I've encountered while playing some foundries that people will have an NPC go from dialogue to helping the character with their adventure i.e fighting along side them. How do I make that switch? I hope I'm explaining this right....I need a step by step guide...I'm so lost here...
An example I can think of is the foundry quest : Cloak Tower: Cult of the Dragon. You talk to your party and then they join you. How do I do that?
The way I did it was have an NPC that you talk to, which disappears when the end of that dialog is reached, and a guard encounter set to follow the player appear when the end of that dialog is reached.
My Quests:
Anomalous readings NW-DT25L46HY
The Banished Realm NW-DBPX6X9JV
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Anomalous readings NW-DT25L46HY
The Banished Realm NW-DBPX6X9JV