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Why does map not show me how to get out of areas?

armenuaarmenua Member Posts: 108 Bounty Hunter
edited July 2013 in General Discussion (PC)
This happens quite often and it's beginning to get very frustrating for me.

Right now, I am in Mystic Grotto. the map shows me nothing as far as trying to get to the magic circle that spit me out here. I didn't make a mental note of where I entered, so as I look on the map, all it tells me is a couple of campfires that offer no exit and a few quest areas. I have tried to run my way through, but it is deadly unless my intent is to just spend my afternoon killing trash. I don't think I should have to waste an enclave scroll and back track.

Is there some secret as to why we aren't allowed to know how to leave?
If I click on another quest, I get the orange indicator that it can't find the pathway.

What is the point of this?
Post edited by armenua on

Comments

  • qozziemotoqozziemoto Member Posts: 5 Arc User
    edited July 2013
    I too have fallen victim to this. Head long into adventure and new places, I too forgot my way back to Protector's Enclave. If anyone with the time could point us lost adventures in the right direction, I would gladly hand on the favor down the road.

    A lost Wizard
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    Here's a map I doodled on.
    VKWUMi8.jpg
    RIP Neverwinter 26/06/2014
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited July 2013
    One trick that works most of the time (but not always)...pick up a foundry quest that starts outside your area....and when you need to get out, select that quest, and just follow the sparkling trail.
    Hoping for improvements...
  • xenotorchxenotorch Member, NW M9 Playtest Posts: 196 Arc User
    edited July 2013
    adinosii wrote: »
    One trick that works most of the time (but not always)...pick up a foundry quest that starts outside your area....and when you need to get out, select that quest, and just follow the sparkling trail.
    I like this, it's useful and works. Also, depressingly on my 2nd run through I find I'm starting to navigate by landmarks rather than the map. *puts down mouse and backs away from the keyboard...slowly
  • armenuaarmenua Member Posts: 108 Bounty Hunter
    edited July 2013
    Xenotorch, while your sarcasm is appreciated, it is not very useful. In order to navigate by landmarks, you have had to make them remarkable, rememberable in your initial journey. Silly me, thinking that PW would take time out of its busy schedule dreaming up new and torturous ways of gouging us into spending more real money on Zen to actually make a functioning map. Why should they? Just because every other game has maps that actually provide MAPPING, why should they? They have plenty of Zen-buying players that will excuse their behavior, swearing that they must make a living and how dare we insist on quality that doesn't concern real money??? There is someone out there that hasn't spent some real money on Zen yet!! They can't be bothered to attend to the game and making it functional in a way that doesn't address their main focus :)

    How's that for sarcasm?

    Oh, and Tang56, great map!! Thanks for that :D I did figure out, when going to the Chasm on my 3rd character how to identify correctly the way back.... and the most important thing is the Scrying Tower's invocation circle .... face the Church edifice by Dorothy Linkletter and look up and to the left... that is the port towards the way back to PE.
  • parp12parp12 Member Posts: 642 Arc User
    edited July 2013
    armenua wrote: »
    Xenotorch, while your sarcasm is appreciated, it is not very useful.
    Don't be so defensive, he wasn't being sarcastic nor suggesting you should use landmarks, rather making an aside about his own experiences.
  • xenotorchxenotorch Member, NW M9 Playtest Posts: 196 Arc User
    edited July 2013
    armenua wrote: »
    Xenotorch, while your sarcasm is appreciated, it is not very useful. In order to navigate by landmarks, you have had to make them remarkable, rememberable in your initial journey. Silly me, thinking that PW would take time out of its busy schedule dreaming up new and torturous ways of gouging us into spending more real money on Zen to actually make a functioning map. Why should they? Just because every other game has maps that actually provide MAPPING, why should they? They have plenty of Zen-buying players that will excuse their behavior, swearing that they must make a living and how dare we insist on quality that doesn't concern real money??? There is someone out there that hasn't spent some real money on Zen yet!! They can't be bothered to attend to the game and making it functional in a way that doesn't address their main focus :)

    How's that for sarcasm?

    Oh, and Tang56, great map!! Thanks for that :D I did figure out, when going to the Chasm on my 3rd character how to identify correctly the way back.... and the most important thing is the Scrying Tower's invocation circle .... face the Church edifice by Dorothy Linkletter and look up and to the left... that is the port towards the way back to PE.
    Seriously, no sarcasm was intended. I have this slightly bizarre memory (skill, method, whatever) that I can usually (except when I'm in a blind panic trying to get out of a combat situation) seem to use that pretty much allows me to remember a route backwards I've run. I used to help a friend out when he was playing Fallout 3 and Oblivion as he kept getting turned around.
    Damned useful for dungeons and buildings - does not work for me much when the scenery is more circular and identical.

    I certainly agree the mapping function could do with some love here, it would provide a better games experience - I have had some success by double clicking on campfires to navigate back in some areas. Not done that recently so maybe it doesn't work anymore, certainly seemed to.
  • armenuaarmenua Member Posts: 108 Bounty Hunter
    edited July 2013
    @Xenotorch: Just want to say thanks for the thoughtful response. Ashamed to admit I was expecting a mean response...

    I used to have a memory like yours, but alas age has taken its toll. You know, for instance I always knew where the car was, no matter how huge the parking lot or how alike each exit was. I was really surprised at how little effort went into the map, making it basically useless in gameplay. Don't know why they even bothered with it.
  • skalt112skalt112 Member Posts: 1,089 Arc User
    edited July 2013
    I think it's because the devs figured people's IQ's were normally above 110.
  • powereddjinnpowereddjinn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited July 2013
    I know its to sell 'teleport' scrolls :P
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    I know its to sell 'teleport' scrolls :P

    Won't lie. I've used them before. Mostly when I forget to exit Karrundax via the leave party feature instead of the portal.
    RIP Neverwinter 26/06/2014
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