Is it just me or does Alchemy crafting make no sense whatsoever. It has no end game. There is nothing at the higher levels that you can do with Alchemy that is useful. The other professions have their (minor) uses - you can make very rare armour, or in the case of Leadership you can get moderate amounts of AD. But there is no end game for Alchemy. All you do is make stuff to advance to the higher levels and at level 20 - nothing. You can't make useful potions, you can't do anything.
It has no end game - no useful purpose. Or am I missing something?
Cael
Post edited by coolegg88 on
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werealchemistMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
I believe it is just intended to be a fun one. i enjoy playing with the unstable potions in my free time.
I believe it is just intended to be a fun one. i enjoy playing with the unstable potions in my free time.
Right, I also like the fun aspect of alchemy. But you can do that at lower levels of alchemy. I think the point is that there is no reason to level it up past the point of making dyes. Why not make more fun potions that are only available at higher levels? Add stable versions of the unstable transformations for example. Or a couple dyes (or dye packs) that you only can make at 20.
Halgarth's Legacy-NWS-DSTGFZHFR
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tekaruMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2013
I'm just confused as how to level it up in the first place. It seems like you have to do the "experimentation" formula to get the "knowledge" papers. THEN you can do the "research" which is the only thing that gives XP. but doing the "experimentation" almost NEVER gives me those papers. am I doing it wrong?
I find it fairly useful. The Distilled potions are awesome, basically a heal and a rejuvenation in one bottle, they are hard to beat. And The ability to transmute goo into green and blue crafting resources is also a plus.
I'm just confused as how to level it up in the first place. It seems like you have to do the "experimentation" formula to get the "knowledge" papers. THEN you can do the "research" which is the only thing that gives XP. but doing the "experimentation" almost NEVER gives me those papers. am I doing it wrong?
You basically got it right. As near as I can tell, you get knowledge papers every third "Experimentation". And then as you said, once you have the required number of knowledge papers you do the "Research" which bumps you up a level.
There's a bug where experimental knowledge doesn't show up if you use the gateway to do alchemy. There's also some random elements involved into leveling up.
Yeah, you got it right. As near as I can tell, you get knowledge papers every third "Experimentation". And then as you said, once you have the required number of knowledge papers you do the "Research" which bumps you up a level.
Its not every third, it is a percentage chance. General opinion on it, is it is slightly below 50%. Ive gotten papers twice in a row, and gone 3 or 4 tries without one. Its all the roll of the dice.
I find it fairly useful. The Distilled potions are awesome, basically a heal and a rejuvenation in one bottle, they are hard to beat. And The ability to transmute goo into green and blue crafting resources is also a plus.
What you said is very interesting. Coincidentally, just now I received my first transmutation knowledge scroll (after an experimentation task) and I see it makes visible and unlocks crafting tasks at my current level which were not showing on my list before.
So I think I get it now... tasks will appear as I get those transmutation knowledge scrolls, and those additional tasks, which I cannot yet see, can be useful.
Thanks sockmunkey!
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werealchemistMember, Neverwinter Beta UsersPosts: 0Arc User
it is a percentage chance. General opinion on it, is it is slightly below 50%. Ive gotten papers twice in a row, and gone 3 or 4 tries without one. Its all the roll of the dice.
This is very close aside from the slightly below 50% part. (Edit: I say this as in my experience so far it is closer to 30-35% -at level 14 alch)
yes it is a random chance. also the number of knowledge scrolls to get to the next level(generally) also indicates the number of potions you will unlock at that level. In my (noted) experience every time you get a knowledge scroll you also learn a new recipe.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited July 2013
Distilled Health Potions...
Extremely useful.
And some of the other level 20 potions are extremely useful. I think the cost for crafting them needs to be dropped a bit but overall the potions are extremely good at higher levels.
I have a level 20 Alchemist and Yes beyond dyes the killer app for me in transmutation to be able to turn any uncommon ito the uncommon I want is just too useful not to mention being able to turn arcane shards into eldritch or arcane crystals or vice verse is awesome. alchemy basically makes it easier to level your class profession. also end potions like action potions (1/4 AP instantly) I imagine will be very useful end game.
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sixty9teaMember, Neverwinter Beta UsersPosts: 13Arc User
edited July 2013
So will this profession save some coin or will you still have to buy pot's... ? Anyone at 60 who has run this to 20?
Is it just me or does Alchemy crafting make no sense whatsoever. It has no end game. There is nothing at the higher levels that you can do with Alchemy that is useful. The other professions have their (minor) uses - you can make very rare armour, or in the case of Leadership you can get moderate amounts of AD. But there is no end game for Alchemy. All you do is make stuff to advance to the higher levels and at level 20 - nothing. You can't make useful potions, you can't do anything.
It has no end game - no useful purpose. Or am I missing something?
Cael
Really, only leadership is the most useful, as it is stable AD and requires no materials. It is takes a very long time to level to 20, if that is what you are looking for.
Alchemy is only good for unlocking the level 20 crafting achievement and contribute to the three lvl 20 too, since it is ridiculously easy to level up (with some AD input)
What you said is very interesting. Coincidentally, just now I received my first transmutation knowledge scroll (after an experimentation task) and I see it makes visible and unlocks crafting tasks at my current level which were not showing on my list before.
So I think I get it now... tasks will appear as I get those transmutation knowledge scrolls, and those additional tasks, which I cannot yet see, can be useful.
Thanks sockmunkey!
The reason you can't see them is probably because you have the box checked to not show tasks you don't have the assets for. You COULD see them (and what you need in order to do them) if you unchecked that box.
I find it fairly useful. The Distilled potions are awesome, basically a heal and a rejuvenation in one bottle, they are hard to beat. And The ability to transmute goo into green and blue crafting resources is also a plus.
as a cleric player, I feel even more displaced as others are able to need us less and less
At level 20 the Major flask of potency isn't bad , it increases Critical strike , power and recovery by 225 and also increases Critical severity by 7.5% for 30 minutes . I'm also guessing that they will be building on the professions at some point in the future.
The reason you can't see them is probably because you have the box checked to not show tasks you don't have the assets for. You COULD see them (and what you need in order to do them) if you unchecked that box.
No you cant see them because you need to unlock recipes via experimentation first. They are completely hidden until you do so. It has nothing to do with the check boxes. Alchemy is unique in this respect.
Comments
Right, I also like the fun aspect of alchemy. But you can do that at lower levels of alchemy. I think the point is that there is no reason to level it up past the point of making dyes. Why not make more fun potions that are only available at higher levels? Add stable versions of the unstable transformations for example. Or a couple dyes (or dye packs) that you only can make at 20.
You basically got it right. As near as I can tell, you get knowledge papers every third "Experimentation". And then as you said, once you have the required number of knowledge papers you do the "Research" which bumps you up a level.
Its not every third, it is a percentage chance. General opinion on it, is it is slightly below 50%. Ive gotten papers twice in a row, and gone 3 or 4 tries without one. Its all the roll of the dice.
What you said is very interesting. Coincidentally, just now I received my first transmutation knowledge scroll (after an experimentation task) and I see it makes visible and unlocks crafting tasks at my current level which were not showing on my list before.
So I think I get it now... tasks will appear as I get those transmutation knowledge scrolls, and those additional tasks, which I cannot yet see, can be useful.
Thanks sockmunkey!
This is very close aside from the slightly below 50% part. (Edit: I say this as in my experience so far it is closer to 30-35% -at level 14 alch)
yes it is a random chance. also the number of knowledge scrolls to get to the next level(generally) also indicates the number of potions you will unlock at that level. In my (noted) experience every time you get a knowledge scroll you also learn a new recipe.
Extremely useful.
And some of the other level 20 potions are extremely useful. I think the cost for crafting them needs to be dropped a bit but overall the potions are extremely good at higher levels.
Really, only leadership is the most useful, as it is stable AD and requires no materials. It is takes a very long time to level to 20, if that is what you are looking for.
Alchemy is only good for unlocking the level 20 crafting achievement and contribute to the three lvl 20 too, since it is ridiculously easy to level up (with some AD input)
it makes it more useful than other crafts imo. the buffs you get are crazy good, as well as those distilled healing ones.
and also the featured satirical comedic adventure "A Call for Heroes".
The reason you can't see them is probably because you have the box checked to not show tasks you don't have the assets for. You COULD see them (and what you need in order to do them) if you unchecked that box.
as a cleric player, I feel even more displaced as others are able to need us less and less
No you cant see them because you need to unlock recipes via experimentation first. They are completely hidden until you do so. It has nothing to do with the check boxes. Alchemy is unique in this respect.