The word count for reviews needs to be doubled. In its current form, about five sentences can be written with general statements about a Foundry quest.
In order to add a little more about the actual content of a Foundry there should be maybe three more sentences. The dwarf was hard to find. I had trouble jumping over the wall, etc.
For a more complete review, it really should be three paragraphs -- enough for a beginning, middle, and an end. Right now, there is not enough there.
This leads to very generic things like it was good, I liked the names, and I found the path up the mountain to be too turny.
The word count for reviews needs to be doubled. In its current form, about five sentences can be written with general statements about a Foundry quest.
In order to add a little more about the actual content of a Foundry there should be maybe three more sentences. The dwarf was hard to find. I had trouble jumping over the wall, etc.
For a more complete review, it really should be three paragraphs -- enough for a beginning, middle, and an end. Right now, there is not enough there.
This leads to very generic things like it was good, I liked the names, and I found the path up the mountain to be too turny.
Yeah I agree, started a thread on this months back. Devs don't really seem to listen though.
The word count for reviews needs to be doubled. In its current form, about five sentences can be written with general statements about a Foundry quest.
In order to add a little more about the actual content of a Foundry there should be maybe three more sentences. The dwarf was hard to find. I had trouble jumping over the wall, etc.
For a more complete review, it really should be three paragraphs -- enough for a beginning, middle, and an end. Right now, there is not enough there.
This leads to very generic things like it was good, I liked the names, and I found the path up the mountain to be too turny.
You have to consider that whether the reviewers have the attention span to write more than a certain number of words. Remember that to get the shiny stars, reviewers have to review.
I mostly put pretty generic overview stuff in my reviews and for more detailed feedback I send an in-game mail to the author. (or if it's someone I'm reviewing due to a forum post, I'll get their email address and use that)
I mostly put pretty generic overview stuff in my reviews and for more detailed feedback I send an in-game mail to the author. (or if it's someone I'm reviewing due to a forum post, I'll get their email address and use that)
This. IMO, the in game review panel is more for the highlights of your review. I generally keep it down to a sentence or two. Other than that, in game mail or forum messages are the way to go.
NW-DPTTECLTF - Cindy Jones and the Holy Stein. A simple but hopefully entertaining foray into the world of Foundry.
The comment box is a useful tool for players, but I am not sure it was ever intended to provide meaningful feedback to authors.
If you are looking for that, then in your overview you can always invite additional feedback via in-game mail or the forum. I responded to just that kind of request last night and was pleasantly surprised at the length of the letter allowed to be sent in game (assuming the author receives it intact!).
Once a quest is available to the player domain, it really should be polished to a degree the author is satisfied with anyway. The one piece of important information the player could provide does not have a review box available - that is, if they were unable to complete your quest due to a bug/quest issue. Rather than a larger word count for a review, an alert box to explain to the author why the player could not complete would be more useful for everyone concerned. The alerts should go to the author privately of course
The only thing to remember is (IIRC), you still can't send mail cross-shards. The authors of most of the quests I play tend to be on Dragon (where the Dungeon Masters guild is) or Mindflayer, my home (and unofficial RP) shard, and I have characters on both that I can use to send mail if necessary.
Point taken Raph, but author's should be pro-active. I am not sure if there is any level limit to receiving mail, but getting a character to L4 or 5 (which is around the time they arrive at the Enclave) is no biggie and if it means the players can reach you on any shard it would seem to be a worthwhile endeavour.
If the planned shard merger goes ahead, it won't be an issue anyway.
Comments
Yeah I agree, started a thread on this months back. Devs don't really seem to listen though.
Dreamscapes Campaign
I. Darkly Dreaming / NW-DPSH505XY +Daily Foundry!!
II. Shattered Dreams / NW-DGARDHDR7
You have to consider that whether the reviewers have the attention span to write more than a certain number of words. Remember that to get the shiny stars, reviewers have to review.
This. IMO, the in game review panel is more for the highlights of your review. I generally keep it down to a sentence or two. Other than that, in game mail or forum messages are the way to go.
If you are looking for that, then in your overview you can always invite additional feedback via in-game mail or the forum. I responded to just that kind of request last night and was pleasantly surprised at the length of the letter allowed to be sent in game (assuming the author receives it intact!).
Once a quest is available to the player domain, it really should be polished to a degree the author is satisfied with anyway. The one piece of important information the player could provide does not have a review box available - that is, if they were unable to complete your quest due to a bug/quest issue. Rather than a larger word count for a review, an alert box to explain to the author why the player could not complete would be more useful for everyone concerned. The alerts should go to the author privately of course
If the planned shard merger goes ahead, it won't be an issue anyway.