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Good step's toward pvp.....in upcoming patch

harshalnharshaln Member Posts: 0 Arc User
edited July 2013 in PvE Discussion
Many good steps are taken in upcoming patch that will balance(fun) gameplay in pvp ..and before any tr cry.i want to say that they have already nerfed gwf (like gwf can be slowed in unstoppable and this was a big nerf for gwf's) and gf .....now there will be no more rikimaru (a melee class)killing you in stealth in range attack ....Tr also have some hard time killing enemy like others class do or i can say fun to get kill other enemy in more time . in dungeons a gwf can be replaced in place of two trs (like one tr and one gwf)

and yes they know how many TR'S getting "BLOOD THIRSTY" ..

http://nw-forum.perfectworld.com/showthread.php?414511-Patch-Notes-NW-5-20130714b-3
sorry about my english
Post edited by harshaln on

Comments

  • cyblisscybliss Member Posts: 108
    edited July 2013
    Since when can GWF be slowed in unstoppable other than the 1 daily that goes through control immunity?
  • harshalnharshaln Member Posts: 0 Arc User
    edited July 2013
    cybliss wrote: »
    Since when can GWF be slowed in unstoppable other than the 1 daily that goes through control immunity?
    http://nw-forum.perfectworld.com/showthread.php?410201-Unstoppable-nerfed&highlight=slowed
    idk in which patch they added this ...but ya this is true
  • thexavorythexavory Member Posts: 99
    edited July 2013
    harshaln wrote: »

    If you took the time to actually read the thread you just linked, you would notice the Blue post from the Cryptic developer that says it's a bug, and Unstoppable is supposed to make you immune to everything, and that they are going to fix it.
  • harshalnharshaln Member Posts: 0 Arc User
    edited July 2013
    thexavory wrote: »
    If you took the time to actually read the thread you just linked, you would notice the Blue post from the Cryptic developer that says it's a bug, and Unstoppable is supposed to make you immune to everything, and that they are going to fix it.
    the thread is old and i have read and replayed ......after that they added that this is bug ......but till now the patch is out and upcoming patch is there still no fix for that bug ...
  • kiadannahkiadannah Member Posts: 97
    edited July 2013
    many things go through unstoppable, but slow and knockback etc.
  • durandurahandurandurahan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    GWF can be slowed while in Unstoppable? No it can't.
  • huckasevenhuckaseven Banned Users Posts: 470 Bounty Hunter
    edited July 2013
    funny thing is, permastealth will still be possible and you will still get your *** handed down to you by rogues, all these nerfs do is wrack PVE
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited July 2013
    huckaseven wrote: »
    funny thing is, permastealth will still be possible and you will still get your *** handed down to you by rogues, all these nerfs do is wrack PVE

    Just tried a stealthy build in preview shard , i can assure you that a perma rogue is just fooling himself if he thinks he will be able to kill anyone like that.
  • cyblisscybliss Member Posts: 108
    edited July 2013
    esteena wrote: »
    Just tried a stealthy build in preview shard , i can assure you that a perma rogue is just fooling himself if he thinks he will be able to kill anyone like that.

    A perma rogue doesn't need to kill. He just needs to run in circles and laugh at you while you try to find him instead of killing you and then laughing as you lay on the floor.
  • webbotwebbot Member Posts: 2 Arc User
    edited July 2013
    cybliss wrote: »
    A perma rogue doesn't need to kill. He just needs to run in circles and laugh at you while you try to find him instead of killing you and then laughing as you lay on the floor.

    Exactly. Perma stealth was never about being a killing machine it was about delaying and preventing the accumulation of points.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited July 2013
    cybliss wrote: »
    A perma rogue doesn't need to kill. He just needs to run in circles and laugh at you while you try to find him instead of killing you and then laughing as you lay on the floor.

    I was certainly laughing doing bloodbath while they run like headless chickens thinking their stealth will stop the daily from humiliating them.

    And to be realistic, they cant keep stealth anymore unless they will throw 2 daggers or 4 by MAXIMUM else their stealth will be fully consumed and they will show up...and well.. you know what happens when they show up :D.

    A perma TR 90% depended on his CoS to annoy / kill someone, and 10% on impact shot. Now that they cant depend on CoS like before, the stealth strategy will be ineffective... unless you decided to make a rogue just to run around stealthed doing nothing but throwing 2 or 4 daggers before you run in panic to regenerate your stealth again.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited July 2013
    webbot wrote: »
    Exactly. Perma stealth was never about being a killing machine it was about delaying and preventing the accumulation of points.

    If there is someone to delay accumulation of points, there is no better than regeneration sentinel GWF or GF. Perma TR was ALWAYS about killing.
  • cyblisscybliss Member Posts: 108
    edited July 2013
    esteena wrote: »
    I was certainly laughing doing bloodbath while they run like headless chickens thinking their stealth will stop the daily from humiliating them.

    And to be realistic, they cant keep stealth anymore unless they will throw 2 daggers or 4 by MAXIMUM else their stealth will be fully consumed and they will show up...and well.. you know what happens when they show up :D.

    A perma TR 90% depended on his CoS to annoy / kill someone, and 10% on impact shot. Now that they cant depend on CoS like before, the stealth strategy will be ineffective... unless you decided to make a rogue just to run around stealthed doing nothing but throwing 2 or 4 daggers before you run in panic to regenerate your stealth again.

    Yes perma rogues are a joke(easier than a cleric) to deal with. no offense intended, but obviously not many people can deal with them well. The problem they had was not being able to find them while they killed said people. Now they'll just be spending the whole match trying to find that one rogue since the rogue can't kill them nearly as fast if at all.

    And for what you said about sentinel GWFs: That's exactly it. Sentinel GWFs are by far superior, yet people seem to have little or no problem with them being able to tank 3-5 people in pugs. I have seen this happen countless times already. Is it because you can see him facetanking your whole team while he kills each member, who then comes back just to eventually die again? Or do you people complaining about rogues find it balanced because you can kill him by throwing multiple dailies at him at once. Of course 2 well geared players can kill one of these GWFs easily within 10 seconds, but how often do you get that on a pub team?
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited July 2013
    cybliss wrote: »
    Yes perma rogues are a joke(easier than a cleric) to deal with. no offense intended, but obviously not many people can deal with them well. The problem they had was not being able to find them while they killed said people. Now they'll just be spending the whole match trying to find that one rogue since the rogue can't kill them nearly as fast if at all.

    And for what you said about sentinel GWFs: That's exactly it. Sentinel GWFs are by far superior, yet people seem to have little or no problem with them being able to tank 3-5 people in pugs. I have seen this happen countless times already. Is it because you can see him facetanking your whole team while he kills each member, who then comes back just to eventually die again? Or do you people complaining about rogues find it balanced because you can kill him by throwing multiple dailies at him at once. Of course 2 well geared players can kill one of these GWFs easily within 10 seconds, but how often do you get that on a pub team?

    I never complained about TRs , as i'm an executioner TR myself :D. I'm just saying that perma rogues aren't going to work anymore :).

    I've seen GWFs killing a whole team alone, this is why i'm building a tenebrous one for PvP atm xD.
  • tsayoktsayok Member Posts: 33
    edited July 2013
    Good step's toward pvp..... ??
    LOL :eek:

    Since June the pvp is always unplayable, between rogues perma-stealth untouchable, or the permanent immune rogues controls that kill you in one or two shot (shoot between 25k and 30k), and the defensive warriors who kill in three shots with their knockbacks affecting distance.

    This update applies only pve, they do not care pvp since the last nerf that did not change anything.
    These changes are made ​​to prevent exploitation of perma-stealth in their new dungeon content pve Fury of the Feywild, that's it !
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited July 2013
    tsayok wrote: »
    , the permanent immune rogues controls that kill you in one or two shot
    .

    Permanent what? O.O
    tsayok wrote: »
    These changes are made ​​to prevent exploitation of perma-stealth in their new dungeon content pve Fury of the Feywild, that's it !

    xD
  • tsayoktsayok Member Posts: 33
    edited July 2013
    It is useless to try to quell the situation, people are not as stupid as that.

    http://www.contre-info.com/wp-content/uploads/2010/07/dollars.jpg
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