1. Place fade to black layers above the maze, make sure they are raised to the fade is just beyond reach of the ceiling.
2. Place objects such as floor tiles higher than the maze wall, things such as rectangular objects work best, but anything CAN work.
Also keep in mind most people tend to not enjoy mazes. I have a maze in my second quest (in sig) and I used an NPC that spawns 'breadcrumbs' for those who can't handle a bit of exploration. THat way people who want to explore it can and those who don't want to explore it can just finish the maze.
1. Place fade to black layers above the maze, make sure they are raised to the fade is just beyond reach of the ceiling.
2. Place objects such as floor tiles higher than the maze wall, things such as rectangular objects work best, but anything CAN work.
Also keep in mind most people tend to not enjoy mazes. I have a maze in my second quest (in sig) and I used an NPC that spawns 'breadcrumbs' for those who can't handle a bit of exploration. THat way people who want to explore it can and those who don't want to explore it can just finish the maze.
Also, if you set the Fade to Black layers to "visible when : never", they will still be black on the minimap but the player wont see them in the 3D view.
Campaign - Trail of the Imaskarcana (NWS-DMFG77QOF)
Also, if you set the Fade to Black layers to "visible when : never", they will still be black on the minimap but the player wont see them in the 3D view.
fade to black do not work in indoor map, so I used a castle bridge in mine
My appologies, I was talking about the "depthfade black," I use it in all my indoor maps, the depthfade works great for masking off areas on the minimap.
Campaign - Trail of the Imaskarcana (NWS-DMFG77QOF)
I used teleporters to prevent people trying to find their way through my maze by looking at the minimap. it made things sooo much easier for people to get lost. Which was the idea. if you want to see what i mean check out NW-DS23E52AT
Comments
1. Place fade to black layers above the maze, make sure they are raised to the fade is just beyond reach of the ceiling.
2. Place objects such as floor tiles higher than the maze wall, things such as rectangular objects work best, but anything CAN work.
Also keep in mind most people tend to not enjoy mazes. I have a maze in my second quest (in sig) and I used an NPC that spawns 'breadcrumbs' for those who can't handle a bit of exploration. THat way people who want to explore it can and those who don't want to explore it can just finish the maze.
Dreamscapes Campaign
I. Darkly Dreaming / NW-DPSH505XY +Daily Foundry!!
II. Shattered Dreams / NW-DGARDHDR7
Also, if you set the Fade to Black layers to "visible when : never", they will still be black on the minimap but the player wont see them in the 3D view.
Very good tip.
Dreamscapes Campaign
I. Darkly Dreaming / NW-DPSH505XY +Daily Foundry!!
II. Shattered Dreams / NW-DGARDHDR7
Threads: Part 1: Rising of the Dragons (NW-DNGIC6AJC) | Part 2: Abyssal Pursuit (NW-DESQ9HQAZ)