Learn to play is a bad way to go about it and always is said to taunt the other player and is against forum conduct even if it happens to be the case. No one should ever really be using that phrase its one of the many thrown around over used ones with pay 2 win. I think that is sometimes all there is in new gamers vocabulary these days is silly phrases. All I know is the upcoming changes will help this game out tremendously and game balance is essential for a enjoyable game.
Learn to play is a bad way to go about it and always is said to taunt the other player and is against forum conduct even if it happens to be the case. No one should ever really be using that phrase its one of the many thrown around over used ones with pay 2 win. I think that is sometimes all there is in new gamers vocabulary these days is silly phrases. All I know is the upcoming changes will help this game out tremendously and game balance is essential for a enjoyable game.
He knows it's a "bad way to go about it" and is simply trying to start arguments. Notice he doesn't respond to points anyone makes. He doesn't present arguments of his own or refute those of others. He just goes "QQ. Rogue tears. Learn to play. HAHA". Classic troll who would be gone on a decent forum. Even his name makes his trolling obvious. Like I said, he'll hopefully be banned by a mod soon. But they are fairly incompetent at policing their forums.
Anyway, I'm ignoring him and hoping you can at least explain how 15 percent crit severity is an appropriate DAILY POWER on a class that gains AP the slowest.
A rich rogue nowadays is fit company for any gentleman; and the world, my dear, hath not such a contempt for roguery as you imagine. - John HAMSTER
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kright0nMember, Neverwinter Beta UsersPosts: 7Arc User
edited July 2013
unbeknownst to PWE and the whiners, there's more to the game than just PVP......no one will want a TR in dungeons now.
First I want to introduce myself, and already I will take this topic even started playing this great classic RPG (D & D) at least 15 days, played many MMO's and always "was" a rogue, in reality I am a rogue .. lol .. Finally, I'm watching this "drama" of the class already this forum for some time, and I want to state my opinion on the matter here:
From what I understand almost 90% of rogues that NWN plays with the spec "executioner", the last of down if I'm not mistaken, to be the most viable for the damage, bla bla bla, mi mi mi .... I believe that with this change (nerf) appear some other new ideas rogue, of course we can not expect everything to be resolved in just a nerf, but we have to keep in mind that this will greatly help the process of balancing the classes. And I agree with the "troll" ae are a class "full" PvP, after all we are rogues, kill without being seen ...
Now I'll tell you how I plan to play after this nerf: I'll keep running into the kills in BG's anyway, I'll be the kind of character who appears and kills concludes, aka "Beronha" (as we say in my country) are those flies that are surrounding the rotten carrion ... how? Using the only thing we are still unbeatable, the burst ... I do not care if it will be KS or not (the case of pug's in general), since in this team can be used and very well set up and operated with a pre-defined strategy ... Finally, we have several other ways to make the community hates us want nerfs and more nerfs to rogues ...
Already now the home of the GWF falls too, because it is not a normal character run into 3 enemies, use a CD and kill 4 (one he kill unintentionally because his sword scrape the guy brings ..
Learn to play is a bad way to go about it and always is said to taunt the other player and is against forum conduct even if it happens to be the case. No one should ever really be using that phrase its one of the many thrown around over used ones with pay 2 win. I think that is sometimes all there is in new gamers vocabulary these days is silly phrases. All I know is the upcoming changes will help this game out tremendously and game balance is essential for a enjoyable game.
No, "learn to play" is often the only constructive response to people who ragequit or demand nerfs to other classes because the player in question simply isn't very good. Having the best equipment doesn't make one a good player, it simply gives one an advantage (sometimes a significant one) over those who have equipment that is average. In many cases it comes down to skill. Each time I have seen someone complaining about rogues, they have been making complaints that indicate that they haven't learned how to play their class to best advantage. Having played against quite a few of those people in PvP, many of them seem to be unable to cope with anything that isn't a LEEEROY JENKINS charge absent of anything resembling strategy.
That being said, the upcoming nerfs to rogues are unfairly penalizing rogues for being tops at what they're supposed to be the best in - dealing single target damage. They are an additional round of weakening the class that appears to be solely based on complaints from people who get killed in PvP. Unfortunately the selfishness of those players is going to massively impact the PvE experience for many other players.
The right to command is earned through duty, the privilege of rank is service.
He knows it's a "bad way to go about it" and is simply trying to start arguments. Notice he doesn't respond to points anyone makes. He doesn't present arguments of his own or refute those of others. He just goes "QQ. Rogue tears. Learn to play. HAHA". Classic troll who would be gone on a decent forum. Even his name makes his trolling obvious. Like I said, he'll hopefully be banned by a mod soon. But they are fairly incompetent at policing their forums.
Anyway, I'm ignoring him and hoping you can at least explain how 15 percent crit severity is an appropriate DAILY POWER on a class that gains AP the slowest.
A decent game would not have included a mechanic where you could stay in stealth permanently. That in mind the devs are balancing down the TR class. I know you believe it is working as intended but I do not agree it was working as intended. Your class does not have to be the highest burst damage. You have said that this game is not meant to be balanced but that game does need to and should be balanced.
Another rogue pulls out the lrn2play and that rogue players have a higher skill level than all other players.
U guys make me laugh.
In another thread you claimed I only played GF's.
If you're not able to engage in civil conversation, why bother?
Better yet, please don't make assumptions. Since it appears that my point didn't come across clearly the first time, it has nothing to do with rogue players being more skilled than others (although properly building and playing a functional and effective permastealth rogue an an interesting challenge in and of itself), but that players who expect others to match their preferred playstyle of full frontal assault are going to keep dying to players who have more options beyond "stand here and shoot at things until they die" or "charge forward and swing away."
The right to command is earned through duty, the privilege of rank is service.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited July 2013
I am afraid I am going to close this thread. Feedback is great but one liners like the opening post don't give a good direction for the thread to gow hich is why over half the posts in this thread have been removed for Violating Rules of Responding to Violations.
Try to give feedback and suggestions and write threads while considering where the thread's direction will go.
And while informing players how to improve their gameplay is great any post which simply says "You need to learn to play" in a manner which is purely to insult or belittle another person's opinion is violating the Forum Rules.
Tell them how to play if you feel you have strategies. Do not simply discredit their opinion with a "learn to play" argument.
Comments
He knows it's a "bad way to go about it" and is simply trying to start arguments. Notice he doesn't respond to points anyone makes. He doesn't present arguments of his own or refute those of others. He just goes "QQ. Rogue tears. Learn to play. HAHA". Classic troll who would be gone on a decent forum. Even his name makes his trolling obvious. Like I said, he'll hopefully be banned by a mod soon. But they are fairly incompetent at policing their forums.
Anyway, I'm ignoring him and hoping you can at least explain how 15 percent crit severity is an appropriate DAILY POWER on a class that gains AP the slowest.
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
From what I understand almost 90% of rogues that NWN plays with the spec "executioner", the last of down if I'm not mistaken, to be the most viable for the damage, bla bla bla, mi mi mi .... I believe that with this change (nerf) appear some other new ideas rogue, of course we can not expect everything to be resolved in just a nerf, but we have to keep in mind that this will greatly help the process of balancing the classes. And I agree with the "troll" ae are a class "full" PvP, after all we are rogues, kill without being seen ...
Now I'll tell you how I plan to play after this nerf: I'll keep running into the kills in BG's anyway, I'll be the kind of character who appears and kills concludes, aka "Beronha" (as we say in my country) are those flies that are surrounding the rotten carrion ... how? Using the only thing we are still unbeatable, the burst ... I do not care if it will be KS or not (the case of pug's in general), since in this team can be used and very well set up and operated with a pre-defined strategy ... Finally, we have several other ways to make the community hates us want nerfs and more nerfs to rogues ...
Already now the home of the GWF falls too, because it is not a normal character run into 3 enemies, use a CD and kill 4 (one he kill unintentionally because his sword scrape the guy brings ..
No, "learn to play" is often the only constructive response to people who ragequit or demand nerfs to other classes because the player in question simply isn't very good. Having the best equipment doesn't make one a good player, it simply gives one an advantage (sometimes a significant one) over those who have equipment that is average. In many cases it comes down to skill. Each time I have seen someone complaining about rogues, they have been making complaints that indicate that they haven't learned how to play their class to best advantage. Having played against quite a few of those people in PvP, many of them seem to be unable to cope with anything that isn't a LEEEROY JENKINS charge absent of anything resembling strategy.
That being said, the upcoming nerfs to rogues are unfairly penalizing rogues for being tops at what they're supposed to be the best in - dealing single target damage. They are an additional round of weakening the class that appears to be solely based on complaints from people who get killed in PvP. Unfortunately the selfishness of those players is going to massively impact the PvE experience for many other players.
A decent game would not have included a mechanic where you could stay in stealth permanently. That in mind the devs are balancing down the TR class. I know you believe it is working as intended but I do not agree it was working as intended. Your class does not have to be the highest burst damage. You have said that this game is not meant to be balanced but that game does need to and should be balanced.
In another thread you claimed I only played GF's.
If you're not able to engage in civil conversation, why bother?
Better yet, please don't make assumptions. Since it appears that my point didn't come across clearly the first time, it has nothing to do with rogue players being more skilled than others (although properly building and playing a functional and effective permastealth rogue an an interesting challenge in and of itself), but that players who expect others to match their preferred playstyle of full frontal assault are going to keep dying to players who have more options beyond "stand here and shoot at things until they die" or "charge forward and swing away."
Try to give feedback and suggestions and write threads while considering where the thread's direction will go.
And while informing players how to improve their gameplay is great any post which simply says "You need to learn to play" in a manner which is purely to insult or belittle another person's opinion is violating the Forum Rules.
Tell them how to play if you feel you have strategies. Do not simply discredit their opinion with a "learn to play" argument.