First accidently discovered it when flourishing off the mushrooms @ GG npc area, later figured it can be used as an escape or a cap method in PVP, been trying to nail the right angle.
Watch this
Backcap attempt, no one even expects you to go up from that side when the game starts.
What do you think?
Comments
edit: sometimes my jumps are short, sometimes VERY long dont know how i made it
Banshee
Bloodthristy
Guild - <Lords of The Dead>
LvL 60 CW-Dragon Server
Anyway, no way we get a balanced pvp without a mega nerf to the class.
Now you are talking, LOL.
you use flourish right on the edge of a surface that would cause your character to be falling, even if it would be an extremely short fall. this can be either an upward angle, downward angle, or sometimes a flat surface, and each of them will give a different result. it seems likely that flourish's forward momentum is carried into the falling animation, and propels you forward at rocket speed!
keep in mind that the distance you flourish from your falling point also impacts your jump. being further away from the fall gives you a greater arc and longer air time, being closer propels you faster and typically further, but you gain almost no altitude.
Edit: i spent quite a bit of time trying to use this trick to get over the GG gates before the event actually starts. i eventually found a way to do it, but it turns out you can do the same thing just by using mighty leap ><
Ha!
Thanks! So glad you let me know. I'll be playing with this for a while.
Heh. This is awesome. I'd have to respec to get punishing charge. I suspect that I'd do it about four seconds before they decide, "Oh HELL NO. *NERF*"
Lol, this actually looks quite fun, epic mobility
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But punishing charge is not practical in pvp, just saying :P
yeah, it's awful. you can power switch while its first charge is on cooldown though, if you were looking for a more reliable jump skill to start a match with or something. i think the best use for it is probobly terrain glitching in pve.