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Questions about going from outdoor map to indoor map.

sylantax3sylantax3 Member Posts: 10 Arc User
edited July 2013 in The Foundry
I've gotten it to work, sort of, but the "transitional map" that I make to go to the indoor map always requires me to place a marker on the large "overhead" map.

I've already did that when I set up my outdoor map when you go to it from Protector's Enclave". I shouldn't have to do that again just to get inside!

I talk with an NPC in the woods outside her house, then I go in.

The "map" with the warning on it is where it asks me to place the marker...even though it's going to an indoor map.

The other problem I have is:
I have a farmhouse in the middle of the woods. I can get into the farmhouse (ie. I can get in to the "indoor map" from outside but I have to use the "Press F to go to the next map option". The "interact with door" doesn't do anything!

http://i32.photobucket.com/albums/d27/kvarku/foundry1.jpg
Post edited by sylantax3 on

Comments

  • raphaeldisantoraphaeldisanto Member Posts: 402 Arc User
    edited July 2013
    1. You have to set an overland marker so that players who get disconnected (or have to log out) in your indoor map can get right back there when they log back in again. Instead of having to go all the way through your outdoor map again, they'll just go to a gate in Protector's Enclave and it will bring up the overland map and the marker for your indoor map will appear.

    2. Um, yes. I'm not sure what the question is here? Map transitions are handled by the storyboard tab, not by making an object interactable in the editor.
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  • eldartheldarth Member Posts: 4,494 Arc User
    edited July 2013
    I'm anticipating that your next question will be: "how to go from indoor map back to the outdoor map.?"

    You can't. Maps are one time transitions. You cannot transition back to a previous map.

    You can, however, duplicate whatever previous map you want to go back to and transition to that "new" duplicate.
  • guitarzan698guitarzan698 Member Posts: 384 Arc User
    edited July 2013
    Hey Bro, It sounds like you are having a little difficulty getting the map transitions to work the way you want. Let me say we've all been through this part. It's a bit tricky getting the hang of it but I'll try to clear things up a bit for you. First.. you need to understand that you can only play each map one time. There are a couple of methods to fake it but none are easy.... I'll get to that in a moment. To do a simple transition from one map to another you need to have a 'transition-out object' and a 'transition-in object'. Now, the objects (one on each map) can be just about anything. Most people would use a door or gate for that object, obviously, but there are lots of other options. Let's say that you have an outdoor map with a building on it, and an interior map you're working on. You want the character to go from the outdoor map (using the door on the building) and enter into your dungeon (coming in from a door). Easy... The building objects that you use on the outdoor map can be made 'interactable'. If you do this then you will notice the door on the building becomes sparkly. Now, on the storyboard, you just have to set it up. On the left side you see a list of maps being used... you just click the tab and 'add' your new interior map. The storyboard will set up the new transition bar... click on that bar (the one that says 'map transition') and then click the tab that says 'leave from'. A pop-up of the map you are leaving from will appear. Select the object on the map you are leaving FROM... the character will start the new map on the spawn point, which should be positioned near the door or what ever object you want to start the map from. That's it.... now leaving from that same door, in effect, just going back outside... that's where it gets tricky. Remember I said you could only play each map once? There's the rub. If you just entered the building from the outdoor map.. and then decide to go back outside (using the door you just came in) you would be going back to a map you have already played. Because of the linear design of the editor and the quests, this is not allowed. There are a couple of work-arounds that can be used but they are a bit complicated. I should also note that every map must have some objective on it... at least as far as I understand this. So, you should have the player do something on every map, even if it is just reaching a place marker. That will fill the one objective requirement. You can then have the player transition to a new map, finish the quest, kill a monster, whatever.

    I hope that helps, and as far as the work-arounds for the map transitions, I would be happy to explain in detail.
  • sylantax3sylantax3 Member Posts: 10 Arc User
    edited July 2013
    Ah, this post basically sums up my problem.
  • guitarzan698guitarzan698 Member Posts: 384 Arc User
    edited July 2013
    oh yes... now I understand.. you are getting pre-publish errors at your transitions.. Just select the area where the transition will take you to on the overland map. Even if it's an interior place, just select an icon and place it on the overland map in the general area. That should fix your problem.
  • sylantax3sylantax3 Member Posts: 10 Arc User
    edited July 2013
    Got it, thanks.
  • yipykayeyipykaye Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 145 Bounty Hunter
    edited July 2013
    You don't have to complete an object per transition. My quest uses 4 copies of my outdoor map. When re-entering the third time all the player does is ride back to the house to speak with the npc inside my house. No story objective at all. It works fine as long as the transitions are correctly set up.
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