I have tried several and I always end quitting because all are a mass of mobs bashing of you from the get go. Any mission out there doable for new players who are trying to learn? I hate getting gank by millions of mobs jumping at you.
I never stack encounters so you may like mine, however I wouldn't say they were easy. If you have not already then I would suggest you try anything by Zovya, she tends to put options to lower the combat difficulty. I'm sure others do the same.
Do you find the in game pve area's as hard? It may be a case that your not set up well in which case reading up on character builds would be very helpful.
"Danger in the Fog" is made up of almost all "easy" level encounters from the Foundry that are not stacked. (Though there are two wandering "standard" difficulty single opponents stalking in loops through the village or down in the caves to keep you on your toes, and a couple of bosses working together as a standard difficulty encounter at the end of the adventure to add a little extra to the finale.) Basically, when you encounter enemies, don't move around a lot and just deal with the attack. When they're dead, you can move on to the next encounter. I've watched a couple of kids and a brand new non-gaming adult play through the adventure, and they did just fine.
Of course, if you're really new to the game and getting the hang of things, the standard adventures from Cryptic as you work your way through the various zones are designed to introduce you to increasing levels of difficulty without stacking enemy groups. Those are usually the safest way to go while you're learning.
You can try mine, it's getting good reviews and is more story based that focused on hard combat (nothing higher than normal mobs, unless you choose otherwise).
Mine should also be fairly easy if you can handle story/humor over hack'n'slash...
[SIGPIC][/SIGPIC] The entire campaign can be found here:NWS-DQS27OINC
Individual quests:
1. Heeding the Call - NW-DMJCDZ5XJ
2. Bored of the Rings - NW-DFWE3XR6W
3. Draconian Ways - NW-DUNZEJG2J
4. When All is Said and Done... - Look at the picture
Often times, those "farm" quests as we call them, where they just put tons and tons of hard mobs at you, tend to have tons of 4-5 star reviews, but those reviewers are from simpleton players that hate stories, love to just farm XP all day, and do not know how to leave a review. In fact, there is not much TO review for those quests. Here is what to avoid.
A High rated quest with lots of 4-5 stars, but where the reviews are "good quest" "lots of stuff to kill" "amazing quest!" and other 3-4 word reviews.
A quest you want to shoot for is usually closer to 3-4 starts, and tends to have reviews that go into more detail, because there is more to the quest. Very few of the highest quality quests will EVER see the best of list, because that is full of just Spotlighted quests, and farm quests. Also check the forums for quests to play. Most authors that just spam out <font color="orange">HAMSTER</font> "50 hard mobs attack at once" quests tend to stay far away from the forums. But players that honestly want to make a good quest( whether they do or not is up to how well they can take feedback and criticism) tend to post on the forums.
Personally, I have NEVER played a quest out of whim browsing the in game catalog. I know, it sounds bad, but that fact is, 99% of the quests on the first 4-5 pages will be the same <font color="orange">HAMSTER</font> farm quests, hell a lot of time, it will be the same EXACT one, some guy just posted it 2-3 times with different names. I will pull quests I want to play off the forums only.
With that being said, my first quest is actually very light on combat, heavy on story and pretty scenery.
Is there a 'penalty' for no mobs in a quest on the end treasure loot? I've been thinking about possibly making maze based quests that have zero mobs in them at all... but not sure how boring that would be, or if some type of 'penalty' would apply for no mobs, etc... of if that would be bad since some might consider it an 'exploit' or whatever.
Is there a 'penalty' for no mobs in a quest on the end treasure loot? I've been thinking about possibly making maze based quests that have zero mobs in them at all... but not sure how boring that would be, or if some type of 'penalty' would apply for no mobs, etc... of if that would be bad since some might consider it an 'exploit' or whatever.
Too my understanding, the end reward is based off average time to complete a quest, regardless of how many mobs were killed. But besides, the rewards you get from doing Foundries will NEVER compete with what you get in the game. Even a very long, hour long quest with tons of story and tons of mobs will not get you a decent item you can use unless you only leveled from the Foundry and that is your only source of gear, in which case you still probably got a better drop from a random mob already.
I think they just put it there for some pizzazz. Personally, I would rather the have the end chest only drop useful consumables or something.
0
apocrs1980Member, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
edited August 2013
An answer to your original question: No, there is no way to make a foundry quest easier apart from rolling a class that is over powered such as a TR. Some authors will put in difficulty sliders however, to allow you to scale up the difficulty to your liking.
[SIGPIC][/SIGPIC]
The Cragsteep Crypt - BETA Ravenloft Look for@Apocrs1980 or visit the main page here or Ravenloft here
Might be a late reply, but none of my quests contain much fighting at all. Except for Meowstroganoff's Arena and maybe The Tomb of Sarkath Han if you use the party mode activators. But other than that, just have fun if you try any of them!
Rescue in Rainwall, ID: NW-DRQK3HKVV Chef's Challenge, ID: NW-DGTKIBVF3 The Dreamfall Campaign, ID: NWS-DEB7Z9IJC(3 Quests) Ogre: For the win!, ID: NW-DR5O3PD63 Cults and Culture, ID: NW-DCLSFYSQ2
My quest Assassination Contract has an EASY MODE selectable right off the bat. That mode has pretty much 0 encounter stacking and while it does have its fair share of combat it should be pretty easy overall - if you have a healer companion. If you read the dialogue and choose right in some cases you can also get quite a lot of NPC companions to follow and help you out with fights. The only elite encounters in it use mobs with easily avoided damage via shift.
Assassination ContractNW-DOD6JMS5H - story + combat. Trading reviews.
I'm improving my quest on an almost daily basis - so if you come back to it after a week or so, it won't be quite the same!
An answer to your original question: No, there is no way to make a foundry quest easier apart from rolling a class that is over powered such as a TR. Some authors will put in difficulty sliders however, to allow you to scale up the difficulty to your liking.
I actually find foundry quests much easier with my GWF, CW, or even my GF. Rather than my TR. With any of those I can play group oriented foundry content without much trouble. Its more of an AOE thing. My TR can still run foundry stuff just fine. But it takes him longer because he focuses on one target at a time. An most every fight includes multiple enemies.
I actually find foundry quests much easier with my GWF, CW, or even my GF. Rather than my TR. With any of those I can play group oriented foundry content without much trouble. Its more of an AOE thing. My TR can still run foundry stuff just fine. But it takes him longer because he focuses on one target at a time. An most every fight includes multiple enemies.
I agree. GWF and CW seem easiest to do foundry with -to the point that they make most everything easy mode-, even the DF is very easy because i speced self healing. TR might kill stuff fast but you tend to need potions more.
Assassination ContractNW-DOD6JMS5H - story + combat. Trading reviews.
I'm improving my quest on an almost daily basis - so if you come back to it after a week or so, it won't be quite the same!
Comments
Whispers in the Forest NW-DPJGEXZJ8 - Daily
A Salty Sailor's Brew NW-DMOZP625S - Daily
Bonds of a Brother NW-DCP9XPZHI - Daily
Do you find the in game pve area's as hard? It may be a case that your not set up well in which case reading up on character builds would be very helpful.
If you can handle the beginning Tower District you should do fine.
Short Code: NW-DGBLCWRFP
Quest Type: Search & Retrieve
Average Duration: 35 min
http://nw-forum.perfectworld.com/showthread.php?383641-Foundry-Contest-Tower-District/page5
Encounter Matrix | Advanced Foundry Topics
[UGC] Kolde Acres (Discontinued)
Of course, if you're really new to the game and getting the hang of things, the standard adventures from Cryptic as you work your way through the various zones are designed to introduce you to increasing levels of difficulty without stacking enemy groups. Those are usually the safest way to go while you're learning.
You can try mine, it's getting good reviews and is more story based that focused on hard combat (nothing higher than normal mobs, unless you choose otherwise).
Any feedback is much appreciated
422 - Yeenoghu's Bride
NW-DUMTEJ9KZ
http://nw-forum.perfectworld.com/showthread.php?411131-Proud-to-present-for-reviews-422-Yeenoghu-s-Bride
Threads: Part 1: Rising of the Dragons (NW-DNGIC6AJC) | Part 2: Abyssal Pursuit (NW-DESQ9HQAZ)
The entire campaign can be found here: NWS-DQS27OINC
Individual quests:
1. Heeding the Call - NW-DMJCDZ5XJ
2. Bored of the Rings - NW-DFWE3XR6W
3. Draconian Ways - NW-DUNZEJG2J
4. When All is Said and Done... - Look at the picture
Often times, those "farm" quests as we call them, where they just put tons and tons of hard mobs at you, tend to have tons of 4-5 star reviews, but those reviewers are from simpleton players that hate stories, love to just farm XP all day, and do not know how to leave a review. In fact, there is not much TO review for those quests. Here is what to avoid.
A High rated quest with lots of 4-5 stars, but where the reviews are "good quest" "lots of stuff to kill" "amazing quest!" and other 3-4 word reviews.
A quest you want to shoot for is usually closer to 3-4 starts, and tends to have reviews that go into more detail, because there is more to the quest. Very few of the highest quality quests will EVER see the best of list, because that is full of just Spotlighted quests, and farm quests. Also check the forums for quests to play. Most authors that just spam out <font color="orange">HAMSTER</font> "50 hard mobs attack at once" quests tend to stay far away from the forums. But players that honestly want to make a good quest( whether they do or not is up to how well they can take feedback and criticism) tend to post on the forums.
Personally, I have NEVER played a quest out of whim browsing the in game catalog. I know, it sounds bad, but that fact is, 99% of the quests on the first 4-5 pages will be the same <font color="orange">HAMSTER</font> farm quests, hell a lot of time, it will be the same EXACT one, some guy just posted it 2-3 times with different names. I will pull quests I want to play off the forums only.
With that being said, my first quest is actually very light on combat, heavy on story and pretty scenery.
Too my understanding, the end reward is based off average time to complete a quest, regardless of how many mobs were killed. But besides, the rewards you get from doing Foundries will NEVER compete with what you get in the game. Even a very long, hour long quest with tons of story and tons of mobs will not get you a decent item you can use unless you only leveled from the Foundry and that is your only source of gear, in which case you still probably got a better drop from a random mob already.
I think they just put it there for some pizzazz. Personally, I would rather the have the end chest only drop useful consumables or something.
Ravenloft
Look for@Apocrs1980 or visit the main page here or Ravenloft here
Chef's Challenge, ID: NW-DGTKIBVF3
The Dreamfall Campaign, ID: NWS-DEB7Z9IJC (3 Quests)
Ogre: For the win!, ID: NW-DR5O3PD63
Cults and Culture, ID: NW-DCLSFYSQ2
I'm improving my quest on an almost daily basis - so if you come back to it after a week or so, it won't be quite the same!
I actually find foundry quests much easier with my GWF, CW, or even my GF. Rather than my TR. With any of those I can play group oriented foundry content without much trouble. Its more of an AOE thing. My TR can still run foundry stuff just fine. But it takes him longer because he focuses on one target at a time. An most every fight includes multiple enemies.
I agree. GWF and CW seem easiest to do foundry with -to the point that they make most everything easy mode-, even the DF is very easy because i speced self healing. TR might kill stuff fast but you tend to need potions more.
I'm improving my quest on an almost daily basis - so if you come back to it after a week or so, it won't be quite the same!