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(GWF) Where to put the leveling stats?

holsacholsac Member Posts: 104 Arc User
edited July 2013 in The Militia Barracks
For the GWF - When we get the 2x +1 Stat bumps, where do you put them and why?

I know Strength always get a +1 but I can not decide which is the better stat for the second +1, DEX or CON.

CON gives the GWF more health and AP. While DEX gives more Crit.
At moment I'm leaning towards putting that second +1 stat bump into CON but from some of the older threads and the builds I've read suggest DEX is more import.

So which is better -
CON or DEX?
Post edited by holsac on

Comments

  • chudovishyechudovishye Member Posts: 0 Arc User
    edited July 2013
    Dex. I tried stacking Con first time around, found it pointless for my build. Go Dex. It's class D & D for a fighter class.
  • cichardcichard Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    This is how i look at it. Im going to do alot of pvp with this guy and some pve so i figured that i would go with starting roles of 16str 16con 16 dex. to start out with. that gives me 6% crit 6% ArP and 6% bonus damage. i figure 2 free ability scores to everything which will bring everything to 18 18 18. at that point i will go 2 points in to dex for 10% crit total and rest the points in to Con and STR. since most of the necks/rings in the game have power/crit/recovery on them it will be easy to get the crit rating i need. Where ArP is a little harder to find. Also ArP gems are double what crit gems are.
  • baconknightryderbaconknightryder Member Posts: 33
    edited July 2013
    Constitution gives Armor Penetration (well, Resistances Ignored, but same thing). If we're talking PvE, the hardest bosses' resistances can be bypassed at 24% armor penetration, so if you look at you Armor Penetration stat and add that together with the Resistances Ignored % in your Constitution stat, if they add up to or at least close to 24%, then you're all good for PvE. Also Con's HP boost is nice but it's not the most critical thing in the world, as long as you have a decent enough HP buffer, then any more is just bonus points. (Unless of course we're talking about a PvP Tenebourus build, in which case HP stack away).

    While the crit stat rating has a diminishing return slope, any hard points gained from Dex is not affected by it. One point above 10 is 1%. Because of that, and the fact there's no real hard cap of usefulness with crit, unlike Armor Pen, I went leveling up Dex. Sure, crit's value does lessen the higher you go, but it's a diminishing return vs "well you hit 24% armor pen, anything over that doesn't really do anything to this boss". Also I find Dex's defensive bonuses to be pretty good. Can't complain about more deflection. And the AOE damage resist is actually pretty decent when you figure that a lot of times as a GWF, since the Guardian Fighter is tanking the mobs, most of the attacks that can hit you are gonna be AOE attacks.
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