...you separate PvP and PvE powers. You're killing us PvE'ers here.
Sure, fix broken feats and stuff, but don't make massive class changes to combat PvP HAMSTER unless you segregate PvP and PvE in terms of power and encounter balancing.
...you separate PvP and PvE powers. You're killing us PvE'ers here.
Sure, fix broken feats and stuff, but don't make massive class changes to combat PvP HAMSTER unless you segregate PvP and PvE in terms of power and encounter balancing.
You are making way to much sense! BAAAN HIM!!!! BAAAAANNNN HIM!!!
On a More Serious note, gear and enchantments do way more to unbalance PvP then class powers. They should be nerfing those effects in PVP only.
The thing with class balancing is it is always because of, and for, PVP. In PVE the devs can just tune the mobs in relation to how a class is doing.
I would say it's more common that class balance is done for PVP, but i have seen several instances in multiple mmos where the devs have balanced classes for pve. Tuning down the mobs or tuning them up doesn't always solve the issues that a class can have, particularly if one class is doing it's job way better than another class that is meant to fulfill the same role. Another example would be if a certain skill is overperforming in PVE (usually it has to be overperforming enormously for anything to be done).
...you separate PvP and PvE powers. You're killing us PvE'ers here.
Sure, fix broken feats and stuff, but don't make massive class changes to combat PvP HAMSTER unless you segregate PvP and PvE in terms of power and encounter balancing.
The PvP nerf to stealth TR was necessary as it was a obviously broken game mechanic. This is the same outcry that Clerics did when their circle was nerfed. I feel your pain being a cleric player as we still are a crippled class. The only advantage DCs have is that we are the only healing class in Neverwinter so we get a group spot out of default where TRs compete with other DPS classes.
The PvP nerf to stealth TR was necessary as it was a obviously broken game mechanic. This is the same outcry that Clerics did when their circle was nerfed. I feel your pain being a cleric player as we still are a crippled class. The only advantage DCs have is that we are the only healing class in Neverwinter so we get a group spot out of default where TRs compete with other DPS classes.
Having both a DC and TR, I can say that the problem is not the fixing of broken mechanics, but the over the top beat down of class abilities.
Cryptic thought there was a problem with AS so they took away stacking AND increased the cool down. One or the other would of sufficed. Same thing now with rogues. People don't like perma stealth (my TR is not a stealth build) so they HAMSTER Lurkers Assualt AND cause at wills to burn stealth AND take away a third of a rogues limited range attack. All of these together are not necessary, but so much crying has caused this over reaction.
Foundry - Fight Club? (nw-dluqbofu7)
- JailBreak (in development)
Having both a DC and TR, I can say that the problem is not the fixing of broken mechanics, but the over the top beat down of class abilities.
Cryptic thought there was a problem with AS so they took away stacking AND increased the cool down. One or the other would of sufficed. Same thing now with rogues. People don't like perma stealth (my TR is not a stealth build) so they HAMSTER Lurkers Assualt AND cause at wills to burn stealth AND take away a third of a rogues limited range attack. All of these together are not necessary, but so much crying has caused this over reaction.
Yeah I noticed this same pattern back with the Astral Shield thing..Im becoming alot less confident they can adequately balance classes.
...you separate PvP and PvE powers. You're killing us PvE'ers here.
Sure, fix broken feats and stuff, but don't make massive class changes to combat PvP HAMSTER unless you segregate PvP and PvE in terms of power and encounter balancing.
200% agree! Those of us who enjoy the game in PVE instead of PVP always pay the highest price for this changes. With things going this way one of these days PW can just delete all the mission maps and make the game 100% PVP because there will be no point on playing PVE anymore
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demonofelru10Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 3Arc User
edited July 2013
I don't understand games like this catering to PvPers. Doesn't most of their income come from PvEers? As I look through the Zen market, I see almost nothing that would give PvP advantage, but tons of things that give PvE advantage. Shouldn't they focus on the group that will make them money? This seems like poor business sense to me.
I actually thought the nerfs were aimed at PvE to be honest. Rogues using perma-stealth to run past large sections of the dungeon then everybody relogs is ruining the economy right now.
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demonofelru10Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 3Arc User
I actually thought the nerfs were aimed at PvE to be honest. Rogues using perma-stealth to run past large sections of the dungeon then everybody relogs is ruining the economy right now.
As has been mentioned, this nerf doesn't effect perma-stealth builds at all (in regards to hiding in stealth), it only effects damage output while in stealth.
Balancing mobs does not do anything to balance the differences BETWEEN classes in pve, it does not solve the issues of being or not being wanted in a party. All games with serious pvp elements have separate pvp skill effects that balances the pvp aspect, but considering the next "expansion" is simply a few reskins, what can we expect to happen...
I actually thought the nerfs were aimed at PvE to be honest. Rogues using perma-stealth to run past large sections of the dungeon then everybody relogs is ruining the economy right now.
This change actually incentivizes that behavior as it will be much easier for my TR to race past everything in stealth then to fight it with much less stealth and even less damage!
The right to command is earned through duty, the privilege of rank is service.
This change actually incentivizes that behavior as it will be much easier for my TR to race past everything in stealth then to fight it with much less stealth and even less damage!
What is ruining the economy is lack of new players in the game who don't already have equipment, very little content(5x T2 dungeons and CN to grind endlessly) and the WTF were they thinking disaster of Gauntylgrym.
Add new content and actually market this game is the only thing to keep it from going down the tubes.
Comments
- JailBreak (in development)
Yes, devs can do the tuning of mobs' strength. But the question is, will they?
Btw, fb, you will have a very busy day defending all the haters and whiners in the board now. Just when the feyfire-whatever nonsense settled down.
Nah class balance I could give a rats *** about. Todays my day off.
You are making way to much sense! BAAAN HIM!!!! BAAAAANNNN HIM!!!
On a More Serious note, gear and enchantments do way more to unbalance PvP then class powers. They should be nerfing those effects in PVP only.
I would say it's more common that class balance is done for PVP, but i have seen several instances in multiple mmos where the devs have balanced classes for pve. Tuning down the mobs or tuning them up doesn't always solve the issues that a class can have, particularly if one class is doing it's job way better than another class that is meant to fulfill the same role. Another example would be if a certain skill is overperforming in PVE (usually it has to be overperforming enormously for anything to be done).
The PvP nerf to stealth TR was necessary as it was a obviously broken game mechanic. This is the same outcry that Clerics did when their circle was nerfed. I feel your pain being a cleric player as we still are a crippled class. The only advantage DCs have is that we are the only healing class in Neverwinter so we get a group spot out of default where TRs compete with other DPS classes.
Cryptic thought there was a problem with AS so they took away stacking AND increased the cool down. One or the other would of sufficed. Same thing now with rogues. People don't like perma stealth (my TR is not a stealth build) so they HAMSTER Lurkers Assualt AND cause at wills to burn stealth AND take away a third of a rogues limited range attack. All of these together are not necessary, but so much crying has caused this over reaction.
- JailBreak (in development)
Yeah I noticed this same pattern back with the Astral Shield thing..Im becoming alot less confident they can adequately balance classes.
Don't want to further worry you but they did the same thing with the GWF between Closed and 'Open Beta'.
200% agree! Those of us who enjoy the game in PVE instead of PVP always pay the highest price for this changes. With things going this way one of these days PW can just delete all the mission maps and make the game 100% PVP because there will be no point on playing PVE anymore
As has been mentioned, this nerf doesn't effect perma-stealth builds at all (in regards to hiding in stealth), it only effects damage output while in stealth.
This change actually incentivizes that behavior as it will be much easier for my TR to race past everything in stealth then to fight it with much less stealth and even less damage!
When the ROLE of a class is high single target dps and you lower that class' DPS to be on par with GWF/GF then you have removed it's role.
For PvP they just needed to fix the Impact Shot/Lurker's Assault glitch rather than giving the TR its 2nd major nerf in a few months.
What is ruining the economy is lack of new players in the game who don't already have equipment, very little content(5x T2 dungeons and CN to grind endlessly) and the WTF were they thinking disaster of Gauntylgrym.
Add new content and actually market this game is the only thing to keep it from going down the tubes.
Catering to whining cry baby pvp'ers