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New foundry stuff coming..

izatarizatar Member, NW M9 Playtest Posts: 1,161 Arc User
edited July 2013 in The Foundry
I don't see a reference in these forums, so here's a link:http://nw-forum.perfectworld.com/showthread.php?414511-Patch-Notes-NW-5-20130714b-3&p=5240411&viewfull=1#post5240411

Some cool new stuff coming!
Post edited by Unknown User on

Comments

  • zahinderzahinder Member Posts: 897 Arc User
    edited July 2013
    Thanks for the heads-up, I must confess this is welcome news for someone a bit down about foundry lately.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • avistar001avistar001 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 65
    edited July 2013
    Awwwwwww yeah! more toys ! YAY
    [SIGPIC][/SIGPIC]
    Copy/Paste Short Code: NW-DDKQRRF9P
    Member:
    Scribes' Enclave: Volunteer Foundry Reviewers and Tutors
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    They talked about this in the last stream. Glad to see the details.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited July 2013
    There is now a Free-Camera mode in the Preview Editor.

    If this is what I think it is I am jumping for joy!!!!!
    The 3D Editor made me dance for joy until I couldn't build effectively because the camera was tied to a character who would fall through placed objects. That is the big reason I haven't made any content yet.

    Now, if I read that correctly, I can finally create content. :D
  • dzogendzogen Member Posts: 550 Arc User
    edited July 2013
    I'm not a glass half empty kind of guy but where are gelatinous cubes?

    This is like the green fire for warlocks in WoW. I don't even know if they ever got that 10 years later.
    Dzogen, Moonstar Agent
    Bill's Tavern | The 27th Level | Secret Agent 34
  • saerraelsaerrael Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    A lot of good stuff coming!
  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited July 2013
    Oh wow! Nice!
  • zahinderzahinder Member Posts: 897 Arc User
    edited July 2013
    I'm really eager to see what improvements to search that will entail.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • runis12runis12 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Wonderful news. :D And the green fire does exist now. hehe
  • oortexploreroortexplorer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 185 Bounty Hunter
    edited July 2013
    Really good news. Looking forward to seeing some added details and better 3D editing. Everything else is gravy.
    All's Fair in Love and War - Explore the lighter side of Neverwinter!
    Code: NW-DJ5BFT52F
    Author: @oortexplorer
    Now eligible for Daily Foundry!
  • chili1179chili1179 Member Posts: 1,511 Arc User
    edited July 2013
    Awesome updates. Still no true bosses or dragons, still good additions.
    There is a rumor floating around that I am working on a new foundry quest. It was started by me.
  • delthanindelthanin Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 188 Bounty Hunter
    edited July 2013
    terramak wrote: »
    Redcaps

    Yesssss...
  • eskarineeskarine Member Posts: 0 Arc User
    edited July 2013
    The Foundry will be disabled on Playtest for the first round of Fury of the Feywild testing. We'll be sure to let folks know when we open it up!

    THIS ^ is what worries me it this post.

    Week of downtime at least, anybody?
  • x0y1x0y1 Member Posts: 29 Arc User
    edited July 2013
    eskarine wrote: »
    THIS ^ is what worries me it this post.

    Week of downtime at least, anybody?

    I don't mind if the foundry tool is a week offline on the test server, still ~3 weeks left to test the new stuff.

    However I hope the don't break the NWO live servers, when the release module 1 like the did in STO with the legacy of romulus expansion. How long was the the tool offline in STO, 1 month?
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited July 2013
    eskarine wrote: »
    THIS ^ is what worries me it this post.

    Week of downtime at least, anybody?

    That is only effecting the Preview Foundry which has these new features. The Live Foundry should be up and running continuously.
  • redneckroninredneckronin Member Posts: 0 Arc User
    edited July 2013
    x0y1 wrote: »
    I don't mind if the foundry tool is a week offline on the test server, still ~3 weeks left to test the new stuff.

    However I hope the don't break the NWO live servers, when the release module 1 like the did in STO with the legacy of romulus expansion. How long was the the tool offline in STO, 1 month?

    A month without the Foundry being usable would just about kill this game.

    Because the non-foundry content really isn't that good.

    All The Best
    Campaign: Call Of The Wild - Information, Links To Review Threads, Screenshots

    Looking For Reviews For Your Foundry Quest?
    Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
  • raphaeldisantoraphaeldisanto Member Posts: 402 Arc User
    edited July 2013
    The Preview Editor now supports editing the positions of Teleporters, Traps, Reward Chests, Combat Jobs, Sounds, and Respawn Points.

    ... but still not doors, eh? Hahahah

    Seriously, like everyone else, freecam editing is the one I'm most interested in.
    [SIGPIC][/SIGPIC]
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    terramak wrote: »
    Foundry
    [*]Encounters (Special): Adventurers.
    • The NPCs in these encounters use modified versions of player powers. They come in Friendly and Enemy varieties.
    • Classes: Cleric, Wizard, and two types of Guardian Fighters are currently represented.

    This is what I'm excited about.
    [SIGPIC][/SIGPIC]
  • boomba66boomba66 Member Posts: 221 Bounty Hunter
    edited July 2013
    Glad to see we are finally getting some new changes. I know with the new single player campaign mode they are focusing more on solo play. They really should work on adding solo bosses to foundry's. I love how creative many fellow authors are in the way they set there boss fights in encounter waves. I know that takes a certain amount of creativity and work arounds. Just wish they would give us a list of Solo boss encounters they already have in the game from leveling quests.

    Also would like to see the foundry token idea's many people have floated around added. If there was a companion, or solid well rounded purple gear able to be received as rewards you would give players more reason to play foundry missions. Really happy with the adventurer change though.
    [SIGPIC][/SIGPIC]
  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited July 2013
    I wan't all this naaow. lol
    I like turtles.

    Brethren of the Five, Campaign. - Story focused
    The Dwarven Tale - Hack 'N Slash
  • zahinderzahinder Member Posts: 897 Arc User
    edited July 2013
    I hope redcaps aren't too different than my redcap in mission 2. Heh.

    (That's the problem with blazing trails!)
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • zahinderzahinder Member Posts: 897 Arc User
    edited July 2013
    I hope to see some treasure/reward updates in a future patch.

    Again, I don't think Foundry rewards should ever be competitive with other stuff, just... wow. It's so thin right now.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • nimmanunimmanu Member Posts: 250 Bounty Hunter
    edited July 2013
    zahinder wrote: »
    I hope to see some treasure/reward updates in a future patch.

    Again, I don't think Foundry rewards should ever be competitive with other stuff, just... wow. It's so thin right now.

    It would be really nice, because at least then you could entice people into another area of your dungeon for a side quest. Right now there is ZERO motivation to do anything but plow through at 90 miles per hour without looking left, right, or even center.
    Breaching the Swarm NW-DUXUHQWNP

    Pick your side, take a stand, save--or kill--your former allies.
  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited July 2013
    I'm looking forward to the Fey update anyway though, more buildingblocks. :3
    I like turtles.

    Brethren of the Five, Campaign. - Story focused
    The Dwarven Tale - Hack 'N Slash
  • neverwinter1776neverwinter1776 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Meh..... Still no map saving, sitting animations, OR logic, Random number generator, or Gelatinous Cubes to note a few. Still excited though as anything more we can work with is a PLUS.

    Some cosmetic changes

    Costumes: ok good, but they need to allow more non-armor costumes for all races
    Custom Interior Kit: Elven City: Again nice, but what about floors, windows etc for existing assets
    Encounters (New): Redcaps, Trolls, Fomorians, Cyclopses.
    Encounters (Special): Adventurers.
    The NPCs in these encounters use modified versions of player powers. They come in Friendly and Enemy varieties.
    Classes: Cleric, Wizard, and two types of Guardian Fighters are currently represented.
    Yeah I can see peoples excitement here
    Maps: Sharandar and its instanced areas. I think more Foundry creators like to make their own maps, but this is nice for people starting out.
    Objects: All new Feywild assets - Props, FX, and Skies.
    The Search feature has had a significant upgrade! Nice again, but this should have been fixed awhile back
    Actors are now always visible in an Encounter even when fully zoomed out. hmm does this affect the nice animation of appearance when you got within range?
    Drowcave buildings now have doors. More doors for ALL races please!
    Fantasy Forest trees have an updated texture that tiles more gracefully.
    Fantasy Forest trees have had a major optimization pass.
    Again, any texture improvements are good.
    Keybinds have been updated to support the current suite of commands. This gets a big Whoo Hoo it it means what I think it means!
    The Delete Characters button is now clearer in its purpose. mkay
    The Preview Editor now supports editing the positions of Teleporters, Traps, Reward Chests, Combat Jobs, Sounds, and Respawn Points. All good, BUT we need to be able to move NPCs there also
    The Quest Path has been repaired in several prefab maps, including Stormcaller Caves, Sanatorium, and Shadowfire Caverns. Fairy <font color="orange">HAMSTER</font> trail needs to be implemented better in preview altogether
    There is now a Free-Camera mode in the Preview Editor. BIG WHOO HOO HERE
    When changing an Encounter, Actor properties are now reset. There is a confirmation dialog to help prevent wiping Actor properties by accidentally changing an Encounter. Mkay

    All said and done, I see a few things that were asked for in the forum, but there is still a LOT that needs to be implemented in the Foundry.
    Keep em coming Cryptic, we'll take all you got!

    NW1776
    [SIGPIC][/SIGPIC]
  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited July 2013
    Meh..... Still no map saving, sitting animations, OR logic, Random number generator, or Gelatinous Cubes to note a few. Still excited though as anything more we can work with is a PLUS.

    Some cosmetic changes

    Costumes: ok good, but they need to allow more non-armor costumes for all races
    Custom Interior Kit: Elven City: Again nice, but what about floors, windows etc for existing assets
    Encounters (New): Redcaps, Trolls, Fomorians, Cyclopses.
    Encounters (Special): Adventurers.
    The NPCs in these encounters use modified versions of player powers. They come in Friendly and Enemy varieties.
    Classes: Cleric, Wizard, and two types of Guardian Fighters are currently represented.
    Yeah I can see peoples excitement here
    Maps: Sharandar and its instanced areas. I think more Foundry creators like to make their own maps, but this is nice for people starting out.
    Objects: All new Feywild assets - Props, FX, and Skies.
    The Search feature has had a significant upgrade! Nice again, but this should have been fixed awhile back
    Actors are now always visible in an Encounter even when fully zoomed out. hmm does this affect the nice animation of appearance when you got within range?
    Drowcave buildings now have doors. More doors for ALL races please!
    Fantasy Forest trees have an updated texture that tiles more gracefully.
    Fantasy Forest trees have had a major optimization pass.
    Again, any texture improvements are good.
    Keybinds have been updated to support the current suite of commands. This gets a big Whoo Hoo it it means what I think it means!
    The Delete Characters button is now clearer in its purpose. mkay
    The Preview Editor now supports editing the positions of Teleporters, Traps, Reward Chests, Combat Jobs, Sounds, and Respawn Points. All good, BUT we need to be able to move NPCs there also
    The Quest Path has been repaired in several prefab maps, including Stormcaller Caves, Sanatorium, and Shadowfire Caverns. Fairy <font color="orange">HAMSTER</font> trail needs to be implemented better in preview altogether
    There is now a Free-Camera mode in the Preview Editor. BIG WHOO HOO HERE
    When changing an Encounter, Actor properties are now reset. There is a confirmation dialog to help prevent wiping Actor properties by accidentally changing an Encounter. Mkay

    All said and done, I see a few things that were asked for in the forum, but there is still a LOT that needs to be implemented in the Foundry.
    Keep em coming Cryptic, we'll take all you got!

    NW1776

    I approve ofm ost points here, but I just had to point out, using a "finished" and offical basic map as blueprint can make for very interesting maps. :3
    I like turtles.

    Brethren of the Five, Campaign. - Story focused
    The Dwarven Tale - Hack 'N Slash
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited July 2013
    lolsorhand wrote: »
    I approve ofm ost points here, but I just had to point out, using a "finished" and offical basic map as blueprint can make for very interesting maps. :3

    I played The Wobbly Leg yesterday and I have to say the level of detail he achieved in his exterior maps would not have been possible without using the base Tower District Map.
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