This is not the first time it happen to me.
Okay I'm casting Prophecy of Doom on a cw probably a few microseconds before he gets off his mount then POP he blows an ice shard(encounter ability, don't know what is called) , stunned and 4k hit and I didn't even get to cast PoD on him
.
Daunting light takes way too long to cast and to hit while melees bam bam ...dead.
Knockbacks are also an issue. I only have sunburst(which just throws them away, that's it) for that while a gf or gwf has dozens and they are REAL knockbacks skill that require me to get up, by that time ..dead again.
P.S the dwarf racials don't work at all..resistence to knockbacks my foot. Of course it's not supposed to be 100% full proof, but I haven't seen it working since I reached lvl 60.
Comments
Dozens?
I can think of maybe 5, at least one of which is a daily power.
I haven't noticed this. What was the situation?
If you drop the Chains of light so the center is behind the guardian, it should work even with their shield up.
GWF's are immune to some CCs while in Unstoppable state, but that isn't likely to be up all of the time.
Some of this I would attribute to server lag though, Since all servers are in the US I usually have a 200 or so ping since I connect from Europe, so there is that too
it makes no sense to slap the cleric with casting and affect delays and making it so that any hits upon the cleric cancels them out when the cleric is the only class that has to contend with tab, non-tab, tab and any mess up leaves the cleric unable to do anything until its corrected.. what other class has such cast delays and cast abortions and force their casters to wait standing still or lose their casts (this often means both in PvE and in PvP that you can't escape red areas or PvP players attacking you unless you are willing to give up your current daily or encounters)... the cleric is definitely placed last on the list of play order and are made as gimped as possible, even when choosing feats and skills and stuff just reading the descriptions compared to other classes you can tell how little the developers wish to give the cleric
I personally think Divine Mode stinks. The At-Wills suck. The need to charge it up through damage sucks. The tabbing sucks. Honestly, I think you should be able to use Soothing Light and Punishing Light without using up the bar. The only good thing about them is that you can channel when while walking slowly. If they're going to eat up our divine bar, Punishing Light damage needs to be doubled, and Soothing Light healing needs to be tripled. Then it MIGHT let us heal through burst damage. Imagine that! Honestly this class plays a lot more like a watered down Bard than a Cleric.
I mean, when the companion Cleric gets better abilities than the player cleric, it's pretty awful. (Their Searing Light does a real heal on the third hit, not temporary hit points.) And of course, Repurpose Soul only procs off our weakest abilities, so that's out.
Maybe they should make it so Wisdom makes you resistant to CC effects. The burst damage alone is bad enough, but what's worse is that it often comes while we can do absolutely nothing about it.
Do I think the cleric should be able to heal through damage? You bet. That's the point of being a healer. Mind you, if the cleric if focusing on healing himself, then he's not going to be killing anyone else either. But he ought to be able to keep himself alive. If anything, we should have a 40% BONUS to healing ourselves, not a 40% reduction.
If you do, then make sure you are either:
A. DPS ARP-geared cleric who stays well away from other people (including your allies). Basically, a glass cannon CW without the "C".
B. High CON, high HP, high Regen, Soulforged cleric. You may actually survive a 1v1 for a short while until your team mates show up against anything less than a full Greater Tenebrous stuffed player or a high geared AND pro TR or CW.
C. A very rich, Power-geared, temp-healing based, Perfect Soulforged/Perfect Negation, WIS cleric who mostly or exclusively plays in premades.
Those are about your only viable options in PvP. Anything less than those extreme builds and you'll get frustrated eventually and just stop PvPing entirely.
As for cast times, yes, they are slow. But the only one that matters in general is switching in and out of Divinity mode. I would love for that to be faster. I am assuming it is a client-side calculation (though I could be wrong), in which case there is no reason it could not be speeded up if Cryptic wanted.
My GS is around 11,000 and I'm no way over geared. I don't have the ancient weapon/icon set. One of my clerics doesn't even have enchantments in either armor or weapon. Gem levels are only 5's and 6's. I use healing word, sunburst, chains of light and build defensively and for power. That said I'm regularly topping out the scoring boards (I don't do GG, my mount is only +50% speed) and I always random join. My act as a cleric is constant healing word casting (it builds my divinity), and to control the playing field. I stun others with chains of light, lay it in people's way and they do respect it quite often and won't try to go through it or if they do they find they take damage and get stuck often enough, and I blast people away and off my team mates with sunburst. I use hammer of fate to take out single players or flame strike to damage a lot of players while tossing them up and down. I can also go after and hold base areas by myself and have a decent chance against most 1v1's. Just saying, the "general" is a good build for PvP that you failed to list and you don't need to be heavily geared to pull it off (super cheap exemplar of defense equipment that costs under 500 AD each piece that are mildly slotted will suffice, especially if mixed with two pieces of T2 set... I use a mixed set that gives me two +450 bonuses and I can attest that exchanging one of them out for exemplar's of defense plays strong enough that you can't tell much difference). I do get blue items from PvP quite frequently. My play style is fun as hell. You run around constantly teleporting and changing directions while casting as quickly as possible often without any real target watching everything freeze and explode and stopping to use at will dailies on those you wish to kill. 1 vs 1 you just kite and run and go back and forth over your chains of light trying to get your opponent stuck all while buying time to get your encounter timers off and obtaining your daily to most hopefully end the fight with. Did I mention its really fun, lol.
- JailBreak (in development)
The worst spell animation is Bastion of Health which is so long I don't ever put it on my cast bar...
Agreed. In short: my teammates are my weapon, I keep them alive. I control what I can or serve myself up as distraction. I run run run! Team wins.
If you're the type of player that like to be "the best" every time then maybe cleric is not the class for you. The healer-types tend to be team/co-op players. That being said, I've seen myself up there in the ranking a few times without really trying, just keeping my team alive.
I use: AS, SB, BTS encounters, hammer for daily, BotS and ASeal for at wills. Have fun!
I struggle when I use AS in PvP, like it when my fellow clerics use it though. In general I score really high and they don't. I'll go after bases alone but am in trouble if up against a GWF that is immune to my stuns and blow backs. Last match I was in I took a point from a TR after a long fight as it took me awhile to knock it down while I stayed at just about full health but it wasn't a perma stealth rogue. I hate when they target only the cleric. GWF's looking for and targeting me constantly outright isn't fun as I can't outpace them or stun or blow back and if they hit me I'm frozen. Its funny watching 3 or so of the opposing side search me out and instantly go after me ignoring the rest of the team hoping for an easy kill. I toss chains of light, port, wait, divine sunburst and chain again all while casting healing word constantly to knock up divinity. I don't need to aim much, I just zig around and run over my chains of light over and over until even the GF's are stuck and once they are stuck they get divinity blasted away with sunburst which of course requires no aim just closeness. Only thing that requires much aim is healing word and half the time I don't care where that heal even goes as I just want the regenerated power from it. The object is to get the daily points back and finish off with hammer of fate or hit a group with flame strike. End result is that I now tend to always get more kills than I am killed even when sought out and targeted by several (if they chase me I lead them away from points so that my team can take two to their one, one person chases me and they had best hope I don't get hammer of fate back cause I'm still casting everything as I run and port around... cast chains infront of me that slow down most, if I have a slight lead then I'll do divine sunburst, all while healing whatever they might have done). It is always funny watching 3 of the opposing team chase after me for a long time starting on a highly contested point 2 instead of trying to fight the rest of my team for it... evidently killing clerics for easy kills outweighs taking and contesting points). I will continuously take on 4 or so at a time to keep them at a point if my team is holding or after the other two. I like those that will stay 3 at a point cause they know I'll keep coming back and being killed, but when that happens the rest of my team tends to fail to go after and take the other 2... four against 2 and they fail to take the others, lol).