test content
What is the Arc Client?
Install Arc

Think Cryptic will ever learn to do rolling updates?

greeniewolf0greeniewolf0 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 83
edited July 2013 in General Discussion (PC)
Most other games including MMOs that I play only take down the servers for really disastrous problems or to stop pretty egregious exploits. Instead they simply apply the updates as players play then restart the servers on a rolling bases. In some cases, you get warnings to move to another area, in others the game automatically moves you to another instance that already restarted. Anyone think cryptic will finally catch up to the twenty-first century and give us rolling updates?
Post edited by greeniewolf0 on

Comments

  • theviking2006theviking2006 Member, Neverwinter Beta Users Posts: 817 Bounty Hunter
    edited July 2013
    Most other games including MMOs that I play only take down the servers for really disastrous problems or to stop pretty egregious exploits. Instead they simply apply the updates as players play then restart the servers on a rolling bases. In some cases, you get warnings to move to another area, in others the game automatically moves you to another instance that already restarted. Anyone think cryptic will finally catch up to the twenty-first century and give us rolling updates?

    Most other MMOs? Name 5 that do this on a regular basis.
  • rhymfaxerhymfaxe Member, Neverwinter Beta Users Posts: 101 Bounty Hunter
    edited July 2013
    He can't because he pulled "most other MMOs" out of his ***. Rebooting the servers and possibly applying an update once a week is the norm by far among big budget MMOs.
  • labahhsticklabahhstick Member, Neverwinter Beta Users Posts: 13 Arc User
    edited July 2013
    heck back when I ran a bbs , I never took the servers down to update trade wars .

    Obviously PWE is not as awesome as me !!!!!

    /sarcasm off
  • greeniewolf0greeniewolf0 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 83
    edited July 2013
    Most other MMOs? Name 5 that do this on a regular basis.

    SL,
    Opengrid,
    Hyperion
    hypergrid
    Inworldz
  • theviking2006theviking2006 Member, Neverwinter Beta Users Posts: 817 Bounty Hunter
    edited July 2013
    SL,
    Opengrid,
    Hyperion
    hypergrid
    Inworldz

    Those are MMO's? Wow I thought you would have posted some...i dunno...well known ones?
  • cipher9nemocipher9nemo Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Guild Wars 2 does live updates. You'll get a notice in game, then have to log out and log in for the patch to be applied.

    It's not a new concept, but not all MMOs do this. I'd love to see Cryptic implement something like this but I know it's not going to happen given their engine and track record.
    cipher_jitn_sig.png
    Hammerfist Clan. Jump into the Night: NW-DMXWRYTAD
  • czarkazmczarkazm Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    Those are MMO's? Wow I thought you would have posted some...i dunno...well known ones?

    No, they aren't even MMO's, with the exception of Inworlds, which is a cheap copy of Second Life. Unless SL means second life. In which case, it's still pretty weak. Those may be MMOS but not MMORPG's, which it's pretty obvious is what is being talked about here.
  • parp12parp12 Member Posts: 642 Arc User
    edited July 2013
    SL - not a game
    Opengrid - can't find it
    Hyperion - can't find it
    hypergrid - can't find it
    Inworldz - not a game

    searched for these using the name of the "game" combined with "game" and then "mmo". If I can't find it using those searches it either doesn't exist or isn't worth finding.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited July 2013
    EDIT: Mispost
  • redneckroninredneckronin Member Posts: 0 Arc User
    edited July 2013
    I think they should learn to do updates that don't break things first.

    Then we can move on to technical stuff like rolling updates.

    All The Best
    Campaign: Call Of The Wild - Information, Links To Review Threads, Screenshots

    Looking For Reviews For Your Foundry Quest?
    Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
  • theviking2006theviking2006 Member, Neverwinter Beta Users Posts: 817 Bounty Hunter
    edited July 2013
    I think they should learn to do updates that don't break things first.

    Then we can move on to technical stuff like rolling updates.

    All The Best

    If only programming a massive game was that easy. Even WoW cant do it and they have been around for years.
  • masterawolmasterawol Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    Most MMOs do not do rolling updates the size the games and usually how they are designed prevent this. From what I see in how patches are released for Neverwinter I going to guess they fix bugs and only push them out with major updates unless its an important fix. This shows in all the small patch updates but we see a large patch about 1 to 2 months apart. There is nothing wrong with this approach and usually changing this requires a major restructure on the development team.

    Cryptic is doing well on this front not sure why people complain about it as much as they do. I guess they are used to the MMO they played before this one.
  • redneckroninredneckronin Member Posts: 0 Arc User
    edited July 2013
    If only programming a massive game was that easy. Even WoW cant do it and they have been around for years.

    Well, perhaps I should have said "they should learn to do updates that don't break more things than they fix first".

    There, that better?

    And WoW and just about every other MMO company out there manages that pretty much every time.

    All The Best
    Campaign: Call Of The Wild - Information, Links To Review Threads, Screenshots

    Looking For Reviews For Your Foundry Quest?
    Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
  • theviking2006theviking2006 Member, Neverwinter Beta Users Posts: 817 Bounty Hunter
    edited July 2013
    Well, perhaps I should have said "they should learn to do updates that don't break more things than they fix first".

    There, that better?

    And WoW and just about every other MMO company out there manages that pretty much every time.

    All The Best

    And all that takes is time to get the bugs out of the programming, people arent giving them anytime and want things fixed now without realizing that going back through thousands if not hundreds of thousands of lines of code takes time and fixing one thing can break something else even worse.
  • derpaderpistderpaderpist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    If only programming a massive game was that easy. Even WoW cant do it and they have been around for years.

    WoW has been trash for years that's why they can't do it .
    " We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
  • redneckroninredneckronin Member Posts: 0 Arc User
    edited July 2013
    And all that takes is time to get the bugs out of the programming, people arent giving them anytime and want things fixed now without realizing that going back through thousands if not hundreds of thousands of lines of code takes time and fixing one thing can break something else even worse.

    Oh I agree.

    But the micro-transaction/instant-gratification model they have chosen to use attracts the very players least likely to give them the time they need.

    Also they could "buy" that time for themselves by slowing how fast we level to cap - but again they targeted the wrong type of player-base for that to work.

    They made their business-model-bed, now they have to lay on it.

    All The Best
    Campaign: Call Of The Wild - Information, Links To Review Threads, Screenshots

    Looking For Reviews For Your Foundry Quest?
    Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
  • parp12parp12 Member Posts: 642 Arc User
    edited July 2013
    Find a time which has low player population, take down half the servers and apply patch, make everyone log off while the updated half of the servers are switched on and the other half switched off, meanwhile everyone has been patching and can log in once patch complete. Once the update appears to be stable apply the patch to the remaining servers, and if it's not you have a quick rollback set of servers which just requires another patch (or allow the client patch to keep the old version of files temporarily to allow a quick backout patch). Very simple way to rollout updates.
  • theviking2006theviking2006 Member, Neverwinter Beta Users Posts: 817 Bounty Hunter
    edited July 2013
    Oh I agree.

    But the micro-transaction/instant-gratification model they have chosen to use attracts the very players least likely to give them the time they need.

    Also they could "buy" that time for themselves by slowing how fast we level to cap - but again they targeted the wrong type of player-base for that to work.

    They made their business-model-bed, now they have to lay on it.

    All The Best

    Very true, the F2P players have no sense of how long programming actually takes just that they want what they want fixed/implemented/nerfed/whatever now!
  • theviking2006theviking2006 Member, Neverwinter Beta Users Posts: 817 Bounty Hunter
    edited July 2013
    parp12 wrote: »
    Find a time which has low player population, take down half the servers and apply patch, make everyone log off while the updated half of the servers are switched on and the other half switched off, meanwhile everyone has been patching and can log in once patch complete. Once the update appears to be stable apply the patch to the remaining servers, and if it's not you have a quick rollback set of servers which just requires another patch (or allow the client patch to keep the old version of files temporarily to allow a quick backout patch). Very simple way to rollout updates.

    Only problem is the servers. This game is run off of one server with multiple shards. You cant just turn off half of the server to apply an update to it.
  • parp12parp12 Member Posts: 642 Arc User
    edited July 2013
    Only problem is the servers. This game is run off of one server with multiple shards. You cant just turn off half of the server to apply an update to it.

    Where do you get this info from? A "server" is generally made up of a server farm. If that's not the technology used here then obviously what I proposed wouldn't work but I highly doubt there's a single server.
  • parp12parp12 Member Posts: 642 Arc User
    edited July 2013
    In fact it's easy to infer that there's not a single server by reading the extended faq:

    Why will Neverwinter have multiple shards when Cryptic's other games run on a single shard?

    We believe that having all players in a single game world provides for the best user experience because it allows players to play, interact and trade with others without having to worry about which shard they are on. Launching a new online game is an exciting time, where new hardware and new software meet a large user population for the first time. Hence, we have decided to launch Neverwinter with three shards, to reduce the risk of players having a negative experience due to servers overloading. Our goal is to continue to optimize our software and hardware so that we can merge the three shards into a single seamless game world soon after launch, and we have built our multi-shard technology with this in mind. For example, we are requiring guild names to be unique across all shards, so that when we do merge the shards nobody will have to change their guild name due to a naming conflict.
  • arcmoon99arcmoon99 Member Posts: 499 Arc User
    edited July 2013
    SL,
    Opengrid,
    Hyperion
    hypergrid
    Inworldz

    I have never heard of those. I don't have a problem with them shutting the servers down. It probably gets done faster that way, and I like it to the degree that it wakes me up and forces me to take a brake and I'm not forced to be a mindless zombie glued to the game forever.
    Arc, proud officer of Novus Ordo
    bannernwf_zps00ed5b05.jpg
    New to the game? Check out my build guide to give you an idea on how to set up your characters!
  • kentuckyfriedfookentuckyfriedfoo Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    They haven't learned to do updates yet, so asking for rolling updates is a bit too much.
Sign In or Register to comment.