I am completely new at this. Started with Dzogen's contest with this, but didn't get any responses. Please review and I will do the same for any of yours.
Thank you in advance for any reviews, comments, and critiques.
http://imgur.com/DfzkLIT
NW-DQD8MB46W
Name: Q. Q. "Locked Out of His Tower"
Description: Qliphoth Quarterhour - "Locked Out of His Tower"
An urgent missive has just been received from the apprentice of a very wealthy wizard. He begs that you arrive quickly as the tower is in chaos and his master just ran out the front door casting spells and shouting obscenities. He promises magical rewards and future employment if you come quickly. Seek Qliphoth.
Comments
bump? anyone?
Sorry, i have this written down on a post-it, just got busy yesterday and didn't get to it. I'll try to run it today.
[UGC] Kolde Acres (Discontinued)
Edit: Lol same as scooter. Ran all the way around the house looking for the jumping puzzle that would allow me access to the porch roof to speak to QQ.
Notes to that point..
[UGC] Kolde Acres (Discontinued)
Thats odd, I can't force it to do that. But I will move him farther forward. No one else we tested with got that.
I'm winding down for the night but will play through tomorrow
A note about the "15-minute" point. I figured mine would be more in the 20-30 min range, but it has hovered around 15-17 minutes, and unfortunately just went down a "14-minute" average a few days ago, which removes it from Daily Foundry eligibility. Not a single play since then, other than myself. So hopefully you take your time lol, and remember that people can't read and if they start burning through it too quickly as a daily your average could go down quickly.
TL DR - don't make 'em too long, but also take care not to make 'em too short.
Code: NW-DJ5BFT52F
Author: @oortexplorer
Now eligible for Daily Foundry!
- You need to add a period to the end of these 2 sentences (locked myself out of my own tower. and could really use your help.)
- Its yours if you help (should be "It's")
- if hasn't gone feral by now (if it hasn't gone)
- Critter encounters near the end are called "Excaped", should be "Escaped" unless you spelled it that way on purpose.
Nice tower exterior, interesting to see what you did on the inside since I have been struggling to create one myself for my next quest. Could use some added details in certain parts. Also, I am not a big fan of the default "Press F to interact" prompt, could change that to "Press F to Go Upstairs" or something similar, if you want.
So, a good start, needs a little story depth and added detail. If you make significant changes, I'd be interested in running it again to see how it's progressed.
Code: NW-DJ5BFT52F
Author: @oortexplorer
Now eligible for Daily Foundry!
Thanks for the great comments and support. I will do some clean up on them.
I will also play through yours tomorrow and "take my time". The idea behind this was to keep it short and sweet, but I think you are right in making it 20min verses 15. That should keep it in the listings for a daily.
Each one of the stories are to be very quick and easy for people to dash through, but I will work on my level designs now that I have more tools and ideas.
Thanks a ton!
Thanks Karitr!
This interaction text cannot always be changed for teleportals. I have seen a few that have custom interaction text, but for mine, regardless of what i enter in the interaction text field, it will still just show "Press F to Interact" to the player. I honestly don't know what circumstances allow for customizing the interaction text. I have used three teleportals, all of them are invisible spheres, all of them have custom text typed in for interaction, but all of them only say "Press F to Interact" when i use them.
[UGC] Kolde Acres (Discontinued)
One day I may take the storyline to something more epic or include Q.Q. in a larger adventure, but who knows.
If you have something that I should review, that isn't in your subline, please PM me and I will do it tonight or tomorrow. Otherwise be on the look out for more Q.Q. short stories and have a great day!!
Gynkoba
Yeah, it's weird, isn't it? I'll give it another go later today, but figured I'd keep you updated. Not sure why that's happening. It's like he's either dropping from some height, or springing up from the ground. Have you checked his Y axis and made sure it's based on zero altitude? That's the only thing I can think of.
It's always fun to go wandering around in a Wizard's Tower gone awry, so it's a simple but entertaining basis for the story. The structure of the quest is also straightforward -- clear a level, climb the stairs, rinse, repeat, until you meet the big boss at the top of the tower. Nice enough.
Regarding the length of the quest, trying to get a quest to time out to about 15 minutes is tough. Some players will plow through everything, skipping all the dialogue, crushing all the encounters, just eager to squeeze in 4 Dailies as quickly as possible. As a result, they'll pull your average run-time down. I've had luck with my quest, "Danger in the Fog," and it continues to hold steady at exactly 15-minutes average playtime after 2,500 runs. (I've done plenty of tweaking along the way to keep it at that average, and I'm learning more about the timing of a Foundry run for my future quests.)
One possibility is to balance out those rushing to finish as quickly as possible with entertaining options for those who are looking for a story or enjoying the details that you've developed. So adding more plot to your adventure will help significantly. How about well-written books scattered about the place that tell us more about ol' QQ. Maybe some cowering servants that need to be rescued, and who can also give us a clue regarding what to expect when we reach the "Bad Kitty." And, hey, it's a Wizard's Tower, so a small (i.e., don't let it become frustrating!) maze of teleporters could add nice color along with a simple puzzle.
As usual, I kept a notepad by my side while running the adventure, so here are some things I jotted down in no particular order.
* The floors by where Kevin is standing are misaligned; one room is higher than the other, creating an odd trip hazard.
* When talking with Kevin, I decided to kill him. Suddenly there were TWO Kevins (the first didn't despawn when the combat encounter began). Besides looking weird, this allowed me to speak with the original Kevin a second time, following the same dialogue options, but not getting the combat spawn the second time. Should be an easy fix.
* Many of the doors open TOWARD the player when they should really open AWAY FROM the player (considering you've got a PUSH animation instead of a PULL animation).
* I think the entire tower would look better with a LOT more details and furnishings. Give each space some thought; what does ol' QQ do in that room? How can you make it look "lived in" and used? Since it's a Wizard's Tower, there are all sorts of weird and wonderful options in the Foundry! And what if each level took on more oddities as I climbed, as if magic was going kind of crazy without the wizard there to keep things in control. Perhaps strange floating objects and furniture, floating glyphs, eerie lights, etc.?
* Speaking of lights, the entire Tower would look SO much better with custom lighting. Because of the magical nature of the place, you can bathe the rooms in various colors of dynamic lights which would add to the sense of mystery and wonder.
Looking forward to revisiting the tower in the future!
-- Doc
Thanks Doc for the awesome play through and review. I will be working on this next week and creating the 2.0 version. I really do like your suggestions and tweaks. The "Kevin dialog" was a bit of a challenge but I thought I had it, I'll check again to see why he pop'd back into existence. That shouldn't have happened.
Gynkoba
K finished that was quick I also have a quick one 'Protectors Enclave garbage Dump"
Anyway was fun and quick - one thing though I was going around in a circle on floor 2 accessing the staircase black portal interaction before I looked for a door - lol I thought I was going up heaps of stairs. Maybe have a solid door appear there after dialogue with the mindflayer starts.
But yeah, was quick and fun and simple is best
Cheers
ID: NW-DD5FLOBTJ Cult of the Dragon Foundry Contest - Please participate and vote for your favourite - 26/6/2014 contest rating begins.
Sir Camps A Lot. Mr SlingShot Boom. XX Phantasmagorical. Jinn Dragonfeast.
SlingShot Boom Jr. Jocan Traders. Little Lord Forgatty, Dwarf Mean and introducing Necro Torquemada (The Warlock)
Typos:
Dialogue with QQ outside, talking about Kevin "if hasn't gone feral by now" needs a pronoun.
About the tower security "poison gas, constructs the usual." needs another comma.
When talking to Kevin, it looks as if you have incorrectly copied and pasted something into the paragraph where he says he wants out as badly as QQ wants in. Sorry I don't have the exact paragraph. I like to look at all dialogue trees if someone asks for feedback/review, but strangely (in a good way) when I went back and forwards with Kevin, the options changed. When I closed down the conversation with him and reopened, I was not able to get the same dialogue tree again.
Other stuff:
I'm not sure if you took sc00ters advice to add custom lighting, but I found the lighting too bright in many places.
The sitting room had a nice feel to it, but other rooms were a bit devoid of personality and could use some more (wizardly) detail.
The combat was never a challenge (10k+ GS). I personally don't do foundry quests for the loot, but the only thing I came away with was the chest reward. You need to add more encounters and beef up the end fight at least. This will help push the time up to make the quest eligible for a daily.
Another couple of ideas to add time:
Make killing the zombie cooks objective a game of sardines (hide and seek), so instead of us killing them all in one fell swoop as soon as we arrive, you have them semi-hidden around the lower floors and we have to seek them out.
Instead of Kevin just saying 'the key is over there', make us have to do something for him in order to earn the key.
What shines:
Your humour. I really enjoyed the dialogue with QQ and Kevin, and giggled quite a bit.
The amount of dialogue and dialogue choices.
The cosy sitting room.
Cat!
Your goal
Good luck and let me know when you have finished polishing and I shall play again and leave a rating.
Wow.. thanks for the perfect critique!. I haven't had a chance to update it yet but I will release a 2.0 version by next week. It will have most of the fixes and some additions.