Most other games including MMOs that I play only take down the servers for really disastrous problems or to stop pretty egregious exploits. Instead they simply apply the updates as players play then restart the servers on a rolling bases. In some cases, you get warnings to move to another area, in others the game automatically moves you to another instance that already restarted. Anyone think cryptic will finally catch up to the twenty-first century and give us rolling updates?
Most other games including MMOs that I play only take down the servers for really disastrous problems or to stop pretty egregious exploits. Instead they simply apply the updates as players play then restart the servers on a rolling bases. In some cases, you get warnings to move to another area, in others the game automatically moves you to another instance that already restarted. Anyone think cryptic will finally catch up to the twenty-first century and give us rolling updates?
Most other MMOs? Name 5 that do this on a regular basis.
He can't because he pulled "most other MMOs" out of his ***. Rebooting the servers and possibly applying an update once a week is the norm by far among big budget MMOs.
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labahhstickMember, Neverwinter Beta UsersPosts: 13Arc User
edited July 2013
heck back when I ran a bbs , I never took the servers down to update trade wars .
Obviously PWE is not as awesome as me !!!!!
/sarcasm off
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greeniewolf0Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 83
Those are MMO's? Wow I thought you would have posted some...i dunno...well known ones?
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cipher9nemoMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
Guild Wars 2 does live updates. You'll get a notice in game, then have to log out and log in for the patch to be applied.
It's not a new concept, but not all MMOs do this. I'd love to see Cryptic implement something like this but I know it's not going to happen given their engine and track record.
Those are MMO's? Wow I thought you would have posted some...i dunno...well known ones?
No, they aren't even MMO's, with the exception of Inworlds, which is a cheap copy of Second Life. Unless SL means second life. In which case, it's still pretty weak. Those may be MMOS but not MMORPG's, which it's pretty obvious is what is being talked about here.
SL - not a game
Opengrid - can't find it
Hyperion - can't find it
hypergrid - can't find it
Inworldz - not a game
searched for these using the name of the "game" combined with "game" and then "mmo". If I can't find it using those searches it either doesn't exist or isn't worth finding.
I think they should learn to do updates that don't break things first.
Then we can move on to technical stuff like rolling updates.
All The Best
If only programming a massive game was that easy. Even WoW cant do it and they have been around for years.
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masterawolMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2013
Most MMOs do not do rolling updates the size the games and usually how they are designed prevent this. From what I see in how patches are released for Neverwinter I going to guess they fix bugs and only push them out with major updates unless its an important fix. This shows in all the small patch updates but we see a large patch about 1 to 2 months apart. There is nothing wrong with this approach and usually changing this requires a major restructure on the development team.
Cryptic is doing well on this front not sure why people complain about it as much as they do. I guess they are used to the MMO they played before this one.
Well, perhaps I should have said "they should learn to do updates that don't break more things than they fix first".
There, that better?
And WoW and just about every other MMO company out there manages that pretty much every time.
All The Best
And all that takes is time to get the bugs out of the programming, people arent giving them anytime and want things fixed now without realizing that going back through thousands if not hundreds of thousands of lines of code takes time and fixing one thing can break something else even worse.
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derpaderpistMember, Neverwinter Beta UsersPosts: 0Arc User
And all that takes is time to get the bugs out of the programming, people arent giving them anytime and want things fixed now without realizing that going back through thousands if not hundreds of thousands of lines of code takes time and fixing one thing can break something else even worse.
Oh I agree.
But the micro-transaction/instant-gratification model they have chosen to use attracts the very players least likely to give them the time they need.
Also they could "buy" that time for themselves by slowing how fast we level to cap - but again they targeted the wrong type of player-base for that to work.
They made their business-model-bed, now they have to lay on it.
Find a time which has low player population, take down half the servers and apply patch, make everyone log off while the updated half of the servers are switched on and the other half switched off, meanwhile everyone has been patching and can log in once patch complete. Once the update appears to be stable apply the patch to the remaining servers, and if it's not you have a quick rollback set of servers which just requires another patch (or allow the client patch to keep the old version of files temporarily to allow a quick backout patch). Very simple way to rollout updates.
But the micro-transaction/instant-gratification model they have chosen to use attracts the very players least likely to give them the time they need.
Also they could "buy" that time for themselves by slowing how fast we level to cap - but again they targeted the wrong type of player-base for that to work.
They made their business-model-bed, now they have to lay on it.
All The Best
Very true, the F2P players have no sense of how long programming actually takes just that they want what they want fixed/implemented/nerfed/whatever now!
Find a time which has low player population, take down half the servers and apply patch, make everyone log off while the updated half of the servers are switched on and the other half switched off, meanwhile everyone has been patching and can log in once patch complete. Once the update appears to be stable apply the patch to the remaining servers, and if it's not you have a quick rollback set of servers which just requires another patch (or allow the client patch to keep the old version of files temporarily to allow a quick backout patch). Very simple way to rollout updates.
Only problem is the servers. This game is run off of one server with multiple shards. You cant just turn off half of the server to apply an update to it.
Only problem is the servers. This game is run off of one server with multiple shards. You cant just turn off half of the server to apply an update to it.
Where do you get this info from? A "server" is generally made up of a server farm. If that's not the technology used here then obviously what I proposed wouldn't work but I highly doubt there's a single server.
In fact it's easy to infer that there's not a single server by reading the extended faq:
Why will Neverwinter have multiple shards when Cryptic's other games run on a single shard?
We believe that having all players in a single game world provides for the best user experience because it allows players to play, interact and trade with others without having to worry about which shard they are on. Launching a new online game is an exciting time, where new hardware and new software meet a large user population for the first time. Hence, we have decided to launch Neverwinter with three shards, to reduce the risk of players having a negative experience due to servers overloading. Our goal is to continue to optimize our software and hardware so that we can merge the three shards into a single seamless game world soon after launch, and we have built our multi-shard technology with this in mind. For example, we are requiring guild names to be unique across all shards, so that when we do merge the shards nobody will have to change their guild name due to a naming conflict.
I have never heard of those. I don't have a problem with them shutting the servers down. It probably gets done faster that way, and I like it to the degree that it wakes me up and forces me to take a brake and I'm not forced to be a mindless zombie glued to the game forever.
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Comments
Most other MMOs? Name 5 that do this on a regular basis.
Obviously PWE is not as awesome as me !!!!!
/sarcasm off
SL,
Opengrid,
Hyperion
hypergrid
Inworldz
Those are MMO's? Wow I thought you would have posted some...i dunno...well known ones?
It's not a new concept, but not all MMOs do this. I'd love to see Cryptic implement something like this but I know it's not going to happen given their engine and track record.
Hammerfist Clan. Jump into the Night: NW-DMXWRYTAD
No, they aren't even MMO's, with the exception of Inworlds, which is a cheap copy of Second Life. Unless SL means second life. In which case, it's still pretty weak. Those may be MMOS but not MMORPG's, which it's pretty obvious is what is being talked about here.
Opengrid - can't find it
Hyperion - can't find it
hypergrid - can't find it
Inworldz - not a game
searched for these using the name of the "game" combined with "game" and then "mmo". If I can't find it using those searches it either doesn't exist or isn't worth finding.
Then we can move on to technical stuff like rolling updates.
All The Best
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If only programming a massive game was that easy. Even WoW cant do it and they have been around for years.
Cryptic is doing well on this front not sure why people complain about it as much as they do. I guess they are used to the MMO they played before this one.
Well, perhaps I should have said "they should learn to do updates that don't break more things than they fix first".
There, that better?
And WoW and just about every other MMO company out there manages that pretty much every time.
All The Best
Looking For Reviews For Your Foundry Quest?
Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
And all that takes is time to get the bugs out of the programming, people arent giving them anytime and want things fixed now without realizing that going back through thousands if not hundreds of thousands of lines of code takes time and fixing one thing can break something else even worse.
WoW has been trash for years that's why they can't do it .
Oh I agree.
But the micro-transaction/instant-gratification model they have chosen to use attracts the very players least likely to give them the time they need.
Also they could "buy" that time for themselves by slowing how fast we level to cap - but again they targeted the wrong type of player-base for that to work.
They made their business-model-bed, now they have to lay on it.
All The Best
Looking For Reviews For Your Foundry Quest?
Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
Very true, the F2P players have no sense of how long programming actually takes just that they want what they want fixed/implemented/nerfed/whatever now!
Only problem is the servers. This game is run off of one server with multiple shards. You cant just turn off half of the server to apply an update to it.
Where do you get this info from? A "server" is generally made up of a server farm. If that's not the technology used here then obviously what I proposed wouldn't work but I highly doubt there's a single server.
Why will Neverwinter have multiple shards when Cryptic's other games run on a single shard?
We believe that having all players in a single game world provides for the best user experience because it allows players to play, interact and trade with others without having to worry about which shard they are on. Launching a new online game is an exciting time, where new hardware and new software meet a large user population for the first time. Hence, we have decided to launch Neverwinter with three shards, to reduce the risk of players having a negative experience due to servers overloading. Our goal is to continue to optimize our software and hardware so that we can merge the three shards into a single seamless game world soon after launch, and we have built our multi-shard technology with this in mind. For example, we are requiring guild names to be unique across all shards, so that when we do merge the shards nobody will have to change their guild name due to a naming conflict.
I have never heard of those. I don't have a problem with them shutting the servers down. It probably gets done faster that way, and I like it to the degree that it wakes me up and forces me to take a brake and I'm not forced to be a mindless zombie glued to the game forever.