According to the
Pirate quests list, after NPC
Ranger Leokas bestowing me the quest
The Scaled Menace and I complete it by talking to NPC
Scout Tragold, Scout Tragold should bestow me new quests:
- A Skyship's Remains
- Reclamation
- Ahead to Skull Fortress
But Scout Tragold didn't do that. He didn't bestow me any new quest. Was that because I didn't do quest
Every Last Drop bestowed by NPC
Irrae?
Comments
Only a guess, of course.
I'm overleveled at 48 but I saw other players in there at level 44, so you might have a hard time with critters but otherwise I don't think you're underleveled. Try just doing what you can for Irrae and see if that does it.
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
Too bad that the goal of quest Every Last Drop is to steal distilled water from lizardfolks. That was the reason I didn't do it. I really don't like to steal.
I remember that in the Greywolf map there is a NPC giving you an orb and telling you to steal thunder energies from the Grey Wolf Tribe. I didn't do that quest, too, and it didn't affect me proceeding the storyline. They really should make the quest in the Pirate map optional, too.
I had submitted a ticket to GM, and hope I can proceed without doing that quest.
I respect your decision. I don't like to kill, so I've been on the starter beach for three months. I have submitted a ticket to GM hoping that I'll be allowed to proceed through the tutorial zone and the first ten levels without actually killing anything. From that point on, I'll be able to pray my way to 60. Of course, praying to false gods is even worse than killing, but that's a ticket for another day.
Please tell me you also refuse to group or associate with rogues and other villainous types. It should reduce the change of me having to group with you greatly.
Or here's an easier way to rationalize it - just walk through the area, minding your own business, and let them attack you first. Then you can say you were fighting them in self defense.
Either way, you could always just run foundry quests or grind leadership tasks/invoke to level up to the next area.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
But if the NPC in the Pirate map doesn't bestow me the quest to go back to Sergent Knox, I guess I'm unable to start quests in the next map.
No, Knox offers quests based on level. You do not need to complete previous areas to progress to the next area. You simply need to be at about the same level as the new area.
That said, I think crippling yourself due to flavor text is kinda silly. Especially for the sake of evil lizardmen who are allied with a rampaging Black dragon, who has earned the name vile. All so you wont steal water, to help an ally. Who's efforts are to help Neverwinter and its entire population, from impending doom and all that.
I understand your interpretation and ability to reduce the controversy to minimal.
Good DMs take their players' alignments into account and prevent controversial things from happening. In this game Cryptic is the DM, and apparently it still has room for improvement.
Fortunately this isn't the way it works. The quests to return to Knox are never necessary - Knox will give you quests for any zone when you are the right level even if you have never done any prior zones. After the 4 Linkletter quests which are linked I do not believe anything he gives is linked to anything other than level.
I'm still doing the quests in Pirates' Skyhold anyway, but it's nice to know I'm not the only one weirded out by the premises of the quests given so far. It doesn't seem in character at all for my DC to be doing any of the stuff the humans are asking her to do so far. The only way I can rationalize it is that she's defending herself against the lizardfolk (I avoid them when possible and don't attack until targeted, but they all aggro her on sight because they think DCs are delicious) and that she's trying to help Company Yargo survive with minimal damage done to the lizardfolk in the process. Otherwise I feel like a terrible person for cooperating with the Yargo dudes and doing nefarious stuff at their behest, but there's no way to avoid it if I want to clear the area. Maybe it'll be less weird once I get farther into the area for more background on what's going on and why the lizardfolk are "bad." So far their only crime seems to be that they're the islands' native creatures defending their society against treasure-seeking invading humans (because of course THAT doesn't sound like a familiar historical scenario at all).
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR