For those who say that rogue got nerfed in pvp and now will be balanced and shiit.First of all you dont know anything about rogues.CoS should get nerfed anyway cuz it is a no brainer most of the time.Lurkers assault nerf did **** to pvp, it just ruined Action points and recovery builds (for more ap) so to be fair all tr's should get a free respec and also a base stats reroll.People that invested money into their perma stealth builds will have useless toons that tr stacked with INT etc.
About the stealth loss from at wills....Seriously the dumpest thing game developers have thought in this game.Create a class and make all their paragon paths and powers stealthed based.Then make stealth useless and you just destroyed your own creation.
And for all the criers look some plays of mine here without using lurkers or cos spam 100 to 0 or permastealth or whatever **** you believe is op.
http://www.youtube.com/watch?v=k-JZ1lUE0eA
Comments
0:22 You had stealth ready just in time for it to be used, right after stealthing you immediately used Lurker's Assault. The problem is that you hesitated and used Lurker's Assault when clearly it wasn't the right decision at that time... Reason being is because you just Stealthed, your given 7-9 seconds of stealth (depending if your built around it) and should have used that time to search for the enemy Rogue, once you've found the enemy you would probably then need to use Lurker's Assault for damage dealing as well as extending the stealth duration. In the video it took you 5 Seconds to search for the enemy player and then attempt to attack, if it was during the TR Changes Lurker's Assault would only last for 5 seconds so you got to be more timed when using abilities.
After blowing your stealth away from using Lashing Blade, it put you in a vulnerable position as you were then opened for attacks and not a clue where the enemy is. The good thing is that you popped ItC right away when you were taking hits from the invisible enemy, however ItC only last so long so it forced you to run to the field potion to heal up or you might have died.
What would have happened if you were more timed:
1. After going into stealth your given 7-9 seconds of stealth, you would have found the enemy TR when you have 2-4 seconds of stealth left
2. Used Lurker's Assault then Lashing Blade, miss or not it would have kept you in stealth because of the rapid stealth regeneration, once again giving you more time in stealth to search for the enemy and plan your next move.
1:08 I'm not sure why you used ItC when you still had 50% stealth and also you weren't in any danger or taking hits.
I don't think Perma-Stealth builds will be as useless as you think. The TR changes doesn't effect Bait and Switch, Shadow Strike, or the duration of stealth, the only problem is that At-Wills now deplete stealth, however you can still remain in stealth 100% of the time while keeping a capture point contested against multiple enemies.
Secondly, the TR changes only means that Perma-Stealth rogues will have to be more timed when using At-Wills, using it at the right time only. For instances, they can use it right at the start of Stealthing and then quickly refill stealth, then maintain a Perma-Stealth because the Encounters would be free from CDs.
In 1v1 situations, Perma-Stealth Rogues would use Shadow Strike at the very last millisecond of Stealth. Because of Shadow Strikes slow animation speed, your stealth meter will run out and then refill itself which means you are no longer in stealth but have a full Stealth bar ready to be used. During that time the target would be dazed and opened for At-Will attacks, once daze is over you can quickly go back into stealth, and then rinse and repeat.
Perma-Stealth info is according to X3lade testing in PreviewShard
Not sure if you've seen any of X3lade's video, but he can take on 1v3, 1v4, 1v5 no problem and not take any damage because of field awareness, avoiding/dodging any incoming damage, and being 100% perfectly timed on Encounters to maintain stealth rotations, as well as knowing when to go on the defense and offense.
I think this is his latest video, but more of a short clip preview I guess: http://www.youtube.com/watch?v=HxiaQnEN53I
and if your already damaged , you should be weakened to the point you cannot raise your shield.
agreed to this. Its easy for some people to keep poking more nerfs on rogues, lets see the devs ruin the mechanics of another class for a change
You must have been drunk when posting this because your video contradicted everything you posted.
Outlaw dissected and tore apart your claim and you did a good job of shooting yourself in the foot as well.
After the nerf, some of those fights you obviously edited on your video, you would be a corpse.
lichlament :hmmm what are you talking about.maybe you watched the wrong video.
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[QUOTE=anothersorrow;5389141
And for all the criers look some plays of mine here without using lurkers or cos spam 100 to 0 or permastealth or whatever **** you believe is op.
http://www.youtube.com/watch?v=k-JZ1lUE0eA[/QUOTE]
You used Lurkers and CoS in that video.
Ignore the haters... the biggest nerf out of all this is Stealth and Lurkers...
Stripping us of Lurkers gives us a very weak selection of Dailies... and Stealth is obvious.
The stealth meter depletion from using at-wills is called TRADE-OFF genius .
You really need to change signature..
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Ofc i did i just did it to the minimum point.Stealth loss from at wills is its ridiculus,you can create a stealth base class and then take away the stealth feature ,i dont believe its gonna go live anyway
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ok...so what did we get in return for that? Or for the LA nerf? Or for any nerf we took to the head?
TRADE consists in giving something in return for what you are taking...yet cryptic is only taking from us rogues, so i feel more like being ripped off than actually trading 1 thing for another.
While you create the stealth based class, what role will you have in PvP besides constantly back capping points and getting 0 kills and 6 deaths
Oh my ! Sounds like a ball of fun to me...
While I think I see where you're going with this, it actually doesn't work.
First, because there is no benefit here. Stealth, the TR's core mechanic, is minimized by this. Since TR's have no significant means of mitigation, that means they will need to keep rolling out of combat and running for a bit to replenish stamina so they can roll out again as they need to since you can only have ItC up so often.
Second, because feats like Sneaky Stabber are cancelled out by this (tried it again on test this morning, Gloaming Cut still depletes stealth far more rapidly then maxed out Sneaky Stabber can fill it), it means that Many rogue skills that syngergize with stealth have been nullified.
So this isn't a trade-off, it's a straight up loss. Not simply for TR's, but for everyone who parties with them since this will significantly decrease the TR's ability to do damage.
Since shield block is Junk for the most part I don't think they can make it worse. Its probably the worst mechanic in game as it is. Breaking for no reason, thought its been fixed once and is better then before. Anyone that complains about the non factor shield block is amuses me.
Yeah it's definitely the worst, you block 100% damage from any attack and cancel all CC from it, even daily's, just by pressing the shift key real quick. Knight's challenge in combination with block is super weak too, you only get to do double damage to them and block all of the incoming damage.
We are definitely dominating, and we are always about to win.
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Go away Thread Killer....
Its sad that you still try to prove your clueless point.
As i said many times this wasn't a move to balance anything.Balance means to take away something in trade for something else.We only got those nerfs and nothing else.After patch people will change to more burst builds and then you ll realize the true 1 shot power of TR you crying about on forums.If at wills from stealth become useless TRs will use stealth only to get encounter effects.Less stealth more dmg more QQ.
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Nah, hitting people should diminish guard, determination and divinity, then we're talking equal balance
This and also every class' 2 most used Dailies should be completely nerfed to the ground, along with their damage and healing nerfed by 40% across the board. Then we'll be talking about "balancing" all classes.