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No Torso Scale Slider Yet?

orangeitisorangeitis Member Posts: 4,915 Arc User
edited July 2013 in PvE Discussion
The character creation menu is very close to being awesome. But it's missing key features.

Developers, please fix this.
Post edited by Unknown User on

Comments

  • maggalberrymaggalberry Member Posts: 31 Arc User
    edited July 2013
    Unlikely they'd change something like that. They'd have to give everyone a recustomization token, otherwise the community would be outraged that they'd have to pay to get these new features.
  • rhoricrhoric Member Posts: 1 Arc User
    edited July 2013
    Don't know why you are asking for something that is already there. You can already customize your shoulders, waist, legs and all that.
  • orangeitisorangeitis Member Posts: 4,915 Arc User
    edited July 2013
    rhoric wrote: »
    Don't know why you are asking for something that is already there. You can already customize your shoulders, waist, legs and all that.
    But it isn't there. Yes you can customize waist width, but you can not customize waist length.

    Unless it's an additional feature at tailors and not character creation, it's just not there.
  • parp12parp12 Member Posts: 642 Arc User
    edited July 2013
    You can only fix something which isn't working to the design specifications. You're asking for a change, which I don't think is going to happen. Similarly missing implies it should be there, if they chose not to include that degree of customisation it isn't missing.
  • orangeitisorangeitis Member Posts: 4,915 Arc User
    edited July 2013
    I'm not using the word 'fix' as in 'repair', I'm using the word 'fix' as in 'remedy'. I don't think it's going to happen either, but it's what is preventing me from playing this otherwise spectacular game. That's all.

    Now if they choose not to include it, fine. But what if they merely overlooked it...?
  • rhoricrhoric Member Posts: 1 Arc User
    edited July 2013
    Really. You are not playing the game cause of one little thing.
  • vrtesseractvrtesseract Member Posts: 631 Arc User
    edited July 2013
    There are a lot of slider things they should add they removed fingernail sliders so they can add stuff to. I think they did not add some sliders cause it wwould make their prefab armours and stuff look bad and they might not have wanted people to adjust our height specifically, give them time im sure they will add more. Im looking forwards to more hairs myself specifically the hairs you see the npcs wear in the mask the side pony and the long one,
  • orangeitisorangeitis Member Posts: 4,915 Arc User
    edited July 2013
    rhoric wrote: »
    Really. You are not playing the game cause of one little thing.
    Yeah. Got a problem with it?
    There are a lot of slider things they should add they removed fingernail sliders so they can add stuff to. I think they did not add some sliders cause it wwould make their prefab armours and stuff look bad and they might not have wanted people to adjust our height specifically, give them time im sure they will add more. Im looking forwards to more hairs myself specifically the hairs you see the npcs wear in the mask the side pony and the long one,
    I hope so. This game looks pretty nice otherwise.
  • rhoricrhoric Member Posts: 1 Arc User
    edited July 2013
    Pretty silly reason why you are not playing the game
  • orangeitisorangeitis Member Posts: 4,915 Arc User
    edited July 2013
  • theviking2006theviking2006 Member, Neverwinter Beta Users Posts: 817 Bounty Hunter
    edited July 2013
    orangeitis wrote: »
    In your opinion.

    Why should I care about your opinion?

    Why should we care about yours?
  • doomkookiesdoomkookies Member Posts: 0 Arc User
    edited July 2013
    orangeitis wrote: »
    In your opinion.

    Why should I care about your opinion?

    Because you posted on a public forum. The only reason to do so is to share and receive opinions.
    Granted, his opinion about that in particular is rather off topic.

    I don't see why they DON'T add more sliders. Honestly, Aion is the only game so far that's done it right. They gave you so many choices in character creation customization that it hurts. I don't know any of you have played it, or if my reputation still exists beyond the first two weeks of the game (at one point, rumors of me were pretty commonplace on some servers, as a testament to character customization), but if any of you have heard of the Afrognome who swooned the starting area with his neon-pink afro and adorably short stature (and long arms that went through the floor), then that was me. If not, well, you get the point.
  • orangeitisorangeitis Member Posts: 4,915 Arc User
    edited July 2013
    Why should we care about yours?
    You shouldn't.
    Because you posted on a public forum. The only reason to do so is to share and receive opinions.
    Granted, his opinion about that in particular is rather off topic.
    Yeah, completely ignoring the fact that his post was pretty rude...
    I don't see why they DON'T add more sliders. Honestly, **** is the only game so far that's done it right. They gave you so many choices in character creation customization that it hurts. I don't know any of you have played it, or if my reputation still exists beyond the first two weeks of the game, but if any of you have heard of the Afrognome who swooned the starting area with his afro and short stature (and long arms that went through the floor), then that was me. If not, well, you get the point.
    I'd play that game too if my computer could handle it. Looks pretty nice.

    Character customization, as I understand it, has always been a part of D&D even before MMOs. I'm not sure why anyone would approach a question about expanding customization in a D&D game, MMO or not, and ask "why should they?" ...seems very nonsensical to me.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited July 2013
    For a Cryptic game, the number of sliders and options is pretty poor. Both STOs, and especially COs, character creators are better then anything else out there, no questions.

    However, in both of those games, gear is generally invisible or fairly uniform. Meaning character meshes can vary pretty wildly without effecting gear, or causing it to clip excessively. This is Cryptic's first time where visible gear is front and center. I expect its fairly difficult to get clothing to layer over character meshes, especially if said meshes can vary considerably. Clipping and texture distortion would be hard to avoid. It seems they went the simple route by limiting character options.

    This is not something I expect to change anytime soon.
  • zahinderzahinder Member Posts: 897 Arc User
    edited July 2013
    Well, CO's gear is costume, so... Not sure how it fits in.

    But, yeah. The customization of NW is astonishingly poor, from avatar to character ability.
    Cleric of Selune, cleric of Moradin? Same abilities.

    Very disappointing.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited July 2013
    zahinder wrote: »
    Well, CO's gear is costume, so... Not sure how it fits in.

    But, yeah. The customization of NW is astonishingly poor, from avatar to character ability.
    Cleric of Selune, cleric of Moradin? Same abilities.

    Very disappointing.

    I agree, it could of been better. I'm not excusing it. Only trying to understand it.

    Keep in mind in CO costumes replace the body. They arn't a mesh that layers over it. Its why on some bugged parts you loose arms and such, because there is no body under them. There is also considerably less detail so warping and deforming is less noticeable, however, still prevalent if you adjust the sliders to extremes.

    NW seems to avoid that, by being more restrictive. All the races share the same skeleton. They are all pretty much identical, with the main difference being scaling tweaks. Humans, half-elves, and half-orcs are all pretty much the same body. Full elves are the same but slightly reduced. Halflings are the exact same human mesh, only half scale. Dwarves seem to be the only real exception, being halfling scaled, but stretched wider, at least for the males. And as such have the most issues with distortion and clipping.

    Short of major changes to how gear is layered over the character meshes, I don't expect this will change. I expect we will continue to see new races that use the same default humanoid skeleton as well. Anything radically different, would all but require a modified duplicate set of every gear item in the game to fit over the new race.
  • rhoricrhoric Member Posts: 1 Arc User
    edited July 2013
    orangeitis wrote: »
    You shouldn't.

    Yeah, completely ignoring the fact that his post was pretty rude...

    I'd play that game too if my computer could handle it. Looks pretty nice.

    Character customization, as I understand it, has always been a part of D&D even before MMOs. I'm not sure why anyone would approach a question about expanding customization in a D&D game, MMO or not, and ask "why should they?" ...seems very nonsensical to me.

    Hahaha my post was not rude. Not playing a game for one tiny little thing. Why are you even here then.
  • rhoricrhoric Member Posts: 1 Arc User
    edited July 2013
    Because you posted on a public forum. The only reason to do so is to share and receive opinions.
    Granted, his opinion about that in particular is rather off topic.

    I don't see why they DON'T add more sliders. Honestly, Aion is the only game so far that's done it right. They gave you so many choices in character creation customization that it hurts. I don't know any of you have played it, or if my reputation still exists beyond the first two weeks of the game (at one point, rumors of me were pretty commonplace on some servers, as a testament to character customization), but if any of you have heard of the Afrognome who swooned the starting area with his neon-pink afro and adorably short stature (and long arms that went through the floor), then that was me. If not, well, you get the point.

    And no my post what not off topic. It was on topic for this issue
  • orangeitisorangeitis Member Posts: 4,915 Arc User
    edited July 2013
    rhoric wrote: »
    Hahaha my post was not rude. Not playing a game for one tiny little thing. Why are you even here then.
    Claiming to not be rude, then go on to be rude some more. Sure, whatever.

    I'm here because I want to play, and I had a concern. And it's "for one tiny little thing" to you, but not to me. It's an OCD issue, and you just putting it off as little makes you look like a Richard cranium.
  • zydrateacademyzydrateacademy Member Posts: 0 Arc User
    edited July 2013
    Character creation is actually fairly involved, on par with a lot of open ended games these days.

    There is a chest slider, too. Broader shoulders, larger HAMSTER. Whatever you need.
  • theviking2006theviking2006 Member, Neverwinter Beta Users Posts: 817 Bounty Hunter
    edited July 2013
    Character creation is actually fairly involved, on par with a lot of open ended games these days.

    There is a chest slider, too. Broader shoulders, larger HAMSTER. Whatever you need.

    Except for the certain things that the OP already listed in the thread.
  • abell39abell39 Member Posts: 1,175 Arc User
    edited July 2013
    If you're concerned about your character's height being limited by torso length, just make their legs longer instead. Thankfully the scaling is sane so you can max out most sliders, like leg length, without looking strange.
    Kerensa Loreweaver, level 60 DC | Rilla Turtledove, level 60 CW | Calvin Meriwether, level 60 TR
    Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
  • zahinderzahinder Member Posts: 897 Arc User
    edited July 2013
    Except I'm not sure why there isn't an overall slider, so that EVERYTHING scales up or down. That should be mesh independent, right?

    Also, there must be SOME flexibility in meshes -- check out Foundry. There's an 'advanced editor' mode for costumes that _does_ give you far more control over the body. And in most normal cases, the armor fits just about as well on edge cases as it does normally.

    Heck, even when you've made 10 foot tall stretched out gumbies, it still looks decent.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • orangeitisorangeitis Member Posts: 4,915 Arc User
    edited July 2013
    zahinder wrote: »
    Except I'm not sure why there isn't an overall slider, so that EVERYTHING scales up or down. That should be mesh independent, right?

    Also, there must be SOME flexibility in meshes -- check out Foundry. There's an 'advanced editor' mode for costumes that _does_ give you far more control over the body. And in most normal cases, the armor fits just about as well on edge cases as it does normally.

    Heck, even when you've made 10 foot tall stretched out gumbies, it still looks decent.
    You wouldn't be able to save your Foundry creation to load it into normal play, would you?

    Edit: STO took out that ability not too long ago. I wouldn't be surprised if this game did as well.
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