Quest and professions still have xp on them when you complete them, why still have them, are they just lazy and didn't bother with changing it. You could give us extra money or maybe seals depending on what area you are in.
Give us something so we have a purpose to do them
[SIGPIC][/SIGPIC]
Post edited by jedite2012 on
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Comments
kantazo1Member, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
Maybe they have plans in the future of raising the cap level to 80?
Experience is still useful for leveling a companion which may not yet be at 30. Meanwhile, this thread is useless at any level.
Yeah, if anything, there aren't enough opportunities to earn experience at 60. The most important aspect of the leveling grind is quest experience, but once you've hit 60 and completed Whispering Caverns, there aren't any quests left, save the Foundry.
And so leveling companions at level 60 is a giant pain in the neck, relative to regular leveling, anyway. Repeatable quests of some kind would help a lot; I imagine Module 1 will help, there.
Yeah, if anything, there aren't enough opportunities to earn experience at 60.
Well, you can..
1) Invocation
2) Profession tasks that give XP.
3) Get a lower-level player to share a quest you have already done and do it again.
4) (Wiat for) the Feywild expansion - there are some XP-generating quests there - although you can only accept some of them once every X hours.
Both of which take forever. If all you want to do is max a companion out, and you have time to play the game, the incidental experience you get on a daily basis from Invocation and Professions is nothing. On the other hand, that incidental experience is great if you don't have a lot of time to play and you're willing to wait a few weeks to reach whatever your experience goal is.
Point being, Invocation/Profession experience doesn't give you anything even remotely analogous to the leveling pace established prior to 60. Neither does grinding Foundries, though there's a side benefit for that in the Foundry daily.
3) Get a lower-level player to share a quest you have already done and do it again.
Yes, that's the best solution of the bunch, until Fury of the Feywild launches. It's still basically a work-around, though; given that the topic concerns experience earned at level 60, any activity that requires you to enlist the aid of a lower-than-60 character is only tenuously relevant.
XP gets contributed to companions. This is not useless. Also, XP is used for crafting. If there were more ability to integrate the concept of strategy at high levels it would make it interesting. For example, XP could be used in some kind of strategy game add on where you can command troops based on xp after 60, maybe you don't get to improve, but get more abilities in terms of guild building followers, etc. Maybe you get castles rooms, extra inventory slots, etc.
Maybe, you get removed from the battlefield and become somthing more.
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powereddjinnMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
12 maxed companions?! Any Lillend or Ghost in them?
Yep! Lillend, but not yet maxed but working on it!
XP is still very useful @ 60, many players will want to level a cat or Ioun stones after hitting max.
As for Module 1 "Fury of the Feywild", there are a few opening quests (on the test server at present), the hub has 2 repeatable quests 1 daily the other weekly, then the 2 sub-zones have 3 quests (out of 6 - 2 groups of 3) available daily & 1 solo dungeon so this will help with XP gain at 60.
Quest and professions still have xp on them when you complete them, why still have them, are they just lazy and didn't bother with changing it. You could give us extra money or maybe seals depending on what area you are in.
Give us something so we have a purpose to do them
uh oh ..........
" We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
dirtyhookMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited August 2013
The profession xp is pretty useless. Level 20 profession tasks can give enormous profession xp, yet you are at max level so there is not point to it. Should have been noticed right away when you assign a task to the highest level there is no need for a profession xp component.
Maybe pool profession xp so it can be used in other professions.
I think Invocation/crafting should drop exp scrolls that can be given to pets or used yourself. this way if you dont want to out level a skirmish your queuing for or if your teamed with someone and don't want to outlevel them you just hold onto the scrolls till later or just give them to your pet. maybe even make them tradable so you can give them to that level 60 guy leveling his lillend or phaeroa
I think Invocation/crafting should drop exp scrolls that can be given to pets or used yourself. this way if you dont want to out level a skirmish your queuing for or if your teamed with someone and don't want to outlevel them you just hold onto the scrolls till later or just give them to your pet. maybe even make them tradable so you can give them to that level 60 guy leveling his lillend or phaeroa
As far as getting skirmishes done without over leveling them, you should make that your priority as soon as a new (uncompleted one) appears. I will agree it's very very easy to level and miss the opportunity. Interesting idea about tradable xp. However I do not get the feeling that this game is about the xp. I hate to say it but (to me anyways) the game feels similar to the first guildwars, where it was more about the build of a chatacter (skills and equipment) then the actual need to gain xp. Thats one of the main reasons im attracted to this game. We all have heard it before "the grind" ... granted there is a grind for other things, but the way equipment can be achieved, does it really feel like a grind. I don't think so. Loving it too! (personal opinion)
Comments
+1
12 companions and still going!
What Class Are You?
Yeah, if anything, there aren't enough opportunities to earn experience at 60. The most important aspect of the leveling grind is quest experience, but once you've hit 60 and completed Whispering Caverns, there aren't any quests left, save the Foundry.
And so leveling companions at level 60 is a giant pain in the neck, relative to regular leveling, anyway. Repeatable quests of some kind would help a lot; I imagine Module 1 will help, there.
12 maxed companions?! Any Lillend or Ghost in them?
Well, you can..
1) Invocation
2) Profession tasks that give XP.
3) Get a lower-level player to share a quest you have already done and do it again.
4) (Wiat for) the Feywild expansion - there are some XP-generating quests there - although you can only accept some of them once every X hours.
Both of which take forever. If all you want to do is max a companion out, and you have time to play the game, the incidental experience you get on a daily basis from Invocation and Professions is nothing. On the other hand, that incidental experience is great if you don't have a lot of time to play and you're willing to wait a few weeks to reach whatever your experience goal is.
Point being, Invocation/Profession experience doesn't give you anything even remotely analogous to the leveling pace established prior to 60. Neither does grinding Foundries, though there's a side benefit for that in the Foundry daily.
Yes, that's the best solution of the bunch, until Fury of the Feywild launches. It's still basically a work-around, though; given that the topic concerns experience earned at level 60, any activity that requires you to enlist the aid of a lower-than-60 character is only tenuously relevant.
Maybe, you get removed from the battlefield and become somthing more.
Yep! Lillend, but not yet maxed but working on it!
XP is still very useful @ 60, many players will want to level a cat or Ioun stones after hitting max.
As for Module 1 "Fury of the Feywild", there are a few opening quests (on the test server at present), the hub has 2 repeatable quests 1 daily the other weekly, then the 2 sub-zones have 3 quests (out of 6 - 2 groups of 3) available daily & 1 solo dungeon so this will help with XP gain at 60.
What Class Are You?
uh oh ..........
That's mean and unnecessarily bullish of you. :mad:
You could have simply given him answer without the bile. :[
I hope you use protection.
Maybe pool profession xp so it can be used in other professions.
As far as getting skirmishes done without over leveling them, you should make that your priority as soon as a new (uncompleted one) appears. I will agree it's very very easy to level and miss the opportunity. Interesting idea about tradable xp. However I do not get the feeling that this game is about the xp. I hate to say it but (to me anyways) the game feels similar to the first guildwars, where it was more about the build of a chatacter (skills and equipment) then the actual need to gain xp. Thats one of the main reasons im attracted to this game. We all have heard it before "the grind" ... granted there is a grind for other things, but the way equipment can be achieved, does it really feel like a grind. I don't think so. Loving it too! (personal opinion)