for some odd reason I can't get my quest do show duration, it just says 0 minutes, the last time I tried it I made sure to take 20 minutes and it still showed 0, anyone else have this problem?
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crok2Member, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
edited July 2013
Yes, I have been plagued by this problem forever now with my quests. My best guess is that it has problems with time when you have a lot of your encounters outside of the storyline. To fix the quest(s) I have had to add the majority of mobs back into the storyline AND do some voodoo math to get the time back up. Since you are sitting at 0 minutes your best bet is to copy the quest (rename) and republish. There also may be a time problem if you have a map that people travel through that has zero storyline objectives.
Also note that you will have to make another character run through it as my experience shows that it will take your toons shortest time and not change if you take longer again on the same toon.
I too have faced this. Worst one is "I am Slayer" with 125,000 runs with average time of 0 minutes. The timing logic is Bogus.
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zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2013
A problem with duration you say?
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darquesoulMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2013
I've run through it once, my wife and friend have run through it as well.
I'll see if I can get some of my guild members to run it and see, other wise I'll have to try what you suggest crok
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crok2Member, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
edited July 2013
I have used my voodoo math with success but never on a quest that sat at 0 minutes... so not sure if it will work. Normally I would say:
Ok, my voodoo math if you want to salvage it before someone else runs it. You have to get it under control early though or you never will. Using a new toon: As it stands now your new toon would be the 4th run. Take the run # you will be doing and multiply by the current duration 0. So 4 minutes. By staying in there 4 minutes you will still be sitting at 0 minutes. Add the minutes you want the quest to be, 15 minutes usually, so 15 + 4. So by my voodoo math, if you stay in there on a new toon for 19 minutes (20 for safety because of seconds) your quest will be 15 minutes. (possibly 16 with safety).
But at 0 minutes, I would be more inclined to call that a 10, so run #4 x 10= 40 minutes to = 0, Add 15 to that and you are looking at staying in there 55 minutes to get to 15 minutes (56 for safety).
It starts to get ugly fast though once you get more plays. Unfortunately if you try my first idea and it fails, you will be looking at more time because the run number will be higher. So you would be run #5 x 10 = 50 minutes to =0 add 15 = 65 minutes to get to 15 minutes (66 for safety).
Also, people get cranky about the transitions (In the storyboard) saying "Go to Next map" So you should change the default to something less generic.
Note: I am running your quest now and it took me 8 minutes, and I even read everything! :P So I think you need to unpublish and double the content. I will attempt my second method to get you to 15-16 minutes though. I do love a challenge.
So I stayed in there 56 minutes and the new time = 12 minutes. I ninja 5 starred it
edit: So now that I am seeing real time numbers, my voodoo math says run #5 needs to stay in there for 5 x 12= 60 minutes to = it's current time of 12 minutes. You want to add 3 minutes to that to = 15 (4 minutes for safety) so run #5 would have to stay in there 64 minutes.
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darquesoulMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2013
cool, I think I will add some more encounters to bring the time up then go in with a different character and take the harder paths just to get the time up.
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darquesoulMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2013
didn't work, added more encounters and spent 1 and a half hours in it and it was still reading 0 minutes, redid it so it should be fine, to tired to test
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crok2Member, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
edited July 2013
You need to play it on another character that has never run it before. Also, was that on a complete republish? IE different code? It is my experience that running on the same character just takes the lowest time you have ever run it at.
ANYWAY, I think they are messing with the way the times get counted again because a few of our quests that were well established at 15 minutes dropped to 14 minutes on the same day. Still might be a fluke though.
To avoid a headache with time, I think the best method is to include the encounters in the storyline, but your quest wasn't designed like that... So you will have to add encounters to the storyline to add more time. At least that's all I can think of.
Comments
Also note that you will have to make another character run through it as my experience shows that it will take your toons shortest time and not change if you take longer again on the same toon.
How many plays do you have?
I'll see if I can get some of my guild members to run it and see, other wise I'll have to try what you suggest crok
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Ok, my voodoo math if you want to salvage it before someone else runs it. You have to get it under control early though or you never will. Using a new toon: As it stands now your new toon would be the 4th run. Take the run # you will be doing and multiply by the current duration 0. So 4 minutes. By staying in there 4 minutes you will still be sitting at 0 minutes. Add the minutes you want the quest to be, 15 minutes usually, so 15 + 4. So by my voodoo math, if you stay in there on a new toon for 19 minutes (20 for safety because of seconds) your quest will be 15 minutes. (possibly 16 with safety).
But at 0 minutes, I would be more inclined to call that a 10, so run #4 x 10= 40 minutes to = 0, Add 15 to that and you are looking at staying in there 55 minutes to get to 15 minutes (56 for safety).
It starts to get ugly fast though once you get more plays. Unfortunately if you try my first idea and it fails, you will be looking at more time because the run number will be higher. So you would be run #5 x 10 = 50 minutes to =0 add 15 = 65 minutes to get to 15 minutes (66 for safety).
Also, people get cranky about the transitions (In the storyboard) saying "Go to Next map" So you should change the default to something less generic.
Note: I am running your quest now and it took me 8 minutes, and I even read everything! :P So I think you need to unpublish and double the content. I will attempt my second method to get you to 15-16 minutes though. I do love a challenge.
So I stayed in there 56 minutes and the new time = 12 minutes. I ninja 5 starred it
edit: So now that I am seeing real time numbers, my voodoo math says run #5 needs to stay in there for 5 x 12= 60 minutes to = it's current time of 12 minutes. You want to add 3 minutes to that to = 15 (4 minutes for safety) so run #5 would have to stay in there 64 minutes.
Slaughter Run NW-DG4L98ZJN
Slaughter Run NW-DG4L98ZJN
ANYWAY, I think they are messing with the way the times get counted again because a few of our quests that were well established at 15 minutes dropped to 14 minutes on the same day. Still might be a fluke though.
To avoid a headache with time, I think the best method is to include the encounters in the storyline, but your quest wasn't designed like that... So you will have to add encounters to the storyline to add more time. At least that's all I can think of.
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