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New Feywild Assets/Features List

runis12runis12 Member, Neverwinter Beta Users Posts: 0 Arc User
edited August 2013 in The Foundry
Edit 8/22/2013:

Find the official Feywild patch notes with Foundry information here:
http://nw.perfectworld.com/news/?p=965141



List of new Feywild stuff I made while going through it on the preview server. Feel free to add or correct. I'm not too familiar with the Pirateskyhold stuff, but I think I saw a few new wooden pieces (so much wood! harhar). I'd like to point out that a few new details share the same names as some older details (for some reason). :D Also check out Zovya's video of poking around with the new stuff http://www.twitch.tv/zovya/b/436963504

Campsite Tents 01
Cart with Goods 01-03
Cluster Watermelon Patch 01, 02
Combat Training – “An archery combat training area”
Craggy Rocks – Peak – Grass Deposit 01-09
Craggy Rocks – Shard – Grass Deposit 01-06
Craggy Rocks – Staircase – Grass Deposit 01
Crypt Sarcophagus 03/04 (Note: look the same...)
Decorated Bridge 01/02
Dense Bush 02/03/04 (Note: 01 missing, Lighter colored)
Depth Fade Black/Blue/Green/Lightblue/Purple/Red/White/Yellow Large 02 (1000x1000, 10ft tall)
Drow Building 01/02/03 (Note: Have doors now!)
Dungeon Pedistal 01 (note: misspelled)
Dwellings Cliffside Group 01/02/03/04 (note: Several windows filled now)

Dynamic Light – Blue (44x33ft, 44ft tall) (note: “A shimmering, glowing cluster of crystals”)
Dynamic Light – Bobbing Purple Wisp 01 (10x10ft, 10ft tall)
Dynamic Light – Circling Purple Wisp 01/02
Dynamic Light – Corrupted Thorn Cluster
Dynamic Light – Corrupted Thorn Arch
Dynamic Light – Corrupted Thorn Pillar
Dynamic Light – Hovering Purple Wisp 01
Dynamic Light – Mage Sun
Dynamic Light – Purple 01 (note: crystals)
Dynamic Light – Red 01 (note: crystals)
Dynamic Light – Witch Cauldron 01
Dynamic Light – Yellow (note: crystals)

Elven Detail Beam
Elven Tree
Elven Tree (note: same name)
Elven Window
Elvencity Banner
Elvencity Bench
Elvencity Bookshelf
Elvencity Cabinet
Elvencity Chair
Elvencity Hanging Light No Light
Elvencity Light Static Light
Elvencity Piller (note: misspell)
Elvencity Piller Vines (note: misspell)
Elvencity Rug 90 degree angle section
Elvencity Rug crossroads section
Elvencity rug endcap section
Elvencity rug middle section
Elvencity rug T section
Festival Judging Stand
Firegiant Walkways Rocks 01 (note: new shape)
Floor Rag 01 (note: darker?)
Flowers – Daisies 01/02/03 Coral
Flowers – Daisies 01/02/03 Pink
Flowers – Daisies 01/02/03 White
Flowers – Daisies 01/02/03 Yellow
Flowers – Daylilies Picked 01/02
Flowers – Daylilies Pink 01
Flowers – Daylilies Pink Clump 01
Flowers – Daylilies Red 01
Flowers – Daylilies Red Clump 01
Flowers – Daylilies Yellow 01
Flowers – Daylilies Yellow Clump 01
Flowers – Petunias Fushia 01
Flowers – Petunias Lavender 01
Flowers – Petunias Pink 01
Flowers – Petunias Pink Dark 01
Flowers – Purple 01
Flowers Salvia 01 Blue
Flowers Wood Sorrel Tall 01/02/03
Foliage Trees Cedar 01/02/03
Foliage Trees Gnarled Dead 01/02/03
Fortress Wall Tall Cap 01
Fortress Wall Tall Corner Out 02
Fortress Wall Tall Straight 01
Furnace 02
Furnace 03

FX – Bats Flock Burst Out
FX – Bats Flock Low Arch
FX – Bats Flock Ring Around
FX – Bats Flock Straight Across
FX – Bioluminescent Fish
FX - Blazing Beacon 01
FX – Blue Light Orb
FX – Bugs Idle Medium
FX – Bugs Idle Large
FX – Bugs Swarm 20ft
FX – Bugs Swarm 40ft
FX – Circling Crows 01/02/03/04/05/06
FX – Dust Storm 01
FX – Fairies 01
FX – Falling Sparkles (notes: same name as the old one, bluish)
FX – Fire Remnants Small
FX – Flareup Effect
FX – Flies 01/02/03/04/05/06/07
FX – Flying Crows 01
FX – Gasjet 01
FX – Green Steam 1,2
FX - Ground Dust 01/02/03
FX – Hanging Dust 01 200x200, 200ft tall (note: bigger?)
FX – Icy Portal (note: more purple)
FX – Large Red Magical Swirl Column 2 (note: larger version?)
FX – Light Glow 2 orient
FX – Magic Fire 02 (note: magenta)
FX – Magic Smoke 05 (note: upper alignment)
FX – Raven Flying Loop
FX – Ravens
FX – Rising Flames 01/02/03/04/05/06/07/08
FX – Rising Flames, floor
FX – rising sparkles 01
FX – rockstorm 01
FX – Shock Ball 01
FX – Sickly Gas Cloud
FX – Sky Vortex 02
FX – Smokey Glow
FX - Snowgust 01 (note: less wispy, more wallish)
FX – Spigot Water Drip
FX – Star Field 01/02
FX – Star Field Flat 01
FX – Swirling Leaves Wisps
FX – Torch Remnants
FX – Wavy Smoke 01
FX – Will-O-Wisp Cluster

Garbage Pile 01/02/03 (note: piles no longer contain food pieces)
Geyser Chasm
Giant Roots 01
Giant Thorn 01/02/03
Glowing Mushroom Cluster (note: green)
GOODNAME (note: “Mp produce stand”; 10+ crates of vegetables arranged for vendoring)
Gravestone 05/06/07/08/09
Ground Battledebris skeletons 01/02/03/04 (note: skeletons have more…clothes)
Ground stones 01/02/03/04/05/06/07
Hh Statue Shield 02 (note: different graphic?)
Ice Craggycaves Pebbles 01/02/03/04/05/06/07/08/09/10
Icespire Cliffs Overhang A/B/C
Icespire Cliffs Wall A/C/D/E/F (note: B is missing)
Large Flower 01
Lynching Tree
Mausoleum – Roud Base 01/03 (note: more windows/doors)
Mossy Pillar 01/02
Mp Big Hanging Tarp 01 (note: difference from Mp Cloth 01?)
Mp Pouch (note: bigger, darker?)
Mp stackofcrates 01 (note: no rope)

Ore Deposit Medium
Ore Deposit Small
Outdoor Bar
Outdoor Flower Shop 01
Outdoor Generic Vendor
Post edited by runis12 on

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    runis12runis12 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Picnic Table Arrangement 01/02
    Pine Tree – Small 02 (note: trunk doubled up)
    Pine Tree – small dead 01/02 (note: trunk doubled up)
    Plaug Spawn Pit Collapsed (note: misspell)
    Plauge spawn pit (note: misspell. There is a 10ft marker inside.)
    Scaffolding 01
    Sewer Entrance Small 01
    Sharandar Acorn 01
    Sharandar – Corellon Star
    Sharandar – Curled Thorn 01
    Sharandar – Flower Poisonous 02
    Sharandar – Flowers 01
    Sharandar - Gate Vine Lg 01/02
    Sharandar - Gate Vine Sm 01/02
    Sharandar - Giant Tree 01/02
    Sharandar – Giant Tree Blighted 01
    Sharandar – Invocation Shrine
    Sharandar – Mushroom 01/02/03/04
    Sharandar – Pool Ring
    Sharandar – Ramp Vine Lg 01
    Sharandar – Ramp Vine Sm 01
    Sharandar – Root 01/02/03/04/05/06/07/08
    Sharandar – Witch Hut
    Short Wall 01 (note: grass, redesign?)
    Shrub – Gnarled Dense Extra Large 01
    Shrub – Gnarled Dense Large 02/03
    Shrub – Gnarled Sparse Extra Large 01
    Shrub – Gnarled Sparse Large 01/02/03
    Shrub – Gnarled medium 01
    Shrub – Gnarled Sparse Small 01
    Simple Shed
    Small Bridge 01
    Spiky Plant 01
    Stack of Wood 01 (note: Lighter)
    Static Light – Red Glowing Mushrooms
    Supply Crate Base 01 (note: no Neverember sigil)
    Tall Ivy 01/02/03/04
    Thorn Rocks 01/02
    Thorny Tunnel
    Treeroot Arch 01/02/03/04/05/06/07/08/09/10
    Treeroot Rock Blocker 01/02/03/04/05
    Trinket Chain 06 (note: Blue item)
    Verdant Tree Sapling
    Vine Arch 01
    Vine Hook
    Vine Hut
    Vine Mass 01/02/03
    Vine Pillar
    Vine Pillar Blighted 01

    Volume Gates (aka grocery store doors) : “This volume-triggered gate will activate when the player steps within the built-in volume’s bounds, and reset when the player leaves the volume.” These include bookshelves, doors, gates, and bridges. (note: I cannot seem to get the bridges to react to me atm.) Examples at http://www.twitch.tv/sillybard12/c/2656146

    Watermelon 01/02
    Watermelon Half 01
    Watermelon Slice 01
    Watermelon Vine 01/02/03/04
    Note: Members of the "Water Plane - Default" family are being shown as a pink boxes on the Preview server. Glitch or possibly being redrawn?
    Waterwheel Mill 01
    WC Lab Channel, Edging Central



    Clusters:
    Dungeon Maze 01/02
    Market Place 01
    Grove Twisted Trees
    Noble Campsite
    Several Rocks-, Flatrocks-, Shard- clusters
    Shrubberies 01/02
    Spellplauge Twisted Rock Cluster (note: misspell)
    Twsted Trees (note: live and dead clusters)



    New Encounter Groups:
    -Adventurer
    (Notes: A single adventurer encounter. Standard Difficulty. Comes in:
    1. CLERIC - Friendly
    2. CLERIC - ENEMY
    3. FIGHTER - Friendly (Uses a selection of player guardian fighter powers, & notably Frontline Surge)
    4. FIGHTER - Friendly (Uses a selection of guardian fighter powers, and, notably Knight's Challenge)
    5. FIGHTER - ENEMY (Frontline Surge GF)
    6. FIGHTER - ENEMY (Knight's Challenge GF)
    7. WIZARD - Friendly
    8. WIZARD - ENEMY

    -Cyclops
    -Formorian
    -Redcap
    -Feywild


    Notes:
    -Cyclops, Formorians, Redcaps can be found under the Feywild category.
    -Cyclops group “Mixed – Standard Difficulty 4” comes with a “War Troll” which is a Troll.
    -Feywild group “Wild Hunt Hound – Melee – Standard Difficulty” contains hounds (considered Beasts).
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    runis12runis12 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    New Costumes
    Cyclops Hewer
    Cyclops Storm Shaman
    Fomorian Totemist
    Fomorian Warrior
    Fomorian Witch
    Redcap Giantsoul
    Redcap Powrie
    Redcap Thorn
    Redcap Witherer
    Pig 2 (note: changed)
    Pig 3 (note: changed)



    New Indoor Maps

    Celadaine's Tower
    Gnarlroot Caves
    Malabog's Castle

    New Outdoor Maps
    Malabog's Castle - Interior
    Sharandar - Blighted Grove
    Sharandar - Dark Fey Enclave
    Sharandar - Realm of Malabog
    Witch Fen
    Forest Looping Path (Note: X Large; significantly more trees as to circle and completely enclose a clearing with a solid tree-wall)


    New Sky Overrides
    Chasm Caverns 05
    Elven Interior 01
    Exterior Backdrop - Clouds Shadowfell Vortex 01
    Fog -Ground

    Blue, Brown, Green, Paleblue, Red, White Yellow, Black
    Heavy, Light, Medium, Verylight
    Fog - High
    Black, Blue, Brown, Green, Grey, Bright
    Heavy, Light, Medium, Verylight
    Note: Bright comes in Very Heavy, and Very Heavy 02
    High Fantasy Sky 01
    High Fantasy Sky PE 01
    Sharandar Celadaine
    Sharandar Floor 0
    Sharandar Floor 1
    Sharandar Floor 2
    Sharandar Floor 3
    Sharandar Exterior Blighted Grove 02
    Sharandar Horrid Mire 01/02
    Sharandar Main
    Sharandar Malabog
    Sharandar Gnarlroot
    Sharandar Intro 01/02
    Sharandar Intro Cave
    Sharandar Intro Forest
    Sharandar Intro Sharandar Forest (note: redundant, redundant)
    Sharandar Intro Sharandar Forest 02
    Sharandar intro Sharandar Forest Bloom
    Sharandar intro Sharandar Forest Bloom 02
    Sharandar Malabog Main
    Sharandar Malabogs Castle Epic
    Sharandar Malabogs Castle Epic Bloom
    Sharandar Malabogs Castle Epic Destroyed Garden
    Sharandar Malabogs Castle Epic Destroyed Room
    Sharandar Malabogs Castle Epic Dragon Fight
    Sharandar Malabogs Castle Epic Garden
    Sharandar Malabogs Castle Epic Interior
    Sharandar Malabogs Castle Epic Malabogfight
    Sharandar Malabogs Castle Epic Witchfen

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    runis12runis12 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    New functions:
    38tmiTL.png

    For story items created by you.

    aAi2wpF.jpg
    3D editing. You are able to place NPCs in 3D mode as well.



    rx2FmMC.png
    Free camera/fly mode.
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    groshiegroshie Member, Neverwinter Beta Users Posts: 146 Bounty Hunter
    edited July 2013
    save save save... moo? :D
    Rescue in Rainwall, ID: NW-DRQK3HKVV
    Chef's Challenge, ID: NW-DGTKIBVF3
    The Dreamfall Campaign, ID: NWS-DEB7Z9IJC (3 Quests)
    Ogre: For the win!, ID: NW-DR5O3PD63
    Cults and Culture, ID: NW-DCLSFYSQ2
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    saerraelsaerrael Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    On the volume gates, are there any arched doors/ human interior doors in there? I think I may have to replace a door here and there..
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    cipher9nemocipher9nemo Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Awesome, thanks! :)
    cipher_jitn_sig.png
    Hammerfist Clan. Jump into the Night: NW-DMXWRYTAD
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    runis12runis12 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    saerrael wrote: »
    On the volume gates, are there any arched doors/ human interior doors in there? I think I may have to replace a door here and there..

    Closest I can find to human interior doors was a Peasant door.

    http://www.twitch.tv/sillybard12/c/2656111
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    saerraelsaerrael Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    runis12 wrote: »
    Closest I can find to human interior doors was a Peasant door.

    http://www.twitch.tv/sillybard12/c/2656111

    That's lovely, Runis. Thank you!
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    runis12runis12 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    http://www.twitch.tv/sillybard12/c/2656146

    Other examples of the volume gates/doors. Still trying to get a bridge to work. x.x
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    xhritxhrit Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    I am excited - I am going to totally redo my Ysgard map with Sharandar assets when they are released...
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    runis12runis12 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    I can finally put a variety of crystals in my Crystal Valley. :D *jumps up and down about all of the plant-life too*

    The water in the new Sharandar areas look awesome. I want those water planes. haha :)
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    runis12runis12 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Updated :D
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    ash4llash4ll Member Posts: 231 Bounty Hunter
    edited July 2013
    God ******, if only I had more time than now...
    Review trades - Need to trade review? Read first post for further info.
    Siegebreaker - NW-DGDPWV2U5 - story about the ambush, escape and great rescue of the city.
    I'm a streamer and I know it!
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    thalazar1thalazar1 Member Posts: 163 Bounty Hunter
    edited July 2013
    well with me being gone for two weeks in aug, this will give enough time for this to come out in time for me to decorate my caverns.
    [SIGPIC][/SIGPIC]

    The Lost Keep NW-DS1XBAK7D An experiment Daily Foundry
    The Ruined Temple NW-DBHC7MUBL Latest and last one Daily Foundry
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    agentjasporagentjaspor Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 0 Arc User
    edited July 2013
    Encounters can drop quest specific items now upon being killed??? That's hawt.
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    runis12runis12 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Encounters can drop quest specific items now upon being killed??? That's hawt.

    Yarr, seems to work only with items having to do with your main quest, not any side quests.
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    runis12runis12 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Meowmeow10char updated
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    hercooles130uscghercooles130uscg Member Posts: 0 Arc User
    edited August 2013
    FLYING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


    sorry just had to get that out.

    Building elaborate stair/platforms just to edit talk components or high up things was about 20% of my total editing time for some maps. I am more excited about the ability to edit with flying camera more then any other new thing coming in the foundry, as I tend to build high sometimes.

    Thanks for the preview.
    bdayaffair_zps6675e60e.png
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    raphaeldisantoraphaeldisanto Member Posts: 402 Arc User
    edited August 2013
    I got the bridges to work (In preview anyway). They slide sideways.
    [SIGPIC][/SIGPIC]
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