chainer88 PvP Guide (Mix)
    At Wills: SS, WMS
    Encounters (for PvP): Flourish, Takedown, IBS

    Forsakenlich1’s Guide (Destroyer)
    At Wills: WMS, WS
    Encounters (for dungeons): Roar, IBS, Punishing Charge

    Ironwill’s PvE Guide (Instigator)
    At Wills: WMS, WS
    Encounters: Not So Fast, IBS, Optional (Roar, flourish, Daring Shout, Mighty Leap, Come and Get it, Restoring Strike, Punishing Charge…pretty much listed everything except Takedown)

    Akfortyseven’s PvE Guide (Destroyer)
    At Wills: WMS, SS
    Encounter: Flourish, IBS, Restoring Strike

    These guides have been around for a while. I cannot vouch for any of them, but the common trends are interesting. The following can be said.
    1. Everyone uses WMS (there were no exceptions).
    2. Everyone used IBS
    3. Takedown is popular for PvP
    Tip of the Day: The forums are not for guides or tips or learning how to play. They are here for people to whine until something gets nerfed or buffed.
  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    Come and Get It is pathetic, not even worth 1 point.

    That said, I don't know why people like to follow guides as they are leveling up. For example, what I mentioned above about Come and Get it, is my OWN opinion. In fact I would advise you to put points in it and try it.
    This should be your opportunity to experience as much as you can what your class can do. If you follow someone's guide that says Only do this, and never use that. How do you know if that was just an opinion or that the person even knows what he's talking about? Just because someone starts a thread and calls it a "Guide" doesn't mean that everything in there should be taken as facts. It's someone opinion based on THEIR experience. You may very well be using the same spec as described in someone guide here, when you hit 60. But at least you are doing so because you KNOW it is the best route for your playstyle, because you "experienced" this Power and that Power and made your own decision whether they are useful or not, not because that person thread has 100k views.
    You will miss out on so many aspects of the class if you just blindly follow someone's advice this early on. Dont worry on getting a build right, NO ONE gets it right from the first time, and everyone respecs at 60 at least a handful of time, or at least those that are serious about their characters.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • tenshi36tenshi36 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    ok, i didnt read through everything above, but i wanted to mention a few things:

    roar also stuns for that brief second it pushes. and is Come and Get It the one that pulls things to you? that is not worthless, its great against rogues.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited August 2013
    I would try out a variety of skills and see what you like best. Roar is almost always used in pve for its quick ap and determination generation. IBS flourish and takedown are pretty much the skills used by all DPS GWF's in PvP, only difference would be restoring strike for sent build over IBS.

    No builds you posted listed battle fury, but I would give it a try, I liked it. Come and get it just does no damage and only buffs the damage of one attack, you're better off just asking the CW's to pop shield early in the singularity so that the mobs re group up by the end. I think IBS and Roar and in 90% of DPS GWF builds for PvE, last encounter is optional and I personally like battle fury for more daily uptime. Also as destroyer you get +25% power while slam is active (well if you take that feat, which you should) and with battle fury I can have slam up almost constantly since it lasts so long.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • xpurexinstinctxxpurexinstinctx Member, Neverwinter Knight of the Feywild Users Posts: 18 Arc User
    edited August 2013
    come and get it really depends on how it is used.. we all know gwf arn't sought after much for epic dungeons all that much until proven we can keep up with other classes in one sense or another. I find come and get it particularly usefull for sencondary/primary tanking .. there is a feat to increse threat level with its use on the sentinel paragon. As a first encounter it pulls in the mobs 2nd encounter daring shout to mark targets and drop their damage resistance followed with a not so fast slowing them and enabling a gwf to kite. Paired up with life drinker and some titan/vig warlord gear i have found this method effective enough when the occasion calls for it
  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    alassael wrote: »
    I am still contemplating the value of Come and Get It for pug runs because pug control wizards like to scatter mobs.

    Come and Get It will hardly ever gather mobs scattered by Shield Pulse. Its effective radius is extremely limited. At end game, when you are running with half decent CWs, they know how and when to use shield pulse.
    tenshi36 wrote: »
    and is Come and Get It the one that pulls things to you? that is not worthless, its great against rogues.

    You would slot CaGi instead of a stun or a hard hitting 3rd encounter? All for a rogue? I never had an issue with rogues, especially when I can stunlock 3-shot them.
    come and get it really depends on how it is used.. we all know gwf arn't sought after much for epic dungeons all that much until proven we can keep up with other classes in one sense or another. I find come and get it particularly usefull for sencondary/primary tanking .. there is a feat to increse threat level with its use on the sentinel paragon. As a first encounter it pulls in the mobs 2nd encounter daring shout to mark targets and drop their damage resistance followed with a not so fast slowing them and enabling a gwf to kite. Paired up with life drinker and some titan/vig warlord gear i have found this method effective enough when the occasion calls for it

    I found that I can tank and keep aggro much better as a Destroyer than a Sentinel. Pulling mobs just a few feet away from you for a split second followed by your hardest hitting encounter is still nowhere near constant threat generated from high overall dps.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • alassaelalassael Member Posts: 19 Arc User
    edited August 2013
    copticone wrote: »
    That said, I don't know why people like to follow guides as they are leveling up.

    I understand what you are saying. It is very valuable to try things out. But sometimes when we try something and realize it just isn't working, is it because we are misunderstanding it or using it incorrectly. Take for example Weapon Master's Strike. The ability debuffs your target(s). But if I missed this critical information, I may use it after I use encounter attacks. Then I wonder why my dps isn't so great. So sometimes I like to bounce things on the forums to see where people's opinions lie. I still try things out for myself, but at the same time I like to minimize the cost and time.

    Also, I prefer to play in a style that is fairly recognized as effective rather than learn bad habits from the start.
    Tip of the Day: The forums are not for guides or tips or learning how to play. They are here for people to whine until something gets nerfed or buffed.
  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    alassael wrote: »
    That is an easy question for me to answer. There are a lot of reasons. In every MMO I play, I play the spec and play style while leveling that I believe I will play at end-game. Nothing is worse than leveling up with a particular play style only to find at end-game you hate the spec you'll end up being.

    That's the whole point. You shouldnt stick to a playstyle while leveling up. You should experiment with everything. The leveling content is easy enough to complete with ANY paragon tree. How do you know what playstyle is best for you if you dont try everything and anything.
    alassael wrote: »
    Another reason is that not everyone has oodles of time to play the game and earn AD so they can respec their feats. And not everyone can dump $$$ into the game to respec over and over to try things out. It's very valuable information to learn when something completely sucks and can be ignored. This wouldn't be true if every feat and power in the game was effective and worked correctly, but the game is riddled with bugs and nuances that make navigating it expensive and time-consuming if you do it on your own. It's inefficient to re-create the wheel when it has been done before.

    Cost of a Cat/stone (650-900k). Cost of rank6-7 enchants (400-1mil). Cost of weapon/armor enchants (400k-15mil). Cost of T2 set (150-1.5mil). Initial investments in professions (500k-5mil). And you would rather just follow blindly what someone says, so you can save 100k on a respec token. You should easily have 50-60k AD by the time your reach 60. Another 40k is like 40cents. I dont think that would even put a dent in a teenager's pocket, not that you even need to spend $$ to get the 100k.
    alassael wrote: »
    That being said, it would be nice to see a leveling guide. The CW community had one, but I haven't seen another one. This is probably because the game is so easy to level with. But that brings me back to the beginning. I prefer to play the spec as close as possible to what is expected at end-game. Too many times I level a spec to find out it is not what I'll be using at all.

    I am not suggesting no to "Read" guides or specs. I am not saying not to take ideas from experienced players. But find out for yourself why A is better than B. What really makes this Encounter useful and that one useless. When someone asks you why aren't you using X Power? Your answer should be because I tried it and I found it not really useful or fitting my playstyle, not because Xxxx@L33t said so.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • maxillion2maxillion2 Member Posts: 125 Arc User
    edited August 2013
    I suggest the OP PLAY on the test server you can respec as many times as you disire there and its free while you test the new content
  • alassaelalassael Member Posts: 19 Arc User
    edited August 2013
    copticone wrote: »
    That's the whole point. You shouldnt stick to a playstyle while leveling up. You should experiment with everything. The leveling content is easy enough to complete with ANY paragon tree. How do you know what playstyle is best for you if you dont try everything and anything.

    You caught my post before I re-phrased it. /sigh
    Tip of the Day: The forums are not for guides or tips or learning how to play. They are here for people to whine until something gets nerfed or buffed.
  • alassaelalassael Member Posts: 19 Arc User
    edited August 2013
    maxillion2 wrote: »
    I suggest the OP PLAY on the test server you can respec as many times as you disire there and its free while you test the new content

    That is awesome advice. Thank you.
    Tip of the Day: The forums are not for guides or tips or learning how to play. They are here for people to whine until something gets nerfed or buffed.
  • maxillion2maxillion2 Member Posts: 125 Arc User
    edited August 2013
    yes wish i had know about the test server on my first toon lol
  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    alassael wrote: »
    I understand what you are saying. It is very valuable to try things out. But sometimes when we try something and realize it just isn't working, is it because we are misunderstanding it or using it incorrectly. Take for example Weapon Master's Strike. The ability debuffs your target(s). But if I missed this critical information, I may use it after I use encounter attacks. Then I wonder why my dps isn't so great. So sometimes I like to bounce things on the forums to see where people's opinions lie. I still try things out for myself, but at the same time I like to minimize the cost and time.

    Also, I prefer to play in a style that is fairly recognized as effective rather than learn bad habits from the start.

    I totally understand. Like I said, the forum is a great tool to get your questions answered, to start a discussion/theocrafting thread, or to pick up on new tips and such. But not everything on the forum is factual or up to date accurate. That's why you still see people debating the effectiveness or the uselessness of certain Power/Feats. How do you judge what is fairly recognized as effective in a game that's barely 3 months old, littered with bugged mechanics and content? Many of the threads have a large number of views simply because they were the first ones posted. Many people write guides, while they are leveling up or just barely hit 60. While their intentions may be for the best, much of what is discussed is through a tunnel vision approach or biased towards a preferred playstyle. I think I am guilty of that sometimes. Furthermore, many people neglect updating their threads to reflect changes, fixes, new approaches they themselves are doing, myself included.

    Also very few people take advantage of a free tool, namely the preview server, to test things. I may have been insensitive about the cost of respec in my earlier post, because there was a time when I thought it was ridiculous. I still think it is for new players. That's where the preview server becomes useful. Before committing to any respec, or a different spec/playstyle, copy your character over and test things out. In a way everyone has access to free respecs before committing to one. (lol in the amount of time it took me to write this post, 3 people suggested this already)
    Check out my personal Nerf Proof T2 Thaumaturge Build.
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