Alright, I made it. Just need to gear now.
So here are all my ideas in one thread.
First, to everyone complaining about how we need more classes.
Not only is this unnecessarily complicated for the devs (because as is proven by the current version they seriously consider balance-related issues when designing classes) we haven't even started the new paragon path updates. Please, stop.
Secondly, pvp gear. We were discussing this in PE chat and the idea I came up with is make PvP gear BoP (already being done to some degree, I think this is a good idea) and create a new vendor to resell your old gear for 1/2 spent glory, just like you can with gold items. Simple solution, no more hawking pvp gear, and old gear isn't wasted.
I would like to say the leveling was fun instead of a tiresome task.
Can solo almost every instance, as a cleric, except for some of the final ones; but the people I paired up with were taking massive damage too so it's questionable if the final instances require teaming up (I'm inclined to belive so). Was very impressed, cleric has never been a strong fighting class (paladin excluded) and I could fight my way through the game using my skills and wits; sometimes it's better to be clever than blunt. Sometimes.
Oh, one final question. What is invigorated healing?
I have 5 feat points saved up and I'm either spending them on Enduring Relief or Invigorated Healing.
Please don't reply with "GET THIS ONE" or "THAT ONE SUCKS", I just want to know what Invigorated Healing actually does; the description and wiki are vague and poorly written for this particular feat.
Oh, one final question. What is invigorated healing?
I have 5 feat points saved up and I'm either spending them on Enduring Relief or Invigorated Healing.
Please don't reply with "GET THIS ONE" or "THAT ONE SUCKS", I just want to know what Invigorated Healing actually does; the description and wiki are vague and poorly written for this particular feat.
Enduring relief is an incoming heal bonus for 3 seconds.
Invigorated healing is upto 2.5% of hitpoints(health) heal after a heal encounter, specifically sunburst, astral shield and bastion of health. Basically if you pop a sunburst on yourself or your team after 6 seconds they will get an additional amount of health returned. 2.5% of 20,000 health is 500hp return.
Comments
Enduring relief is an incoming heal bonus for 3 seconds.
Invigorated healing is upto 2.5% of hitpoints(health) heal after a heal encounter, specifically sunburst, astral shield and bastion of health. Basically if you pop a sunburst on yourself or your team after 6 seconds they will get an additional amount of health returned. 2.5% of 20,000 health is 500hp return.