Does anyone else think that it's rather silly to not be able to summon multiple companions?
I mean, why even have more than one active slot when you can only have one out at a time?
I guess it may not be, but I would love to have it explained if I'm not understanding something correctly, since I didn't know this and just recently bought a second companion thinking they could both be summoned...
You have more than one slot because there is more than one type, you might have a dps comp, and a healer comp. Not everyone plays the same, and some folks like to be ready for different situations.
Active slot companions keep their gear on . So its easy to call one while the other is training . Inactive companions can not wear gear so they have to be outfitted to use .
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited July 2013
It would be far too overpowered to have multiple companions out at the same time. Plus every player in a party can have a companion out everywhere except in PvP so running around in dungeons with 5 players and 15 companions would be maddening.
And that's disregarding the stability issues which are sure to arise by having that many entities in such a confined area.
While I think the premise of having 3 companions out is quite silly, it might be a more enjoyable experience in boss fights when dealing with the annoying adds!
While I think the premise of having 3 companions out is quite silly, it might be a more enjoyable experience in boss fights when dealing with the annoying adds!
You should realize that if people aren't bringing 3 stones, then you'll see a bunch of downed companions litter the floor in every fight.
It would suck trying to revive a single teammate who was downed in a mob of downed companions.
In my dream scenario (not really, the notion of more than one companion out at a time still strikes me as stupid), I also assumed passable AI for the companions.
This is where foundry missions shine! You can have as many companions as you like in a foundry mission. The author just needs to include them
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chidy1776Member, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
Only think i dislike about companions is how fast they die. I just wish companions were useful in dungeons outside of iouns tone and cat, since not all of us have the $ or ad to spend. Im hoping theyll buff them up in the future. Ido not however think having multiple companions ot at once is a good idea. I feel it would cause issues and it would also mean that solo enemies would need buffed up massively to make up for the increase in player potential.
Paul 60 guardian fighter on mindflayer.
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Only think i dislike about companions is how fast they die. I just wish companions were useful in dungeons outside of iouns tone and cat, since not all of us have the $ or ad to spend. Im hoping theyll buff them up in the future. Ido not however think having multiple companions ot at once is a good idea. I feel it would cause issues and it would also mean that solo enemies would need buffed up massively to make up for the increase in player potential.
But at least they aint the pawns from Dragons Dogma :P
Git Gud M8!
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kaiserschmarrnMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 390
It would be far too overpowered to have multiple companions out at the same time. Plus every player in a party can have a companion out everywhere except in PvP so running around in dungeons with 5 players and 15 companions would be maddening.
And that's disregarding the stability issues which are sure to arise by having that many entities in such a confined area.
I think it would be reasonable to allow one passive companion (like the stone or cat) and one active companion (anything else) at the same time.
Either that or fix active companions so that they are useful in the endgame. Even the purple ones are far too weak to even dent a trash mob in the endgame dungeons.
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sirjestoMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 176Bounty Hunter
While we can argue about having three companions out at once, we could have one companion that is made by two or three guys that work together. Examples: a little witch that fight with her housecat (her familiar)- two twins a brother and sister that fight together one a GWF the other a TR -three pint-sized dogs- Triad (of the legion of superheroes) and so on
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dirtyhookMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2013
When I first started playing I bought 3 2g companions as I thought I would be able to have 3 active companions. Man I was disappointed.
It would be far too overpowered to have multiple companions out at the same time. Plus every player in a party can have a companion out everywhere except in PvP so running around in dungeons with 5 players and 15 companions would be maddening.
And that's disregarding the stability issues which are sure to arise by having that many entities in such a confined area.
No its not Maddening, its called a Raid when you have that many in a party.
Already having trouble with bandwidth. Imagine if you were in a dungeon, which was the companion which was the character-- 15 companions and 5 characters. It already is messy.
This would probably be what would happen, I know if I could have three pets out at the same time I would have three Ioun Stones of Allure.
Not necessarily. You could be forbidden to have three pets of the same kind out at the same time.The three pets should be different pets for example a panther, a wolf, a cleric
Not necessarily. You could be forbidden to have three pets of the same kind out at the same time.The three pets should be different pets for example a panther, a wolf, a cleric
Or a Cat, a Blue Ioun Stone and a Green Ioun stone......
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ghostravynMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 59
Yes, but people make that a difficult thing to accomplish. I haven't seen a decent MMO community in a long time
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
Or a Cat, a Blue Ioun Stone and a Green Ioun stone......
Then limit it to the class of pet. For instance, you could have a defender, support, and augment pet, but not 3 augments or 3 defenders.
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Comments
Solo play while leveling would be mad easy.
And that's disregarding the stability issues which are sure to arise by having that many entities in such a confined area.
You should realize that if people aren't bringing 3 stones, then you'll see a bunch of downed companions litter the floor in every fight.
It would suck trying to revive a single teammate who was downed in a mob of downed companions.
Rising Star, fun friendly, community focused guild on mindflayer. We strive to help each other and enjoy the game together. Talk to me for info, or feel free to check and join our community at risingstarneverwinter.enjin.com
But at least they aint the pawns from Dragons Dogma :P
Git Gud M8!
[SIGPIC][/SIGPIC]
Cause I'm worth it. Playing since 2009.
I think it would be reasonable to allow one passive companion (like the stone or cat) and one active companion (anything else) at the same time.
Either that or fix active companions so that they are useful in the endgame. Even the purple ones are far too weak to even dent a trash mob in the endgame dungeons.
this..........
No its not Maddening, its called a Raid when you have that many in a party.
This would probably be what would happen, I know if I could have three pets out at the same time I would have three Ioun Stones of Allure.
Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
~Sholom Aleichem
Or a Cat, a Blue Ioun Stone and a Green Ioun stone......
Then limit it to the class of pet. For instance, you could have a defender, support, and augment pet, but not 3 augments or 3 defenders.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums