Hello sticky-fingered tea-leaves.
I seem to have been using the same powers for as long as I can remember. My current set-up is as follows:
At wills:
Sly Flourish
Duellist's Flurry
Encounters:
Dazing Strike
Deft Strike
Lashing Blade
Now don't get me wrong - there is nothing bad about these - I do a ton of damage! But it would be nice to change. The problem is is that when i do, I seem to be a lot less effective. Another TR told me I won't need to change again until level 60 - that lack of variety makes the class/spec seem a bit repetitive?
Comments
If your going for a stealth build, Gloaming Cut would be the obvious choice with Cloud of Steel.
For a DPS build, Flourish / Flurry + Cloud of Steel would be the choices.
For a Versatile ( Hybrid ) Build , you could run a number of options.
Try experimenting with some stuff to keep your options open...
Some things you will need to keep in mind as you progress is how some abilities work and how you can optimize these under certain circumstances.
Things like Shadow Strike, Wicked Reminder, Bait and Switch and Impossible to Catch.
Best to learn how every ability works because at 60 you will be needing some of these for very specific fights.
I have a original build , so I usually run with Flourish + Steel during PvP and Flurry + Steel or Gloaming + Steel...depends what I am up against in PvE.
Encounters can vary wildly depending on fights.
Same with Class Features
Believe me, you'll like the decoy in higher levels where mobs 1 shot you.
Also, is there a masiive/significant difference between the DPS that each of the three specs can put out? (I'm not talking about hybrids, just the 3 individual paths). I read somewhere that one of the non-executioner paths could put out really good damage and almost stay perma-stealthed? Is that true or nonsense?
It's true, from a certain point of view.
The Saboteur with Gloaming + 5/5 sneaky stabber stays in stealth much longer than other rogues with all other factors being equal. While you do not do as much burst damage as pure Damage Per Second, you do more "Damage Per Stealth" due to the stealth lasting longer.
In a solo PVE setting where time is not the most crucial factor, all damage done during a stealth wherein the mobs cannot fight back can be considered as instant AoE burst damage, if one stops to think about what that actually means. For example, if I use 5 hits to cause 100 damage each strike during a time when the mob I am attacking is unable to move or do anything about it, that is very similar in many respects to doing 500 points of instant damage to it, and not ever turning off its aggro. The "burst damage" caused this way has as wide of an AoE as the rogue wants or can manage, and depends upon who he chooses to attack during his stealth time and where they are when he uses his stealth power.
I know its weird to think about damage like this.
EDIT: to clarify -- in a solo PVE setting, using stealth can be better described as stopping time, rather than turning invisible. This is due to the fact that the mobs will stop attacking and just stand still and get wailed on when the only target they could have been attacking removes himself from being a valid target.
That sounds very interesting. I won't lie - I've been completely besotted by the TR class. Saying that, I'd like to make another and go a completely different route and Saboteur sounds perfect. Thanks for taking time to reply and explain the mechanics l0th4ri0 - MUCH appreciated!
http://nw-forum.perfectworld.com/showthread.php?295232-Banelorne-s-Stealth-Based-Executioner-TR-Build&p=4778192&viewfull=1#post4778192
Follow that link above and you'll see the feats laid out by Bane's post. The page before describes what the build is best at, and how I planned on starting it from level 1, etc. Further into the thread you can see some of my feedback concerning how i was doing with it. It's pretty much a specialist build designed to take on the 5-man dungeons solo. It could also have some use for PVP but it hasn't been tested yet.
In terms of PvE, you'll be putting out significantly less damage than a pure executioner build as that's more of a sustained DPS type of build.
In PvP, things are more about burst & survivability so not having high sustained DPS is okie.
I dropped Dazing Strike a long time ago for Bait and Switch. Deft Strike is pretty sweet though, still using it at lvl 40. If you think about the time you save each time you use Deft Strike it probably adds up to a decent amount, heh
I run a hybrid and in PvP I eat stealth rogues for lunch, and in PvE i double their damage.
It's all in what you want to do. Go to the preview shard and test out many different builds and find what you like and are comfortable with.
At wills
Cloud of Steel
Sky flourish
Encounters
Dazing Strike
Deft Strike
Lashing Blade
Daily
Lurkers assault
I like blitz. At 60 it clears the weak mobs out fast, 2 hits will do most anything weak and most foundry or soloable stuff has groups with tons of weaklings and just a few toughs.
Most of the other good stuff was mentioned... but try some of the others too. Perhaps refilling your stealth bar is nice? Or being immune to damge?
I love bloodbath, being immune to damage makes it often useful. Lurkers of course.
Shadow strike is decent too, but ITC is more reliable IMO. Using stealth as mostly a defense.
Dazing strike is really nice, though. I tried smoke grenade which has a better aoe but it just didn't work as well. Dazing strike is the only power that never leaves my loadout aside from Lurker's Assault.
Gloaming Cut... wow. Such a <font color="orange">HAMSTER</font> power. Maybe if you have all the feats it magically becomes worth it, but I was really disappointed.
Not sure if that's bugged, but if intended, it makes PoB very bad for PVE.
Wicked Reminder should be on every TRs bar in PVE, Stacking debuff for up to +20% damage and a 3' AoE that has no target cap.
Gods Glory to the Heroes.
TR:Anirul Corrino@Fimconte
GF:Irulan Corrino@Fimconte
Agreed. Wicked Reminder is great for trash and for boss - must have for PvE~
- Tiduss -
(OoS)