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reduce difficulty of all dungeons and skirmishes

warpetwarpet Member Posts: 1,969 Arc User
dungeons and skirmishes are way to hard and take to much time none play lvl 60 skirmish and dungeons need 12-13k gs ppl this is killing player base and force everyone who do not play a lot to quit game
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Comments

  • mrsmonmrsmon Member Posts: 0 Arc User
    edited August 2013
    ....... no u
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited August 2013
    Instead of complaining about dungeons and skirmishes difficulty people should learn what role their class has in a party. So many players try to go DPS on classes that are not intended for DPS. A Control Wizard that uses their control powers instead of trying to do damage could make all the difference when a boss spawns minions. Not to mention a lot of Devoted Clerics or Guardian fighters don't know what the hell they are doing when they have some of the most important roles in the party. Another problem is that players just don't play smart. I have seen this a lot - players mindlessly attack the boss and they get overwhelmed and the whole party is killed by adds. They try again and do the same thing and get killed again and then they just quite the dungeon. And they're actually shocked when you tell them to stop attacking the boss and take care of the adds.
    Bottom line is dungeons and skirmishes are fine, it's your party that sucks.There are no dungeons or skirmishes I couldn't finish with a well organized party.
    I hate dancing with Lady Luck. She always steps on my toes.
  • haplessgoonhaplessgoon Member Posts: 2 Arc User
    edited August 2013
    Game is balanced around mass resurrect scrolls LOL. Get with the program!
  • symonhumbleuksymonhumbleuk Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 89
    edited August 2013
    It is a team effort.
    Like i said on my neverwinter blog review a while ago, the epic boss fights are not that great and spawn lots of adds and make it seem harder than it really is.
    The bosses themselves are easy.

    Unfortunatley, it's the team that fails.
    Not everyone plays the class as intended, i mean the control wizard is so important in controlling stuff, pushing away, knocking back using singularity alot, but you'll get some people who will just use icy ray and magic missile and don't even use a daily, it's strange.

    A GF is not a classic tank - they can pull aggro but not forever, they need help sometimes.
    A Cleric who doesn't use his shields, i've seen it lots and it's just bizarre to me, on top of this they are not a 100% healer, they help you, but you shouldn't always rely on them.

    Then you have the dps who will just stand there in red circles oblivious to the death that is coming to them.
    Everyone is reliable for their own survival.

    You know, don't feel like a bossy boots if you need to shout an order once in a while, the team will thank you for it in the long run.
    My Web: http://www.symonator.net
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  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    khimera906 wrote: »
    Instead of complaining about dungeons and skirmishes difficulty people should learn what role their class has in a party. So many players try to go DPS on classes that are not intended for DPS. A Control Wizard that uses their control powers instead of trying to do damage could make all the difference when a boss spawns minions. Not to mention a lot of Devoted Clerics or Guardian fighters don't know what the hell they are doing when they have some of the most important roles in the party. Another problem is that players just don't play smart. I have seen this a lot - players mindlessly attack the boss and they get overwhelmed and the whole party is killed by adds. They try again and do the same thing and get killed again and then they just quite the dungeon. And they're actually shocked when you tell them to stop attacking the boss and take care of the adds.
    Bottom line is dungeons and skirmishes are fine, it's your party that sucks.There are no dungeons or skirmishes I couldn't finish with a well organized party.

    Let me guess... you are TR, yes?
    Stereotypes - the inheritance of fools. Wizards, clerics, GFs are able to do damage. And good damage, competitive to TR or even better. But some pugs stuck in their stereotypes and can't accept it. Guild or constant party and is the best option for DPS clerics, GFs and wizards.
  • kshoksho Member, Neverwinter Beta Users Posts: 85
    edited August 2013
    Yes, the dungeons are difficulty, and yes, for groups where ppls not fulfill role in which mm put his class after joining queue.
    I think the reason behind this is simply, for example, tank want to dps queue with skill to dps, cleric who want to dps change all his healing skills to dps skills, dont know about the wizard (control skills do less dmg??).
    All who try the tank or healer class will know that this class if focuse on only dps can do same dmg as only dps classes, and this is intendet i suppose but cryptic forgot to implement simply mechanic....let this kind of classes go queue after specify what role they want to do in dungeon.
    GF-tank or damage, Cleric-healer or damage, Wizard-control or damage. And allow them to fulfill role thay can fulfill, then we all have healer who want to heal, tank who want to tank and wizard who want to control.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited August 2013
    No thank you. Much of my guild is starting to get bored because at 12k we're vastly overgeared for Castle Never already. There isn't any challenging content left in the game. The people who are leaving aren't leaving because it's too hard, they're leaving because there aren't enough challenges.
  • kobrakai2kobrakai2 Member Posts: 147 Bounty Hunter
    edited August 2013
    ranncore wrote: »
    No thank you. Much of my guild is starting to get bored because at 12k we're vastly overgeared for Castle Never already. There isn't any challenging content left in the game. The people who are leaving aren't leaving because it's too hard, they're leaving because there aren't enough challenges.

    This.

    The game needs more difficult content soon or I won't be playing for much longer.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited August 2013
    ranncore wrote: »
    No thank you. Much of my guild is starting to get bored because at 12k we're vastly overgeared for Castle Never already. There isn't any challenging content left in the game. The people who are leaving aren't leaving because it's too hard, they're leaving because there aren't enough challenges.

    Agreed. The game is way too easy, even if you don't have a full T2 set.
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