I was wondering if anyone could give me some pointers on TR PvP. I'm currently feeling that I have much to improve on, build and skill wise. I watched the PvP video of Lemonade Stand from Dragon, against Prototype from Beholder, and the TR that filmed it has quite the interesting skill setup. I don't think I have even seen Path of Blades used in PvP, I just remember that I loved it during leveling.
Now I'm not trying to copy anyones build or playstyle. I'm just looking to learn what the optimal TR build is currently.
Is it the Human INT TR with 6 G.Tene?
Perhaps it's the regen ring with 6 G.Tene TR?
Or maybe I have the correct build; no tene, no regen, just flat stats. Executioner build.
I don't know if anyone are even willing to help me, I just hope that someone is. I'll include a screenshot of my character so that you can see my build if you care for it.
http://imgur.com/tDbWAMI
Comments
Permastealth Rogue is a gimmicky, cheesy spec played by p*ssy TRs that have little skill with Executioner / burst spec. I have no respect for anyone that uses that build. It's easily countered by using Path of the Blade, but I usually don't even do that. I either find them in stealth and kill them or I just leave them alone if they want to run away all day. 6-7 G.Tenes make this build viable, along with Sent. GWF cheese build and GF 2-shot knockback/up/down cheese build. All cheese builds rely on 6-7 G.Tenes to kill people efficiently.
Regen on Rogue is very good and I highly recommend it. It gives you a lot more survivability and saves Rejuv potion usage. You need around 1k Regen to make it worthwhile though. Going Regen is good, but you also give up some burst damage as a result, because you need to use 3-4 jewelry slots to achieve 1k+ Regen since Rogues don't have Regen on our gear, unlike GWFs and GFs. Up to you if you want to go this path.
Gear and spec matters a lot, but it won't make a bad PvP'er great. You still need amazing map and situation awareness, good target selection, fast reaction time, knowing when you can win a fight and when you can't, and timing your Encounters to counter your enemies' moves. You either have skill or you don't, although experience, learning, and adapting can improve your game.
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- Slightly altered feats for improved Gloaming Cut.
- Skulker's Set.
- Seal of the Executioner x2.
- Other jewelery items with some regen stats.
- Better defensive enchantments.
- Change At-Wills to Gloaming Cut and Cloud of Steel.
- Swapping Lashing Blade for Path of Blades, as I find that I miss Lashing Blade too often.
- Change some offense enchantments for more crit.
^ At least this sounds promising in my head. I'll have it tested by tomorrow.
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Gloaming Cut sucks. Don't use it for PvP. Sly is the best IMO, but some people like using DF for tanky, facerollering, easymode classes such as GFs and GWFs that like to sit there and duke it out. Personally, I don't like DF either for PvP because it takes way too long to set up and hit. Sly does good damage and fast, while letting you remain mobile.
PoB also sucks. It's only good to use against permastealth Rogues. Like I said, most of the time you don't even need to use it unless you're seriously having a tough time finding and killing one. Most permastealth Rogues suck at it and are easily detectable once you move past them. Just hit them a few times and they'll reveal themselves. Then burst them down fast. Don't use PoB as your main damage dealing Encounter. If anything, use Impact Shot. It's good for Rogues that can't aim and time Lashing correctly (yes, I know lag sucks and the stupid dodge mechanic that allows people to dodge a second after they've been hit). Auto-aim FTW.
I don't really focus on survival and my build isn't defensive. I focus on balanced stats across the board. HP and Defense is just part of a complete Rogue to me. Players are useless when they're constantly dying. Can't cap/hold points and can't kill people trying to do the same. Outplaying others along with my gear, spec, and Encounters is what keeps me alive longer than almost all Rogues I've ever played with and against.
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Perhaps I'll go Impact Shot, Shadow Strike and Impossible to Catch. I'll just have to experiment a little and see what works.
Click! Can you post a SS of your build/stats? I like your whole outlook on TR's lol, goin against the grain, etc
I can actually help you a bit on your way there (these pictures are not up to date):
http://i.imgur.com/jx3tIep.jpg
http://i.imgur.com/px70vvG.jpg
http://i.imgur.com/1wdof6k.png
http://i.imgur.com/MiueJSZ.png
As you can see, I lost quite a bit of offensive stats when I switched to Regen gear, but I still do fine in PvP. This was a recent GG PvP game in Regen gear:
http://i.imgur.com/zNHUxOz.png
As for my PvP spec, I didn't want to show it because it's the only thing people can't copy off of me, but I figured, what the heck. No point in hiding it anymore. Hopefully this will help some struggling Rogues out:
http://i.imgur.com/Npg0Szu.png
You can switch around some Feats to fit your playstyle. You don't need to go 10 points into Saboteur for example. If you want more damage, put 10 points into Scoundrel.
What encounters do u use?
It's a very characteristic build...
thx
Thanks for providing this info Click, greatly appreciated.
I was curious, if you could reroll, would you still choose human with those starting stats?
I ask because I have a human that was going the Int perma stealth route when I realized it might quickly become repetitive and boring. Plus I wouldn't be viable in PvE if I ever decided to try it...
I ended up making another rogue, Half-Orc with 18 str 18 dex starting stats with the racial bonuses. Will this be fine? I know some people swear by rolling Human's for PvP due to the extra heroic feat points...
I'd stay Human. The 3 extra Heroic Feat points you get is invaluable. To me, it beats the higher stats points of Half-Orcs. With the 3 extra Heroic Feats, you can boost your damage over the 5% extra damage you get from STR. Plus, Half-Orcs can't get as much DEX as Humans can, so their Crit % and Deflect % will always lag behind Humans.
The only good things about Half-Orcs is their 5% extra Crit Severity trait and better Stamina regen. But it's not enough to cover for their other lacking areas. Both are good races for Rogues, but I prefer Human. Plus, Half-Orcs look <font color="orange">HAMSTER</font> as Rogue IMO.
Edit: except the part about half-orcs. We look like thug vampires, and have plenty of STR/DEX.
Mostly Rank 8 Darks and Radiants. I have a Rank 9 Azure on my belt for the extra Defense.